The Wizard is a Tier 2 unit that wears a cloak, a leather belt and matching boots. The Wizard uses long ranged attacks to damage foes.
Powers and Stats
Tier: 9-A | 9-A
Origin: Clash of Clans
Classification: Magician, Tier 2 Troop Unit
Attack Potency: Small Building level with magic (Stronger than Barbarians and Goblins and can harm the Barbarian King. Created an Explosion that destroyed an entire Town Hall) | Small Building level (Stronger than before)
Lifting Strength: Unknown | Unknown
Striking Strength: Unknown | Unknown
Durability: Small Building level (Can take hits from the likes of Barbarians and Archers) | Small Building level (Somewhat more durable than before)
Stamina: High (Can fight continuously on a battlefield)
Standard Equipment: None
Intelligence: Above average (Creates spells in the spell factory with powerful effects) | Above average
Weaknesses: None Notable
- Fire magic: The wizard is a proficient user of Fire Manipulation using magic, on the battlefield he uses fire balls to cause damage to Walls, Buildings and Troops, but he's also able to apply in different ways, such as creating a rabbit grenade that explodes when thrown.
- Fire ball: His signature move, The Wizard ignites fire on his hands with magic and proceeds to release a projectile made of Fire. This Fire Ball can do considerable damage to structures and troops from opposing villages and can hit multiple targets a time within its area of effect
- Lightning magic: At higher levels, Wizard starts using electricity when attacking, releasing bolts of purple Lightning alongside his fire balls.
Key: Level 1 | Level 8