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AKA Reviving lego boi.

We used to have a Robloxian profile that followed the logic of 'has every single gear in Roblox and fights other Robloxians' that I advised to be deleted during a revision for Roblox game profiles. For a while now, there exists a game that goes by this exact logic with a few additions, so I don't see why it should be illogical to go and recreate the profile under a different name as well as having a few differences due to some of the additions in Catalog Heaven.

Anyhow, I'm going to repost some of the calculations from these blogs and explain them a bit more in-depth:

Blogs used[]

Earth rotation calcs, but they're recalculated correctly.

These old Earth rotating calculations (Which were re-calculated correctly, in the blog above)

Lifting strength via pushing players transmutated into gold, as well as slightly more accurate scaling to the Katana of the Ninth Moon particles.

The calculation for the velocity of the Katana of the Ninth Moon's particle speed.

(oh god that reddit post i made was a mistake)

Part 1: Swords rotating the Earth[]

(Old calculation was accepted, intending to get the new one accepted due to the old one being incorrect)

As I explained in this blog:

"While I could try to plug the values for attempting to find the Moment of Inertia of a sphere into this formula here (), the Earth is an oblate sphereoid, therefore, it will be lower than this.

I've searched for minutes on hand attempting to find an accurate Moment of Inertia, but the most consistent I found was "8.04e+37" (Or 8.034, more accurately). I will use the "8.034e+37" notion due to being more accurate. Also because of every time I plug in the Earth's mass/radius into the Moment of Inertia of a sphere formula, it lands within the "e+37" range, as shown below:

(2/5) * 5.972e+24 * 6371393^2 = 9.6972497e+37 joules

Since the earth is an oblate sphereoid, its volume should most likely be objectively lower (Which it is), so I will use the "8.034e+37" moment of inertia for this specific reason."

Likewise, looking back it at, I'm most likely wrong about the volume part, but I'm fairly confident on the Moment of Inertia portion. I then went on to explaining about how the rotational speed would work.

Angular Velocity[]

"180 degrees is one pi radian (Or simply pi). 360 degrees is two pi radians (Pi * 2), and so on and so forth. Radians per second is the amount of pi radians the object would rotate in a second, which is calculated by diving the pi radians (Converted from degrees) by the time it takes for the rotation of X amount of degrees in a period of time.

Since all of these feats are 180 degrees, they would - at the very least - rotate one pi radian, but would have either a higher/lower radian/second count depending on whether or not it takes more than a second for such to occur."

Then there's the rotational kinetic energy part I described:

Rotational Kinetic Energy[]

"The formula is - according to this site - is as follows:

I is the moment of inertia (Which should be responsible for most of the joules, and what every type of gear in the is feat uses given that it rotates the Earth. Therefore, it will be 8.034e+37 kg).

W (I know it uses another symbol) is the amount of radians the object performs in a period of time.

While you may ask "But wait, wouldn't it be outlandish for the results to be 5-A and higher", well, technically no in the sense that the site describes that both rotational kinetic energy and kinetic energy are closely related. The Earth in these feats are being rotated many times their radius in a singular second, so it would not ungodly-ishly outlandish."

Also, you can convert Rad/s to M/S or any linear velocity by multiplying the radius of the object in question by the amount of radians per second. Say, for example, we calculate the rotational kinetic energy of the Earth if it were moving at 2pi radians/second, using 8.034e+37 kg as the moment of inertia, or I.

0.5 x 8.034e+37 x 6.28319^2 = 1.5858504e39 Joules

Let's convert this into linear velocity and apply this to a kinetic energy formula using the Earth's mass - or 5.972e+24 kilograms - and see how close it is to the rotational one. The diameter of the Earth is 12741981.12 meters, which means its radius is 6370990.56 meters.

