Summary
Hoteye, real name Richard Buchanan, is a former member of the Oración Seis, a Dark Guild composed of highly powerful Mages whose goal is to find Nirvana, a destructive power that was sealed away long ago. After his release from prison, he joined Crime Sorcière per Jellal's request to help him take down Zeref. He is the elder brother of Wally Buchanan.
Powers and Stats
Tier: High 7-A | High 6-C | High 6-A
Key: In X784 | In X791 | In X792
Name: Hoteye, Richard Buchanan
Origin: Fairy Tail
Gender: Male
Age: Unknown
Classification: Human, Mage, Oración Seis Guild Member, Crime Sorcière Guild Member
Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception, Magic, Limited Absorption (All Mages passively absorb Ethernano from the atmosphere to regenerate their Magic Power), Empowerment (His emotions directly translate into magic power and his strength grows more powerful as said emotions get stronger), Earth Manipulation, Enhanced Senses
Attack Potency: Large Mountain level+ (Comparable to Cobra and Racer) | Large Island level (Comparable to Tartaros Arc Cobra, Angel, and Racer) | Multi-Continent level (Should be comparable to Cobra and Meredy)
Speed: Sub-Relativistic (Comparable to Jura) | Relativistic (Comparable to Tartaros Arc Cobra and Angel) | Relativistic (Should be comparable to Cobra)
Lifting Strength: Unknown (Not shown to be physically strong) | Unknown (Not shown to be physically strong) | Unknown (Not shown to be physically strong)
Striking Strength: Unknown physically (Not shown to be physically strong), Large Mountain level+ with Magic (Comparable to Cobra and Racer) | Unknown physically (Not shown to be physically strong), Large Island level with Magic (Comparable to Tartaros Arc Cobra, Angel, and Racer) | Unknown physically (Not shown to be physically strong), Multi-Continent level with Magic (Should be comparable to Cobra and Meredy)
Durability: Large Mountain level+ (Comparable to Cobra and Racer. Took hits from Midnight) | Large Island level (Comparable to Tartaros Arc Cobra, Angel, and Racer) | Multi-Continent level (Should be comparable to Cobra and Meredy)
Stamina: Superhuman (Can fight for long periods of time despite sustaining severe injuries)
Range: Hundreds of Meters
Standard Equipment: None notable
Intelligence: Above Average (A skilled mage and fighter)
Weaknesses: He no longer likes to fight due to Nirvana
Notable Attacks/Techniques:
Earth Magic: Richard possess strong Earth Magic, which he employs as the main component of his fighting style.
- Liquid Ground: Richard's exclusive form of Earth Magic, which allows him to soften or liquefy the ground, subsequently manipulating it at his will; something which, according to Richard himself, is the radical opposite to Jura Neekis own form of Earth Magic, which allows him to make the ground hard. His main form of offense consists of turning large portions of ground below the target liquid, subsequently raising them in "waves" to envelop and crash foes, with the ground somehow acting like quicksand. Through the use of this Magic alone, he's been capable of taking on several enemies at once, giving them trouble and preventing them from attacking as they struggle not to sink. Other forms of combat include sending the liquefied ground at the enemies in a tsunami-like assault; Richard's liquefied ground has shown to possess enough blunt power to make large buildings crumble into pieces. Such softening power isn't focused only on offense, and has other avenues for usage, with Richard being capable, for instance, of making the ground cave in by liquefying it, generating holes that can serve as shelters for him or his allies. Richard can also employ it to nullify other earth-based attacks, as demonstrated when he liquefied Jura Neekis' rock pillars, which were sent flying at him, in midair, making them fall harmlessly to the ground. In addition, Richard has proven himself capable of using "Liquid Ground" as a means of transportation, traveling through the ground after liquefying it; in such state, he can carry passengers with him without causing them any harm. Richard appears to control such Magic through the use of hand gestures which he performs, with a recurring one being extending his hand towards the opponents with all fingers bent except the index and middle finger, which are kept diagonally stretched, creating a "V" shape; sometimes, before extending his arm, Richard places his stretched fingers on his face, just below his eyes, seemingly in reference to his codename or in order to employ his exclusive Heaven's Eye.
Eye Magic: Richard possesses an exclusive form of Eye Magic, Heaven's Eye.
- Heaven's Eye: As his codename and epithet imply, Richard's Eye Magic allows him to see over long distances and even through solid objects, as shown when he could pinpoint Midnight's location while the latter was hiding inside a building. He often combines it with his Earth magic, first tracking down the opponents with Heaven's Eye and subsequently striking them with Liquid Ground. This combination was effective enough for him to momentarily keep the upper hand against Midnight, the self-proclaimed strongest Mage in Oracion Seis, aside from Zero.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Hoteye (Richard Buchanan) |