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8B icon-1-
Y-you killed them! Now you're going to pay!
~ 8B after her subordinates are killed by 2B and 9S

Summary

A YoRHA deserter that used to be a captain. It had a deft command of multiple weapons, and switched easily between them in combat. Ordered to be apprehended by Command for abandoning its post, it put up a fierce resistance before being destroyed by 2B and 9S.

Powers and Stats

Tier: 7-A, 6-C with Black Box Detonation

Name: YoRHa No. 8 Type B, 8B

Origin: Nier: Automata

Gender: Female

Age: Unknown

Classification: Android

Affiliation: YoRHa

Powers and Abilities:

Superhuman Physical Characteristics, Expert user of close range weapons and martial arts, Telekinesis (via Near Field and Far Field Controls), Enhanced Senses, Regeneration (High-Low[1]; via nanomachines), Self-Sustenance (Type 1 and 2. Androids don't need oxygen to breathe. Was perfectly fine in the vacuum of space.[2] YoRHa androids also don't need fuel[3]), Immortality (Type 4 and 8; Cannot die as long as her memory data exists in the YoRHa Network), Resurrection (Should the active body be destroyed her memory data from the YoRHa Network will automatically be put into a replacement body), Afterimage Creation (Can form afterimages whenever she dodges an attack), Matter Manipulation (able to convert matter into data and save it in her inventory and vice versa), Self-Destruction with Black Box, Heads-up display on the combat visor (With minimap, enemy location, data on enemies, various other information[4]), Weapon Control, Hacking & Data Manipulation (YoRHa units possess defense systems against hacking), Energy Projection and Energy Manipulation (Able to make solid constructs out of energy the most notable being a fishing chair), Acrobatics, Magic (all characters wield maso, an extradimensional element that allows the wielder to warp reality and break laws of physics, an ability that was termed magic), Non-Physical Interaction (Capable of interacting with data-based entities)

Resistance to Magic, Data Manipulation, Hacking (YoRHa units possess defense systems against hacking)

Healing (With recovery items), Purification (able to cure herself of all status affects with Cure items), Statistics Amplification (With several amplification items. Items can increase her strength, durability and speed), Damage Reduction (Items can reduce physical and range attacks by 50% for a limited period of time), Resistance to Electricity Manipulation (With Volt Proof Salve. Nullifies Electric attacks for 30 seconds)

Attack Potency: Mountain level+ (Fought and was destroyed by 2B and 9S), Mountain level with Black Box detonation

Speed: FTL+ (Comparable to 2B who can dodge point blank lasers and EMP), Speed of Light attack speed with pod laser

Lifting Strength: Class T physically, Class T with telekinesis (Should be comparable to 2B, who is casually capable of wielding Engels arm as a weapon)

Striking Strength: Mountain level+

Durability: Mountain level+ (Took attacks from 2B and 9S)

Stamina: Virtually inexhaustible (Is an android. YoRHa type androids do not need any fuel to function)

Range: Tens of meters with physical attacks, hundreds of meters with the Pod‘s gatling, kilometers with the Pod‘s laser and the Flight Unit

Standard Equipment: Standard-issue military visor, Flight Unit (She had access to those while working under YoRHa), One Pod (A tactical support unit is standardly assigned to YoRHa soldiers. She had access to those while working under YoRHa), Several Weapons and Plug-in Chips (There is a set of basic chips every android has. Additionally it is likely that she had other chips as well, that she took with her when deserting YoRHa. The effects of those chips are however unknown)

Intelligence: High, capable of evading YoRHa for a considerable amount of times and while still in YoRHa was a captain. Was smart enough to order a tactical retreat during the initial confrontation with 9S and 2B

Weaknesses: As an android she is affected by electromagnetic waves and Logic Viruses. The body she is currently in dies if the OS chip is removed. Will lose her Type 8 immortality if the YoRHa network is destroyed. The Pod lasers can only damage through heat and thus certain materials including heat resistant materials can take reduced to no damage from them.