2pi (Angular velocity) * 6370990.56 = 40030114.2788 M/S

Applying this to a kinetic energy formula:

0.5 x 5.972e+24 x 40030114.2788^2 = 4.78479641e39 Joules

Both are within the "e+39" number range, but the linear velocity one is slightly higher. This technically makes sense, as rotational energy is spinning an object quickly in comparison to kinetic energy - which is moving the entire object rather than simply having it rotate itself in place.

So, now that I (probably didn't) got the rotational kinetic energy stuff out of the way, now I can try to calculate the swords' changing the time of day or whatever.

The actual recalculations for the gears[]

I'm taking the timeframes from this blog. Using FrameByFrame on 25 FPS, too.

Celestial Staff[]

TOP_TEN_MOST_POWERFUL_ANIME_WEAPONS_OF_ALL_TIME

TOP TEN MOST POWERFUL ANIME WEAPONS OF ALL TIME








Well, this would slightly boost the AP output because I'm getting a specific frame when it starts and ends.

Using FrameByFrame, I can identify that the rotation starts at frame 44 and ends at frame 1106

1106 - 44 = 1062

Since the video runs at 25 FPS, that means each frame is 0.04 seconds (1 / 25 = 0.04)

0.04 x 1062 = 42.48 seconds.

Since it changed it from night to day, it rotated the Earth 180 degrees (1pi radian, or simply enough, pi)

pi / 42.48 = 0.07395462932 Radians per second

Using 8.034e+37 kg for the Earth's Moment of Inertia and plugging it into the Rotational Kinetic Energy formula alongside the angular velocity:

0.5 x 8.034e+37 x 0.07395462932^2 = 2.19701267e35 Joules, or 52.5098630497 Yottatons.

Unfortunately for this feat right here, I'm not going to be using it because it clearly gets overshadowed by the three other feats - which everything else scales to due to being comparable or superior to the other three swords.

The upcoming calculations for the other ones use identical logic to the ones above, with the only exceptions that the timeframes are garnered from the blog.

Midnight Sword[]

Rawr_xd_2_electric_boogaloo

Rawr xd 2 electric boogaloo







Using FrameByFrame - the thundering noise (Signalling the start of the rotation) plays at frame 133 and it turns night at frame 162.

162 - 133 = 29 frames

0.04 x 29 = 1.16 seconds

pi / 1.16 = 2.70826952896 Radians per second

0.5 x 8.034e+37 x 2.70826952896^2 = 2.94635857e38 Joules, or 70.4196599 Ronnatons of TNT

Somewhat above baseline Dwarf Star level

Sword of Darkness[]

Rawr_xd_3_purple_crayons

Rawr xd 3 purple crayons








Using FrameByFrame, I can identify that the rotation starts at frame 78 and ends at frame 99

99 - 78 = 21 frames

21 x 0.04 = 0.84 seconds

pi / 0.84 = 3.73999125427 Radians per second

0.5 x 8.034e+37 x 3.73999125427^2 = 5.61879264e38 Joules, or 134.292367113 Ronnatons of TNT

Dwarf Star level, still.

Sword of Light[]

Rawr_xdxdxdx

Rawr xdxdxdx








Using FrameByFrame, I can identify that the rotation starts at frame 93 and ends at frame 112.

112 - 93 = 19 frames

0.04 x 19 = 0.76 seconds

pi / 0.76 = 4.13367454 Radians per second

0.5 x 8.034e+37 x 4.13367454^2 = 6.86395443e38 Joules, or 164.052448 Ronnatons of TNT.

Since these swords are like any other weapons in Catalog Heaven (Swords that can kill other players within a few hits or so), there exists weapons that are comparable to and/or are stronger than these weapons, so it definitely scales to most other gears. It also scales to the players due to being able to take hits from them and identical weaponry.

Part 2: Katana of the Ninth Moon Particle Speed[]

Reposting from these two blogs.

The calculation was already accepted (The one where I calculated the projectile's velocity, the scaling was done later), so that's good, I guess. I just wanted to add onto it a bit because one of the calculation group members stated that some of the beams did not visually come from the moon.

