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VS Battles Wiki
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All credit goes to Lina Shields.

Duna uses Lightning[]

  • Height of Duna = 130.54px = 1.58m
  • Duna's movement = 27.46px = .3324m
  • Lightning movement = 198px = 2.3965m
  • Movement = 1px = 0.0121035m (0.0121035m/px)

Since this lightning bolt comes directly from the sky, this is cloud-to-ground lightning most likely.

Also, the lightning took about 1 frame to cover 198px. 198px = 440000m/s

What I will be doing in all these calculations is compare how much distance each character covers per frame, and compare it to the distance that the lightning covers per frame.

Duna's Speed = (27.46px/198px)*(440,000m/s) = 61022.22m/s, or Mach 179.33

Chartette reacts[]

Continuing from the calculation above...

  • Duna's movement = 27.46px = 0.3324m
  • Lightning movement = 198px = 2.3965m
  • Chartette's movement = 42px = 0.5084m

So Chartette moved about 0.5084m in this scene. Now for the timeframe of lightning.

  • Timeframe = [2.3965m]/[440000m/s] = 5.4466e-6 seconds
  • Chartette's speed = [0.5084m]/[5.4466e-6 seconds] = ~93353m/s, or Mach 274.33

Chartette's Blade Swing[]

I will be using the middle of the blade for this measurement since most of the weight is located in the middle of the blade anyways.

  • Blade movement = 176.47px
  • Number of frames = 1
  • Blade speed = (176.47px/198px)*(440000m/s) = 392155.56m/s, or Mach 1152.45

Chartette's KE[]

Swing3

Dimensions of sword (broken down into 3 parts)

Part 1:

  • 1: (Base = 29.5px = 0.3571m), (Top = 21.1px = 0.2554m), (Thickness = 5px = 0.06052m (using handle for thickess)), (Height = 18px = 0.218m); Trapezoidal prism
  • 1: V(Thickness, Base, Top, Height) = (Thickness)(Height)(Top + Base)/2 = (0.06052m)*(0.218m)*(0.2554m + 0.3571m)/2 = 0.0040191m^3

Part 2:

  • 2: (Width = 21.1px = 0.2554m), (Length = 94.34px = 1.1418m), (Thickness = 5px = 0.06052m); 1/2 of rectangle
  • 2: V = (1/2)*(Length)*(Width)*(Thickness) = 0.0181123m^3

Part 3:

  • 3: (Width = 21.1px = 0.2554m), (Height = 21.2px = 0.2566m), (Thickness = 5px = 0.06052m); Triangular prism
  • 3: V = (0.2554m)(0.2566m)(0.06052m)/2 = 0.001983m^3

Mass and Kinetic Energy

  • Total Volume = 0.0241144m^3
  • Density of Steel = 8050kg/m^3
  • Mass of Sword = 194.12kg
  • KE = 0.5(Mass)(Velocity^2) = 0.5(194.12kg)((392155.56m/s)^2) = 3567.51 Tons of TNT; Small Town level

Yea, just place all the characters in the game at Massively Hypersonic. Attack speed is a completely different topic however.

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