Notable Attacks/Techniques:

Pods

Pod nier automata

Tactical support units that are assigned to YoRHa soldiers. They are mainly loaded with various weapons for long-ranged attacks. These Pods display correspondence from the command center and exchange operational intelligence between units. The Pods are capable of flight and are extremely useful in combat in various ways:

- The pod can provide information. It can access the YoRHa network and draw knowledge from its vast archives. Additionally it can scan the surroundings and observe and analyze opponents.

- It can use its respective weapon to perform long range attacks on the enemy. The pod is able to lock on to its target in order to greatly improve accuracy and trace enemy movements automatically. Those three pods each hold a different one of the three following weapons:

  • Pod A: Equipped with a gatling gun. This pod's weapon fires a constant barrage of bullets. Stopping the firing process will launch a cluster bomb in an arc.
  • Pod B: Capable of producing an energy beam. This pod's weapon fires a continuous beam of energy. Stopping the firing process will release a barrage of ricocheting bullets that slightly home in on and penetrate enemies.
  • Pod C: Equipped with homing missiles. This pod's weapon needs a few seconds to lock onto enemies, then fires up to 10 rockets at a time that home in on the locked targets. It is possible to direct multiple rockets at a single enemy or to lock onto multiple enemies at once. Stopping the firing process will launch a shower of explosives into the air that either explode on contact with enemies or turn into mines.

- It can provide support by hacking into computers and in case of robotic enemies it can hack the enemy itself.

Pod Programs

- It can use special pod programs to achieve various different effects. After activating a pod program the pod has to wait for a short time before he can use the next program. Usually a pod executes a program on his own. Charging these program allows the pods to synchronize and perform greatly enhanced versions of the programs. These are the available pod programs:

NieR_Automata_-_Pod_Programs_skills_demonstration

NieR Automata - Pod Programs skills demonstration

Pod weapons and programs

  • R010 Laser: Fires a powerful laser in the direction that the Pod is facing.
  • R020 Mirage: Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within.
  • R030 Hammer: Summons a mass of energy that unleashes a devastating blow upon its target.
  • R040 Blade: Creates a blade and spins the Pod holding it around the player at high speed, wreaking havoc on any enemies it touches.
  • R050 Spear: Produces a mass of energy that sprouts from the ground in the shape of deadly spears.
  • A060 P Shield: Deploys a protective barrier that blocks melee attacks. The shield is strong enough to completely block all melee attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • R070 M Shield: Deploys a protective barrier that blocks ranged attacks. The shield is strong enough to completely block all ranged attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • A080 Wave: Generates a powerful shock wave by slamming a Pod to the ground from an elevated height.
  • A090 Wire: Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches combatant right to the target for an up-close assault.
  • A100 Decoy: Creates an image of the user, drawing the attention of foes and firing upon them with the Pod's ranged attack.
  • A110 Slow: Creates a field that distorts time, slowing down all enemies that enter its vicinity. The diameter of the field is dependent on the charge (1 Pod: 8m, 2 Pods: 16m, 3 Pods: 24m). The distortion in time lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • A120 Repair: Emits a temporary beam capable of healing the combatants as long as they remain within its radius.
  • A130 Bomb: Throws a volley of small explosive charges over a set period of time.
  • A140 Gravity: Unleashes a blast that sucks in any enemies in the vicinity. The diameter of the field is dependent on the charge (1 Pod: 6.4m, 2 Pods: 10.4m, 3 Pods: 14.4m). The manipulation of gravity lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • A150 Volt: Restrains and shocks one nearby enemy, causing continuous damage over a set period of time.
  • A160 Missile: Allows a combatant to ride atop a Pod, rush forward and charge into enemies.
  • A170 Scanner: Emits ultrasonic waves to scan the surroundings in search of hidden items.