According to the Roblox wikia, if there is an obstruction between the player and the Moon, the player will be unable to start the charging process to create the particles. This implies that the particles do come from the moon, as - not only does the visual effect of beams arriving from a distance away pointed at the moon imply such - but that it's necessary for the blade to be in direct view of the moon for said particles to be able to travel to the blade in the first place.

For the second blog about the walkspeed part (Moves at a walkspeed value of approximately 192, given that it starts 200 studs away from the player and takes 1.04 seconds for it to reach them. Studs/second is what walkspeed essentially is), I mentioned that this - by the looks of it - was purely done as a visual effect to portray the particles having come from the moon due to it giving the appearance of them being spawned from an incredibly far distance away, which is supported by the cluster of particles (being spawned from said distance) being pointed towards the moon based on its position in the sky. Aside from that, while the speeds in comparison to the player would downgrade their speeds (used to be FTL+ flight speed presuming they moved very identically to the charging beam's velocity), it would be a bit more precise given that a walkspeed value has been discovered for it.

Also, I'm going to repost the calculation here so you don't have to make your way to the blog in order to see it:

Reposted speed calculation[]

TOP_TEN_FASTEST_PROJECTILES_IN_ANIME

TOP TEN FASTEST PROJECTILES IN ANIME








(The player starts charging the katana at about the 0:01 time mark)

Inputting the video into this site , the video runs at 25 FPS, and the player starts charging at about 40 frames, and one of the projectiles hit the katana at about 66 frames. This means that it took 26 frames for one of the beams - starting at the moon - to hit the blade, meaning that it took 1.04 seconds for the beam to travel from the moon to the player.

The moon is 238,900 miles (384,472,282 meters) away from earth.

384472282 / 1.04 = 369684887 m/s, or 1.233136048406 times the speed of light.

FTL (Faster than Light)

Because I'm going to link this to the profile posted on the top of the page, I'm going to list the walkspeed of the particle scaled to the walkspeed of various gears.

The speed of a singular particle is 369,684,887 M/S, and its walkspeed is 192.307692308 due to it being able to pass 200 studs within 1.04 seconds.

369,684,887 / 192.307692308 = 1922361.41 M/S for a singular point of walkspeed.

Applying this to the various walkspeed variables that can be applicable to the player via different types of gear.

Player walking speed (16 walkspeed): 1,922,361.41 x 16 = 30,757,782.6 M/S, or 0.1025969192327 c - Relativistic

Walkspeed granted by most speed boosting buffs (50 walkspeed): 1,922,361.41 x 50 = 96.118.070.4999859333 M/S, or 0.3206153721852 c - Relativistic

Rainbow Carpet speed in addition to several other flight gears (120 walkspeed): 1,922,361.41 x 120 = 230,683,369.2 M/S, or 0.7694768932445926 c, Relativistic+

There are all below the Low-end FTL rating of the particles due to most of the gears that buff the Player's speed being less than capable of moving at the speed of the particles. I do believe, however, the Player should have a "Possibly FTL" speed with the Outrageous Sword due to being able to - with enough preparation time - move at speeds comparable to - if not, greater than - the particles spawned the Katana of the Ninth Moon.

EDIT: Actually, I decided to angsize to find out how far the moon is.

Little thought I had in my head, I wanted to see how far the Moon would be from the player in a Roblox place. Since most of them are usually floating platforms or something with clouds in the background, there could be a possibility that the Moon could be farther or closer to the 'place' that the player is on. So I decided to use Angsizing to find out how close it is.

Alternative speed calculation: Distance from the moon in a Roblox place[]

Mooncalculationdistance








The moon is 123 pixels in diameter, whereas the screen is 1017 pixel tall.

