Zagor is the main protagonist of the "Zagor" comic series. His name is Patrick Wilding and he was raised by a loving family with a father that had lots of contact with the Indians. After his parents' death thanks to Salomon Kinsky and a group of Abeniki Indians (And Zagor's revenge that cost him Wandering Fitzy, the man that took care of him after his parents' death), Zagor started to dedicate his life to the law, the safety of people, and peace. He mainly works in the fictional forest of Darkwood, living in a hut with his companion Chico.
Powers and Stats
Name: Patrick Wilding, better known as Zagor Te-Nay
Age: Apparently in his late 20s or early 30s
Classification: Human, Hero
Powers and Abilities: Peak Human Physical Conditioning, Incredible Agility, Inhuman Willpower, Incredible aim & skill in combat
Attack Potency: Street level (Capable of easily knocking out humans with a single punch and beating the strongest boxer in America; Broke wooden walls with his punches on more than one occasion)
Speed: Peak Human+ (Average people can't react to Zagor's attacks and he is capable of hitting experienced martial artists without much of a hassle), Subsonic Reaction Speed. (He has already caught arrows and hurled spears with his bare hands, although not easily)
Lifting Strength: Peak Human (Constantly displays this level of lifting strength)
Striking Strength: Street Class (KO's normal humans with no problem; He punched a punching bag with such strength that it ripped it off from the rope and knocked it into a nearby man)
Durability: Street level (Can withstand serious bullet wounds and keep on fighting; Withstands attacks from people that are displayed as equally strong, if not stronger than him)
Stamina: Incredible (Zagor can fight off a large group of humans while wounded/confused before being finally put down)
Range: Extended melee range with Tomahawk; Several meters with his Colt Revolver.
Standard Equipment: Tomahawk, Knife, and Colt Revolver. Sometimes a Winchester Rifle.
Intelligence: Above average. Very skilled in combat, extreme knowledge on indigenous traditions, good at hunting, good tactician and strategist, knows how to imitate animals, quite smart on some subjects, experienced against most enemies (Even those of mystical/esoteric/futuristic nature).
Weaknesses: Normal human weaknesses.