Plug-in Chips

Plug-in Chips are items that can be implanted into YoRHa androids to improve their abilities or to enable them of executing certain actions. The most important of those chips is the OS chip that contains the androids central system. Here is a list containing relevant chips (For a list with all chips look here):

System Chips contain the androids central system and allow an android to customize the information displayed on the combat visor. It can be used to display information on enemies and surroundings.

  • HUD Enemy Data: Displays an enemies strength (by assigning it a level) and health.
  • HUD Objectives: Display text showing the current objectives.
  • HUD Control: Automatically hides HUD elements in certain situations (e.g. while moving or fighting) to grant a clear field of vision.
  • HUD Save Points: Display an icon in areas where it is possible upload the android's latest memory data to the YoRHa network.
  • HUD Mini-map: Display a mini-map.
  • HUD Skill Gauge: Display the skill gauge (Shows a Pod program's cooldown time).
  • HUD HP Gauge: Display the android's health gauge.
  • HUD Sound Waves: Display a sound analysis graph.
  • OS Chip: An android's central system. Removal means death.

Attack Chips prodive various ways of improving an androids offensive capabilities.

  • Counter: Enables the android of countering enemies attacks with 250% of the incoming power.
  • Shock Wave: Enables the android of creating shock waves with weapon attacks.
  • Weapon Attack Up: Increase power of weapon-based attacks by 100%.
  • Down Attack Up: Increases the power of the mid-air strong attack and the final hit of the light mid-air combo by 100%.
  • Critical Up: Increases the percentage chance of a critical strike from physical attacks by 30%.
  • Charge Attack: Increases the damage of the charge attack by 400%.
  • Ranged Attack Up: Increase power of projectiles attacks by 100%.
  • Last Stand: Increase attack power by 100% when the androids health drops to a critical level.

Defense Chips prodive various ways of improving an androids defensive capabilities. Some of those chips grant a healing ability to the android (Because it was never depicted in the game it is to assume that the healing chips are not capable of replacing severed limbs).

  • Melee Defense: Reduce melee damage taken by 80%.
  • Ranged Defense: Reduce projectile damage taken by 80%.
  • Anti Chain Damage: Turn invincible for 6 seconds after taking damage.
  • Resilience: The android will not stagger when hit as long as its health is not in a critical condition.
  • Max Hp Up: Increases the androids health by 100% allowing it to take more hits.
  • Offensive Heal: Every time the android deals damage it will be repaired equally to the damage dealt.
  • Auto-Heal: As long as the android does not take damage it will quickly repair the damage already received.
  • Deadly-Heal: Defeating an enemy completely repairs the android.
  • Damage Absorb: 50% chance to repair a wound that is inflicted by an attack. Additionally repairs another wound already received as long as its equally or less severe than the inflicted wound.
  • Reset: 50% chance of reviving upon death. The body will be greatly repaired before reviving.

Support Chips provide various different improvements and abilities.

  • Auto-Use Item: This chip automatically activates healing items if the health of the android drops to a critical level. The efficiency of that item is tripled.
  • Moving Speed Up: Increase movement speed by 20%.
  • Evade Range Up: Increase evade distance by 200%.
  • Vengeance: 50% chance that 200% damage taken is dealt back to the enemy.
  • Fast Cooldown: Reduce Pod program cooldown by 50%.
  • Overclock: After dodging an enemies attack time is severely slowed down for 5.5 seconds for everyone except the user.
  • Evasive System: Time is slowed down severely for everyone besides the user whenever an enemies ranged attack closes in on said user.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. NieR Automata; 2017; Ch 17-05: 9S Self-repairs (C)
  2. NieR Automata; 2017; Ch 11-05: 2B Escape the Bunker (Loss) (C)
  3. NieR Automata; 2017; YoRHa Stage Play
  4. YoRHa: Pearl Harbor Descent Record - A NieR:Automata Story; Vol 02
  5. YoRHa: Pearl Harbor Descent Record - A NieR:Automata Story; Vol 01

Discussions

Discussion threads involving YoRHa No. 8 Type B
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