Applying that to angsizing formula (Which is "2atan(tan(70/2)*(Object Size in pixels/Panel Height in pixels))"):

2atan(tan(70/2)*(123/1017)) = 0.114484842 radians, or 57.2958 degrees

The diameter of the moon is 2,159 miles, or 3,474,574 meters

Plugging these values (Diameter of the moon and the degrees) into the Angular Size calculator grants us a distance of 3.1801e+6 meters.

That's less than the distance to the moon, but it's more accurate, I presume.

Alternative speed calculation part 2: Katana of the Ninth Moon particle speed + Scaling speed to the player[]

The timeframe is shown above in the reposted calculation. A single particle takes 1.04 seconds to reach the player from the moon.

3.1801e+6 / 1.04 = 3,057,788.46 M/S, or 0.0101996844096725 c, Sub-Relativistic

Now, to scale this to speeds applicable to the player:

3,057,788.46 / 192.307692308 (Walkspeed value of the particle) = 15900.5 M/S for point of walkspeed

Walking speed of a player (16 walkspeed): 16 x 15900.5 = 254,408 M/S, or Mach 741.7142857 - Massively Hypersonic

Speed granted by most speed buffing gears (50 walkspeed): 50 x 15900.5 = 795,025 M/S, or Mach 2317.85714 - Massively Hypersonic+

Speed granted by rainbow carpet and several other flight gears (120 walkspeed): 120 x 15900.5 = 1,908,060 M/S, or Mach 5562.857143 - Massively Hypersonic+

Bonus: Lightning Wand Speed Scaling[]

Since this is in the Massively Hypersonic range, I might as well take some information from the section of the blog that regards scaling to lightning projectiles.

So, I'm going to bring up some of the more relevant information as to why the lightning wand's projectiles could be considered real lightning.

1. By eyeballing it, its appearance implies some degree of conductivity. The appearance of the handle differs from that of the main part (The shiny, dark grey rod with the various rings sticking out of it). Given the fact that the handle lacks the white blotches that the primarily-grey parts have (Which is the 'metal' part), the handle is most likely made out of rubber (Which, in this context, is not supposed to be shiny).

2. The description states this:

You control the weather now. Science! Click your Lightning Rod to fire bolts of lightning in any direction you like.

The description states that the player 'controls the weather', which - given its functionality - implies that they are using electrical projectiles that are generated via clouds (In this case, the weather). Secondly, the description outright calls it a lightning rod. Lightning rods, according to wikipedia, are metal rods mounted on structures to protect them from lightning strikes via causing lightning to strike the rod and be conducted into a ground wire. Given that it lacks the ground wire part, it most likely utilizes the energy harnessed from the lightning for attacks, which could mean that it has the same AP as Cloud-to-Ground lightning.

So, to simplify, the description implies that it harnesses the power of lightning.

Now that we got that covered, we can now scale this to the player using the "walkspeed scaling method" above. The walkspeed of the lightning is 52. As to how I found this out, I set my walkspeed to 52 (via admin commands) and started firing projectiles as I moved. The projectiles appeared to move at the same exact speed. This is shown in the video below:

Rawrxddab-0

Rawrxddab-0








Anyhow, the average velocity of lightning is 440,000 M/S in accordance to our Lightning Dodging Feats page.

440,000 / 52 = 8461.53846 M/S per walkspeed variable.

Now to apply these to our previous walkspeed variables used by the player (16 for walking, 50 for most speed buffing gears, and 120 for rainbow carpet as well as most other flight gears)

Walking: 8461.53846 x 16 = 135384.61536 M/S, or Mach 394.707333411079 - Massively Hypersonic

Speed buffs: 8461.53846 x 50 = 423076.923 M/S, or Mach 1233.46041691 - Massively Hypersonic+

Flight gear: 120 x 8461.53846 = 1015384.6152 M/S, or Mach 2960.30500058309 - Massively Hypersonic+

In comparison to the Low-end (Angsized moon distance) for the Katana of the Ninth Moon particle speed calculation, this is definitely consistent. While the walkspeed/velocity ratios are not, both of them still get within the Massively Hypersonic to Massively Hypersonic+ range.

