Zasalamel is a character in the Soul series of fighting games, a man with no allegiances except to himself, though his actions may reasonably be defined as evil.
Powers and Stats
Tier: 7-A | 6-C | Unknown
Origin: Soul Calibur
Classification: Human, Member of an ancient tribe
Powers and Abilities: Superhuman Physical Characteristics, Darkness Manipulation, Dimensional BFR, Gravity Manipulation, Energy Manipulation, Immortality (Type 6), Dark Magic, Flight, Summoning, Illusion Creation, Death Manipulation, Telekinesis | Soul Manipulation, Reality Warping, Possession, Can cut through dimensions, Teleportation, Fire Manipulation, Ice Manipulation | Time Stop, Darkness Manipulation, Gravity Manipulation, Possibly Precognition, Telekinesis.
Attack Potency: Mountain level (Defeated Kilik and capable of fighting both Nightmare and Siegfried) | Island level (Much stronger than Nightmare, absorbed the essences of Soul Edge and Soul Calibur) | Unknown
Lifting Strength: Class 1 | Class M | Unknown
Striking Strength: Mountain Class | Island Class | Unknown
Durability: Mountain level | Island level | Unknown
Stamina: Very high
Range: Extended melee range normally, tens of meters with spells | Extended melee range normally, tens of kilometers with his abilities.
Standard Equipment: Large Scythe
Intelligence: Above Average (Numerous lives worth of wisdom)
Weaknesses: None notable | Is blinded with an unending rage.
Notable Attacks and Techniques:
Gate of Meslam: Zasalamel knocks his opponent back and starts drawing a symbol in the air. A void appears behind the opponent and Zasalamel throws them into it, shouting "Vanish into the void!", and ending his Critical Finish with a "Goodbye!"
Key: Zasalamel | Abyss | Soul Calibur Vl