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Warpriest

Challenge me, by the law of my ascendance:
Match me in bloodshed, or in blood be drowned.

~ Grimoire Card: The Warpriest

Summary

The Warpriest is an Ascendant Hive and among the mightiest champions of Oryx, the Taken King, being Oryx's most trusted commander, engineer, and warrior. Long ago he met the forces of the Taishibethi empire in battle, and was victorius, painting the void with fire and salting the world with ash. He conquered 585 worlds, offering them up to the Virtuous Worms to sake their voracious hunger, and is completely dedicated to the principles of slaughter, victory, and Oryx.

Far later, he would act as the second line of defense for anyone who managed to enter Oryx's inner sanctum and make their way past the annihilator totems. He would meet The Guardian in battle, barring their progress any deeper into the depths of the Dreadnaught. His presence came with an ultimatum: Challenge him, by the law of his ascendance. Match him in bloodshed, or in blood be drowned. Ultimately, The Guardian would go on to do just that, killing the Warpriest and destroying his Oversoul. He would meet his end attempting to defend Oryx, but his devotion and efforts to the Taken King would be meaningless in the end.

Powers and Stats

Tier: Low 2-C

Name: Warpriest

Origin: Destiny

Gender: Male

Age: Likely billions of years

Classification: Ascendant Hive, Commander, Warrior, Engineer

Sword Logic, Superhuman Physical Characteristics, Magic, Immortality (Types 1, 3, 4, 5, 7, 8 and 9), Regeneration (likely Low-Godly, learned how to make an Oversoul from Crota), Acausality (Type 4), Abstract Existence (Type 1; residents of the Ascendant Realm exist as 'shapes', the immaterial foundation of their being, rather than being made out of matter[1]), Clairvoyance (The Sword Logic finds the weakest point in a structure and destroys it[2]. Powerful Hive also use Shriekers to survey their territory or remote locations[3][4]), Mathematics Manipulation[2], Quantum Manipulation (Darkness manipulates reality at the quantum level[5]), Non-Physical Interaction (Can consume the Light, destroy Vex energy/data constructs, interact with other Ascendants and Light and Dark can interact with ontology[2]), Adaptation (Hive can quickly develop adaptations[6][7]. A Knight of Oryx adapted to the fighting style of a Knight of Xivu Arath by following Oryx's way[1]), Corruption (The Hive corrupt their surroundings[8]), Aura (All Ascendant Hive have an aura[9]), Earth Manipulation[10], Illusion Creation[11], Telepathy (Should at least be capable of the same as Wizards[12] and Knights[13]), Organic Manipulation (Much of the Hive's technologies and structures are organic[14][15]), Subjective Reality (The Light and Darkness are ontological forces that grant power over that which is real, and that which isn’t[16]. Those with power inside of the Ascendant Plane determine reality[17]), Reality Warping, Law Manipulation (As a powerful Hive, he holds considerable sway over the Sword Logic), Negation of Resurrection, Immortality, and Regeneration (At least Low-Godly by devouring the Light of their victim, the Hive can deny Guardian resurrection. High-Godly through the Oversoul's paracausal death impulse, as it is able to prevent Sunsinger resurrection as well as being extremely similar to the Deathsongs sung by Deathsingers), Invulnerability, Sense Manipulation (The whispers from Oversouls can cause one to go deaf[18]), Absorption, Power Mimicry (Gains the powers of those he destroys), Dimensional Travel, Portal Creation, Electricity Manipulation, Magnetism Manipulation, Fire Manipulation, Heat Manipulation, Energy Manipulation, Space-Time Manipulation, Gravity Manipulation (Can shoot projectiles of each respective element), Summoning, Homing Attack, Power Nullification, Statistics Reduction (Capable of inflicting the debuff "Shadow Touched"), Statistics Amplification, Soul Manipulation (Capable of obliterating foes using his Oversoul), Explosion Manipulation, Reactive Power Level (Like all Hive, grow stronger when killing), Conceptual Manipulation (Type 1 with the Oculus, Type 2 otherwise; The Warpriest's Oculus can fire a paracausal death impulse similar to Deathsongs, which reify death, describing it in its totality, made autonomous and universal, separate from any context or condition. They can invoke the ending of anything.[19][20] The act of creating an Oversoul entails moving one's death away from themselves, resulting in them being unbound by death unless they are in the presence of their Oversoul[19]. Within the Ascendant Plane there’s no difference between the words on Hive runes and their meaning. A rune for ‘death’ brings literal death[21][22])

