Mgs2 Vamp

Mgs4 Vamp


Vamp was an ex-member of Dead Cell, and a secondary antagonist from the video games; Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. He has vampire-like attributes, including a taste for blood, the ability to run across or stand on the surface of water or vertical walls, superhuman speed and agility, and the ability to shrug off what would typically be a mortal wound (e.g. being shot in the head). Besides his seemingly superhuman abilities, he was also an expert with knives and close-quarters combat.

Powers and Stats

Tier: 8-C | 8-B

Name: Vamp

Origin: Metal Gear

Gender: Male

Age: In his 30s

Classification: Enhanced Human, Mercenary, Dead Cell member (former), member of the new Outer Heaven, Certainly Not A Vampire

Powers and Abilities: Superhuman Physical Characteristics, Very skilled knife fighter, Immortality (Type 1 and 3) through nanomachines, Regeneration (Low-Mid) through nanomachines, Skilled with blades and hand to hand combat, Minor hypnotism, Can read the opponent's fine muscle responses to predict their movements, and Placebo-like effect gives him slight vampiric characteristics

Attack Potency: Building level+ | City Block level (Pretty much on par with MGS4 Raiden)

Speed: Transonic with Hypersonic combat speed | High Hypersonic (On par with Raiden after the latter's cybernetic enhancement in MGS4, can casually avoid bullets)

Lifting Strength: Superhuman | Likely Class M via power-scaling

Striking Strength: Building Class+ | City Block Class

Durability: Building level+ (Regeneration makes him difficult to kill) | City Block level (Also he regenerates still, if not even faster now)

Stamina: Very large (He can also completely ignore pain)

Range: Standard melee range, dozens of meters via thrown knives

Standard Equipment: Multiple knives, many throwing knifes, special boots allowing him to walk on water or scale walls

Intelligence: Excellent combatant

Weaknesses: Placebo-like effect gives him many of the vampire weaknesses (garlic, crosses and the only character who can be harmed by the Solar Gun). When Vamp "dies" he's knocked out for a short while which his opponents can abuse. Turning off his nanomachines limits (but doesn't completely nullify) Vamp's regenerative abilities.

Notable Attacks/Techniques:

  • Body reading: Anticipates his foes' next moves by reading their muscles. Vamp can be confused.
  • Shadow pinning: Throws his knife to the ground, preventing movement by pinning the shadow of his enemy. Apparently this is just a trick where Vamp uses the reflection of his knife in order to hypnotize people and make them unable to move.

Note: While it was never stated or even really implied during the game, Vamp seems to be stronger during his appearance in MGS4. In his previous game Vamp was one of the reoccurring "freakshow bosses", somewhat stronger than Raiden and Snake but not too much and below Solidus in power. Yet during MGS4 Vamp fought the now cyborg ninja Raiden more than evenly, jumping at least a whole tier. To explain this inconsistency the two versions of Vamp are taken separately here.

Key: MGS2 Vamp | MGS4 Vamp


Notable Victories:

Notable Losses:

Inconclusive Matches: