|“||I'm Ventus. Call me "Ven".||„|
|~ Ventus's catchphrase|
|“||I've become a part their heart, just as they've become a part of mine. My friends are my power... and I'm theirs!||„|
|~ Ventus to Vanitas before their final battle|
A rookie Keyblade wielder who trains alongside Terra and Aqua at the Land of Departure. He runs away from home to chase after Terra after receiving a warning of things to come. Despite not being as along in his training as they are, he's still a capable warrior and is eager to explore new worlds and make friends. He has some connection to Master Xehanort and his new apprentice Vanitas, but how he is something he cannot remember.
His name means "wind" in Latin, similar to how Sora's name is Japanese for "sky". The official Japanese website refers to Ventus as the "Swift Wind Returning to Bonds" (絆巡る疾風 Kizuna Meguru Shippū).
Powers and Stats
Name: Ventus, "Ven" (his nickname and most frequent appellation)
Origin: Kingdom Hearts
Classification: Human, Keyblade Wielder, One of the Seven Guardians of Light
Powers and Abilities: Superhuman Physical Characteristics, Time Manipulation (in the form of slowing down and stopping time), Flight, Energy Manipulation, Electromagnetism and Gravity Manipulation, Afterimage Creation, Elemental Manipulation and Light Manipulation, Magic, Teleportation, Telekinesis, Spatial Manipulation, Poison Manipulation, Healing, Forcefield Creation, Transmutation, Keyblade Master-level Fighter, The ability to magically blind and confuse his enemies, Sleep magic, Can boost his stats tremendously via Command Styles and D-Links, Can breathe in space
Attack Potency: Solar System level (Bested a boosted Vanitas who in base drove Aqua to unconsciousness not days before, traded blows with the former even when he had the X-Blade, the counterpart to Kingdom Hearts, albeit while it was incomplete)
Speed: Massively FTL+ (Reacted to Stitch's cruiser, which traverses solar systems, while it was in hyperdrive, Is easily one of the fastest characters in the series, capable of traveling between worlds [Which each reside in different solar systems] in short periods of time, comparable to Aqua who fought and defeated Monstro, who vastly outpaced the Highwind in KH1 [The Highwind has shown to be capable of traversing between worlds, which exist in different solar systems, in merely 130 seconds])
Lifting Strength: Class M+
Striking Strength: Solar System Class (He successfully struck Vanitas down)
Stamina: Very high, Has fought for long periods of time against powerful foes like Vanitas and managed to thaw himself with sheer willpower after Xehanort froze him solid
Standard Equipment: Various recovery items such as Potions, Ethers, and Elixirs, Keychains that allow him to modify his Keyblade
- Keyblade: Through channeling one's strength of heart, the user can summon a Keyblade to use in battle. Ven's Keyblade is the Wayward Wind, a weapon from the realm of light. Through use of the Keyblade, the user is granted increased strength, speed, durability, and increased magical power. Like his friends Aqua and Terra, Ventus is able to turn his Keyblade into a Keyblade Glider, taking the form of a hoverboard that he can use to cross distances at high speeds and assault foes by performing various tricks such as spinning the board around. His personal Keyblade, the Wayward Wind is somewhat lacking in reach, but makes up for it with a slight increase to strength and magic. He later obtains the Lost Memory after regaining his memories of his time as Xehanort's apprentice. It is a Keyblade with much longer reach and greatly improved physical and magical boosts in addition to being optimized to score more critically damaging blows on enemies.
- Keyblade Armor: Normally kept as a simple shoulder plate when not in use, Ventus can activate it at any time by placing his hand on it, covering him from head to toe in a futuristic suit of armor with silver, olive, and gold highlights. This suit of armor protects Ventus from the Darkness and attacks that would directly target the Heart (soul) in addition to letting him survive the vacuum of space. However, it is not an absolute defense, as it was eventually corrupted by Xehanort's darkness while protecting Sora and is later destroyed by Riku.
Intelligence: Like Sora, Ventus is naive, cheerful, and overly-friendly at times. As a result, he is somewhat easy to manipulate by those willing to prey on his sheer kindness. However, his kindness belies his prodigious use of the Keyblade, with Eraqus noting that his age is his sole barrier to being declared a Keyblade Master. Wielding his Keyblade in a unique reverse-grip, Ventus compensates for his relatively weak physical and magical prowess by unleashing aggressive flurries of swift strikes and conducting various acrobatic maneuvers to throw foes off guard. True to his name, he specializes in the use of wind and light, with the latter being a direct result of his purity of heart, controlling the battlefield with wide-reaching tornadoes and decimating foes with powerful blasts of light. However, for all his skill, he remains inexperienced, as a result, more experienced fighters are able to read his moves and catch him off guard, as Xehanort did during their battle at the Keyblade Graveyard.