Part 3: S̶t̶a̶r̶d̶u̶s̶t̶ ̶C̶r̶u̶s̶a̶d̶e̶r̶s̶ Pushing a golden player or something on the lines of that[]

Because this blog is so cramped and that it based the volume off of scaling from the anthro models (I'm intending to use the normal human height for the player in CH), I might as well use this volume papa ArbitraryNumbers calculated (574,909.49644 cm^3)

Just for a bit of context as to what the feat is, the player can - after transmutating another player into gold via the Midas Glove - outright wHaPpS them out of existence with a sledgehammer (By that, I mean they get launched away far):

Some_crappy_low_FPS_video

Some crappy low FPS video








We already have a volume of a player calculated - which is 574,909.49644 cm^3 - above, now to just apply the density of gold to it - which is 19.32 grams/cm^3.

574,909.49644 x 19.32 = 11,107,251.4712 / 1000 (Converting to kilograms) = 11107.2515 kilograms

I'm going to find how many newtons this would require to pull off by angsizing to find the distance the transmutated player traveled.

Red line (height of screen): 508 pixels

(Do note, there are two black bars that cut it off, so that's why it doesn't reach the exact top of the screen, nor bottom)

Blue line (height of faraway player): 14 pixels

Applying these values to the angsize formula:

2atan(tan(70/2)*(14/508)) = 0.0261142878 rad, or 1.496238475933687 degrees

Using 1.77 meters for the object's height (Assuming they're the height of an average American) and plugging that value - alongside the degree value - into the calculator grants us a distance of 67.775 meters.


The formula for calculation acceleration (hopefully this is the correct one) is Acceleration = Velocity^2/2 x Distance

Plugging the video into FrameByFrame, the player gets hit with the hammer at frame 183 and gets to the location at frame 215

215 - 183 = 32 frames

Since the video runs at 25 FPS, each frame is 0.04 seconds

32 x 0.04 = 1.28 seconds

Finding velocity:

67.775 / 1.28 = 52.9492188 M/S

Alright, now to apply the values to the Acceleration formula:

(52.9492188^2/2) * 67.775 = 95007.665m/s/s

Then we just multiply acceleration by the mass of the object in KG to get the amount of newtons required to accelerate it.

95007.665 x 11107.2515 = 1.05527403e9 Newtons, or (dividing by 9.81) 107,571,256.881 kilograms

Class M

Results[]

Earth Rotating/AP Feats[]

Celestial Staff - 52.5098630497 Yottatons / Large Planet Level

Midnight Sword - 70.4196599 Ronnatons / Dwarf Star level

Sword of Darkness - 134.292367113 Ronnatons / Dwarf Star level

Sword of Light - 164.052448 Ronnatons / Dwarf Star level

Katana of the Ninth Moon's Particle speed (and in addition, lightning speed scaling)/Speed Feats[]

Katana of the Ninth Moon (Highball/Moon distance) - 1.233136048406 c/FTL

Scaled to player:[]

Walking - 0.1025969192327 c / Relativistic

Speed buffs - 0.3206153721852 c / Relativistic

Flying - 0.7694768932445926 c / Relativistic+

Katana of the Ninth Moon (Lowball/Angsized distanced) - 0.0101996844096725 c/Sub-Relativistic

Scaled to player:[]

Walking - Mach 741.7142857 / Massively Hypersonic

Speed buffs - Mach 2317.85714 / Massively Hypersonic+

Flying - Mach 5562.857143 / Massively Hypersonic+

Lightning Speed in comparison to the player[]

Walking - Mach 394.707333411079 / Massively Hypersonic

Speed buffs - Mach 1233.46041691 / Massively Hypersonic+

Flying - Mach 2960.30500058309 / Massively Hypersonic+

Lifting strength[]

Launching a golden player with a sledgehammer - 1.05527403e9 Newtons / Class M

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