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Shovel Knight Treasure Trove
A practitioner of the ancient code of Shovelry, Shovel Knight can do almost anything with his signature weapon: the Shovel Blade. His ingenuity and quick thinking have won him many battles, even though his stature is small! Always honest and helpful, Shovel Knight lives by the creed of Shovelry: Slash Mercilessly and Dig Tirelessly!
~ Shovel Knight's bio

Summary

Shovel Knight is the titular character of the game of the same name, a wandering adventurer who had hung up his weapon after his former companion had seemingly died during an encounter at the Tower of Fate. However, as a new threat, The Enchantress, seized control over the land alongside her Order of No Quarter, reopening the tower, he undertook a journey to bring her villainous acts to an end.

In other campaigns, he appears as a minor character, fighting Plague Knight as a boss in Plague of Shadows.

Powers and Stats

Tier: 8-C

Name: Shovel Knight

Origin: Shovel Knight

Gender: Male

Age: Unknown

Classification: Human, Knight

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery, Very good at close combat and improvising, Can use Magic, Can reflect magic attacks with his Shovel Blade, Regeneration (Mid-Low) via Armor of Chaos, Fire Manipulation via Fire Rod, Intangibility via Phase Locket, Transmutation via Alchemy Coin, Limited Flight via Propeller Dagger, Sound Manipulation via War Horn, Self Healing via Ichor of Renewal (Restores health and magic), Magnetism Manipulation via Ichor of Fortune (Can draw valuables towards him), Temporary Invulnerability via Ichor of Boldness (Makes him invincible for 10 seconds), Statistics Amplification via Dust Knuckles (Amplifies his strength), Energy Manipulation via Chaos Sphere (Can launch a green energy ball that bounces around), Self-Sustenance (Type 1), Damage Transferal via Chains (Chains allow Shovel Knight's attacks to transfer between nearby enemies of the same type next to each other), Limited Creation via Gem Meter (Causes more gems to be obtained from encounters)

Limited Probability Manipulation with Bomb Seed Bag (Causes the wielder to find more bombs), Gem Chain (Causes the wielder to find more gems from chains) and Gold Leaf Clover (Increases the chances of finding rare items), Enhanced Senses with Snoutin' Charm (Lets the user sense gems in blocks), Time Stop with Chronos Glass (Freezes time at the beginning of a fight or when the board is nearly full), Life Absorption with Desperation Talon (Lets fatal blows absorb health when at low health), Statistics Amplification with Diamond Dust (Increases item damage and their durability), Meal Ticket and Premium Meal Ticket (Both increase health), Explosion Manipulation with Dynamallet (Gives the next Chain an explosive effect), Resurrection and Summoning with Fenix Feather (Revives the one holding it upon death, though only once. As this happens, a phoenix also appears and destroys everything on screen), Healing with Divine Liquid (10+ Chains recover all health), Rage Power with Fury Horns (After scoring a fatal blow with a Chain, the next attack will inflict more damage), Damage Boost with Five String (Inflicts extra damage every fifth hit), Power Pail (Inflicts extra damage at max Gem Meter), Obsidian Drill (Deals extra damage to all blocks), Single Glove (Inflicts extra damage to single foes), Swift Dagger (The first strike of a battle inflicts extra damage), Third Amulet (Every 3rd hit on the same foe inflicts extra damage), Fire Manipulation with Fizzle Wand (Leaves a damaging trail following the user's path), Holy Manipulation with Divine Liquid (Inflicts extra damage to undead), Flight with Nimbus Balloon (Allows one to hover just high enough to avoid floor hazards), Poison Manipulation with Toad Totem (Causes attacks to poison foes), Limited Transmutation with Too Big Bomb (Turns bombs into much bigger and more powerful ones), Empowerment with Shockproof Socks (Inflicts extra damage upon taking ten steps), Resistance to Explosion Manipulation and Electricity Manipulation Bomb Seed Bag (Gives immunity to bomb explosions), and Shockproof Socks (Gives immunity to electric attacks)

Attack Potency: Building level (Capable of defeating Black Knight who is capable of destroying large stone structures, even after the latter was made stronger by the Enchantress. Can withstand Phantom Striker and Baz's lightning attacks while in mid-air, and hurt Baz, who is scripted to do the same in his boss battle)

Speed: Subsonic with Massively Hypersonic combat speed and reactions (Can move around and dodge cannonballs fired from Propeller Knight's ship, consistently dodges cloud-to-ground lightning strikes from Phantom Striker and Baz)

Lifting Strength: Superhuman (Was able to lift the entire Order of No Quarter with a pulley, and shoveled each of them individually to safety after doing so. Can shovel up large quantities of dirt with ease and cause smaller enemies to go flying by shoveling upwards)

Striking Strength: Building level

Durability: Building level

Stamina: Above Average (Can go through entire levels and boss fights, only needing rest after clearing them through completely)

Range: Extended Melee Range. Tens of Meters with projectiles.

Standard Equipment: His Shovel, A Flare Wand, Phase Locket, Fishing Rod, War Horn, Chaos Sphere, Throwing Anchor, Dust Knuckles, Mobile Gear, Alchemy Coin, Propeller Dagger, etc.

Intelligence: Above Average (Combat savvy; was able to individually defeat each of the Order of No Quarter, including skilled lancers like Propeller Knight and others comparable to him in skill, such as Black Knight. Knows a general amount about the world around him, and had already been a wandering hero for some time before the events of the game.)

Weaknesses: He is bound by the Code of Shovelry, and is an honorable fighter. Although in some cases he does play dirty, such as when he shoveled Plague Knight in the back after he had been defeated.

Notable Attacks/Techniques:

  • Flare Wand: A wand that Shovel Knight can whip out to shoot fireballs in front of him for at the cost of mana.
  • Phase Locket: An artifact found in The Litch Yard that was formerly Spectre Knight's Keepsake Locket, an artifact from his lost friend Luan. When used by Shovel Knight, it allows him to briefly become intangible.
  • Dust Knuckles: A pair of gauntlets that Shovel Knight can don to do a quick forward dashing attack, breaking through stone and dirt blocks while momentarily keeping him in the air.
  • Throwing Anchor: A ranged attack that allows Shovel Knight to throw a large anchor in the air to hit enemies above him.
  • Alchemy Coin: A projectile that slides on the ground and bounces off of walls, dealing light damage to enemies. It can transmute smaller enemies into riches that can be later collected.
  • Mobile Gear: A large block that can be thrown on the ground, which can be rode to traverse platforms quickly and deal damage to enemies while running them over.
  • War Horn: Clears a large area around Shovel Knight with a massive sound blast, instantly shattering stone blocks and one-shoting most smaller enemies. Even to bosses, it deals much more damage than his regular attacks, although it also consumes the most mana out of any of his abilities.
  • Propeller Dagger:
  • Fishing Pole: Allows the user to fish for objects off of cliffs; it can pull up shopkeepers, troupples, treasures, and more.
  • Troupple Chalice: A vessel that allows the user to store ichor gifted to them by the Troupple King, which can each be consumed for different effects.
    • Ichor of Renewal: Restores Shovel Knight to full health.
    • Ichor of Boldness: Makes Shovel Knight invincible for 10 seconds.
    • Ichor of Fortune: Draws treasures towards Shovel Knight magnetically.

  • Stalwart Plate: Shovel Knight's default armor.
  • Final Guard: Causes Shovel Knight to drop half as much treasure upon death.
  • Conjurer's Coat: Decreases defense, however, it allows the wielder to absorb mana from defeated foes.
  • Dynamo Mail: Allows Shovel Knight to store energy in his weapon after performing two consecutive shovel drops, executing a powerful charged slash.
  • Mail of Momentum: Negates knockback from enemy attacks, although it makes stopping and controlling movements slightly more difficult.
  • Ornate Plate: As the shop puts it, "Flashy! Acrobatic! Useless!"
  • Armor of Chaos: Changes Shovel Knight's attacks into a more combo/rapid attack style, and allows him to collect health and mana drops from enemies.
  • Toad Gear: Similarly allows Shovel Knight to preform swift combos, as well as morph parts of the armor into fists and feet for an extra melee attack. Also allows him to strike a sick pose.

  • Drop Spark: At full health, allows the user to send sparks travelling across platforms that damages enemies.
  • Trench Blade: Greatly enhances digging speed, allowing even large piles of dirt to be upheaved in one shovel.
  • Charge Handle: Allows the user to execute a powerful charge attack by holding the shovel behind them, before unleashing an enhanced melee strike.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Shovel Knight
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