Weaknesses: Is rather naive and excitable at times due to not having any memory of his time before arriving at the Land of Departure
Command Styles are special forms that Ventus and his friends can use by repeatedly using specific types of attacks. Once activated, they provide a dramatic boost to their combat abilities and often imbue their attacks with elemental properties.
- Fever Pitch: Ventus' personal Command Style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The finisher of this Command Style consists of a long combo ending with five beams of light.
- Cyclone: A powerful Command Style that attacks by overwhelming enemies with spin attacks. The finisher consists of Ventus spinning around like a cyclone to damage all nearby enemies.
- Rhythm Mixer: A musical Command Style that electrifies Ventus's attacks and uses rhythmic sounds to attack enemies. The finisher consists of the user summoning a music set where they disappear into the ground and attack enemies with sound. The final portion of the finisher consists of the user reappearing and causing a shockwave, damaging nearby enemies.
- Sky Climber: A Command Style that gives Ventus continuous, sustained flight, further enhancing his already impressive mobility. The finisher consists of Ventus mounting his Keyblade Glider and hitting multiple enemies before heading skyward then crashing back down and finally, spinning on himself, causing a small tornado.
- Wingblade: Ventus produces six telekinetically controlled light swords that hover behind him. Wingblade drastically increases Ventus’ attack speed, allowing him to him to attack in a manner reminiscent of Sora’s Final Form.
Shotlocks are powerful abilities that allow Ventus to lock on to multiple targets or focus on a single target before unleashing a powerful barrage of attacks on all of them, dealing massive damage in the process.
- Dark Link: After Vanitas breaks the Awakening, Ventus gains this ability. Ventus produces a triad of crystals of light that focuses energy into the center and shoots a large energy beam.
- Flame Salvo: Ventus's default Shotlock, allowing him to fire homing fireballs at his targets.
- Meteor Shower: Ventus fires off homing energy bolts in all directions, hitting an especially large number of targets.
- Multivortex: Ventus rapidly attacks his enemies with six swords of light before finishing off with a massive whirlwind that damages everything in range. This is generally considered his most powerful Shotlock.
- Pulse Bomb: Ventus repeatedly fires off bolts of energy that generate plasma explosions of impact, electrifying enemies.
- Faith: Ventus summons several pillars of light that rapid spiral outward to deal heavy Holy-elemental damage across a wide area in addition to healing him.
- Stop: Ventus stops time around his foes, leaving them vulnerable to further attacks.
- Tornado: Ventus creates a howling whirlwind that he can control, sucking up enemies and tossing them about.
Finishers and Exclusive Attacks
- Air Flair: Ventus rapidly attacks the target with backhand swings, each swing accompanied by burst of wind before launching them into the air with a series of powerful gusts, stunning them in the process.
- Celebration: Upon finishing a combo, Ven attacks the opponent by stylishly spinning his Keyblade in front of him, creating recovery items for him to use in the midst of combat.
- Dark Spiral: After Vanitas breaks the Awakening, Ventus gains this ability. He envelops himself in light energy and charges forward at a fast pace.
- Dark Splicer: Ventus gains this ability during his battle against Vanitas. He rapidly warps around slashing the enemy, leaving solid afterimages behind in the process to disorient his foes.
- Last Word: Ventus impales and traps his enemy with several large crystals of light at a fast pace, then kills them with a powerful slash. He used this to kill Vanitas.
- Salvation: Ventus's strongest attack, he charges up energy for a brief period before engulfing his surroundings in tremendously powerful light, annihilating foes and healing some of his wounds.
- Stratosphere: Upon finishing a combo, Ventus dives onto his opponents, slashing them before using them as a springboard to leap high into the air, repeating this maneuver several times before wiping out all nearby foes with a powerful gust of wind.
- Time Splicer: An attack unique to Ventus and Aqua, allowing them to stop time around their foes and teleport to them as they please, dishing out powerful Keyblade strikes before they resume time to enact the effects of the damage accumulated while time was stopped.
- Tornado Strike: Ventus spins around, creating a cyclone that knocks surrounding enemies into the air.
- Wind Raid: Wind encircles Ventus's keyblade as his throws it at his targets like a boomerang, rapidly circling and striking the targets before returning to him.
Exclusive Attacks and Finishers