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Visil

Etreant

Summary

Visil is a character featured in Etrian Odyssey and its remake. Prior to the game's story, he served as the leading scientist in the Yggdrasil Project. However, since Humanity was being slowly wiped out by the Corruption, Visil fused himself with Yggdrasil, granting him eternal life, so that he could oversee the project to completion. Visil later on became the chieftain of the town of Etria.

Later on in the game, Visil reveals himself as the primary antagonist, and confronts the party in order to stop them from entering the depths of the labyrinth. He transforms into a monstrosity known as Etreant, and is fought as the final boss.

Powers and Stats

Tier: Likely 10-B | High 7-A

Name: Visil

Origin: Etrian Odyssey

Gender: Male

Age: Over 1000

Classification: Human. Unknown after fusing with Yggdrasil.

Powers and Abilities: None notable | Superhuman Physical Characteristics, Regeneration (with Eternal Trunk).

Attack Potency: Human level | Large Mountain level (Can damage the Highlander, as well as the rest of his party)

Speed: Normal Human | Massively Hypersonic (Can hit and dodge attacks from the Highlander)

Lifting Strength: Unknown

Striking Strength: Human Class | Large Mountain Class

Durability: Human level | Large Mountain level (Immune to its own Area of Effect attacks, and can take hits from the Highlander, as well as the rest of his party)

Stamina: High

Range: Standard Melee range | Several metres

Standard Equipment: Yggdra Virus

Intelligence: Very High (was a scientist)

Weaknesses: As Etreant, is weak to fire.

Notable Attacks/Techniques: See Etreant's page on the Etrian Odyssey wiki

Key: Visil | Etreant

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Visil

  • Etrian Odyssey Low/Mid tier revision

    23 messages
    • Yep. I've already made Guild Esbat's pages, which I've been itching to do for a while, seeing as Artelinde is one of my favour...
    • Looks like I forgot one of them; The Overlord. Well, it's fixed now.