Resistance to Information Analysis, Analytical Prediction, Duplication, Precognition, Power Mimicry (The Vex can't simulate paracausal entities[23][24]), Power Absorption, Power Modification, Power Nullification (Nothing happens when he is hit by Suppression Grenades, which prevent the victim from using their abilities. As most of the Warpriest's power comes from the Sword Logic it's difficult to affect his abilities without affecting the Sword Logic itself. Paracausal powers in general have proven difficult to steal), Subjective Reality, Reality Warping, Law Manipulation, Mathematics Manipulation, Information Manipulation, Conceptual Manipulation (Type 1), Statistics Reduction, Corruption, Existence Erasure, Void Manipulation, Possession (The Warpriest is unaffected by the Taken Blight and Hive corruption. Deathsongs from lesser Hive and most Hive runes do not affect him and ontological weapons aren't any more effective againt him than other powerful weapons), Corrosion Inducement, Smoke Manipulation, Quantum Manipulation, Space-Time Manipulation, Gravity Manipulation, Black Hole Creation, Life and Energy-Absorption, Matter Manipulation (Macro-Quantum), Fire Manipulation, Temperature Manipulation, Radiation Manipulation, Light Manipulation, Magma Manipulation, Plasma Manipulation, Energy Manipulation, Electricity Manipulation, Magnetism Manipulation, Paralysis Inducement, Explosion Manipulation, Physics Manipulation, Absolute Zero, Crystal Manipulation, Vibration Manipulation, Resistance Negation, Status Effect Inducement, Telekinesis, Nanotechnology, Transmutation[25], Sound Manipulation[26][27], Curse Manipulation, Disease Manipulation, (Resists all Guardian abilities and can take many hits from their arsenal of weapons), Poison Manipulation, (The Warpriest is unaffected by the various poisons the Guardian can use. Hive regularly drink poison[28] and only a special sort of poison affects them[29]), Biological Manipulation, Regeneration (At least Low-Godly, possibly High-Godly) and Immortality (Types 1, 3, 4, 5, 7, 8 and 9) Negation (Unaffected by Deathsongs and weapons such as the Thorn, which can permanently kill Guardians), Sense Manipulation (Should not be affected by the whispers of Oversouls or the Helm of Saint-14[30]), Pain Manipulation (The Hive feed on pain, including their own and the Warpriest is unaffected by Deathsongs), Sealing (With powerful enough Sword Logic one can escape sealing that was previously effective[31]), Soul Manipulation (His soul is not in his own body), Death Manipulation (His death is not in his own body, instead being stored in his Oversoul), Mind Manipulation and Madness Manipulation (Types 2 and 3; the Warpriest is fine within the Sea of Screams, which is hostile to the psyche[32] and indirect exposure to the Ascendant Plane is enough to drive people mad[33]. He's also unaffected by its brain stain, infection by a contagious idea[34]), and Fusionism (The Warpriest can maintain his 'shape' within the Ascendant Plane[1])

Attack Potency: Universe Level+ (One of the strongest members of the Court of Oryx. Helped turn Oryx' Throne World inside out[35], with this Throne World having been described as infinite[36])

Speed: At least Unknown

Lifting Strength: Immeasurable (Helped turn Oryx' Throne World, which is an infinite space-time continuum, inside out[35])

Striking Strength: Universe Level+ (Comparable to his AP)

Durability: Universe Level+

Stamina: Superhuman (Waged wars for tens of thousands of years at a time, personally conquered and sacrificed 585 worlds, should have a constant supply of power from hive due to his status as Ascendant)

Range: Universal+

Standard Equipment: Hive boomer

Intelligence: Extraordinary genius (One of Oryx' oldest and mightiest champions, and the individual who Oryx trusts the most when it comes to matters of command, engineering, and war. Has millions, if not billions of years experience, and has personally conquered and sacrificed 585 worlds. Alongside Oryx, was working on a way to free the Hive from the vice of the worm gods' hunger, and implied to have been approaching their goal. Most Wizards don't even come close to the Warpriest's feats of ingenuity)

Weaknesses: Guardians under the effects of the Brand of the Initiate can harm him. However, this is his own power, and the encounter is generally set up more as a test of worth than a more regular fight. It is also entirely within his power to revoke this brand. Many of the immortalities and the regeneration can be bypassed by destroying his Oversoul.

Feats:

  • Met the Taishibethi empire in battle, and came out with a decisive victory.
  • Conquered 585 worlds on his own.
  • Attempted to find a way to free Oryx from the hunger of the worms, though would ultimately die before this could come to pass.
  • Learned how to make an Oversoul, a concept devised by The Daughters of Oryx, just by watching Crota.
  • While he would ultimately fail, would provide a difficult fight for a party of 6 peak Guardians.

Notable Attacks/Techniques:

  • Fist of Darkness: The Warpriest punches the ground, creating a large shockwave capable of instantly killing Guardians.
  • Summon Hive: The Warpriest summons legions of Hive soldiers to overwhelm the Guardians.
  • Summon Taken: The Warpriest summons legions of Taken to overwhelm the Guardians.
  • Searing Torrent: The Warpriest summons flames to incinerate Guardians.
  • Axion Dart: The Warpriest fires off a flurry of void projectiles that aggressively seek out and track Guardians, detonating with an explosion of void once they reach their target.
  • Retaliation Swarm: The Warpriest fires off a set of three void projectiles that aggressively seek out and track Guardians. These projectiles are fired whenever the Warpriest takes a hit of any kind, even if no damage is inflicted.
  • Darkness Bolt: The Warpriest throws a large orb of darkness at the Guardians, blinding them and inflicting the Shadow Touched debuff, disabling double jump abilities and teleport, nullifying healing or regenerative effects, drastically slowing down Guardians, and applying a damage over time effect.
  • Aura of Immortality: The Warpriest is completely invulnerable to harm, be it physical or magical. This allows him to shrug off all the effects of anything Guardians can do under normal circumstances, as well as the Taken he summons and the power of his own Occulus.
  • Aura of the Initiate: Guardians can acquire this debuff by completing a sequence of glyphs in his arena. Under the effects of this Aura, the Warpriest is no longer completely invulnerable, but the holder must kill something every couple of seconds or they will die, with their initiate rejected. Attaining this debuff twice in one encounter with the Warpriest also results in death.
  • Oculus: The Warpriest draws upon the power of his Oculus, a construct adapted from Crota's Oversoul and the Taken Blight, annihilating everything around him while increasing his own statistics and copying abilities from those it kills.

Note: The statistics for this profile assume that the Warpriest is in the Ascendant Realm.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Nier (Granblue Fantasy) Nier's profile (Speed was equalized and both at 4-B)

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