Castlevania Wallpaper

I am a huge fan of the Castlevania Franchise, having played through most of the series' installments. I love the Gothic atmosphere, the gorgeous artwork, the beautiful music and the gameplay (And I find it a tragic that Konami has simply abandoned the franchise).

Lately, a lot of new discovered have been made regarding the series' Power Level. Previously it was believed that Castlevania maxed-out at Country level or so, it's now been learned that the games contain many cosmic feats that make the characters ridiculously more powerful than than they may appear to be.

This blog's intention is to compile all of these feats into one place, making them easily accessible. I also want to offer detailed explanations on the Castlevania Cosmology here, so that newcomers can truly understand how the series works.

On the Nature of Dracula’s Castle:

Dracula’s Demon Castle, or Castlevania, is the main setting of the entire series, being the lair of Count Dracula and all the monsters that serve him. However, the Demon Castle is far more than just a building. Instead, it is an entire dimension. Allow me to explain:

The first game to hint at Dracula’s Castle being more than just a construction is Symphony of the Night. In it, the castle is explained to be a “creature of Chaos”. Here is the PSX Dialogue:

Maria: So, we meet again, Alucard.
Alucard: It seems so.
Maria: As friendly as ever I see. It's strange...this castle is different than I remember it.
Alucard: This castle is a creature of Chaos. It may take many incarnations.
Maria: Then I can't rely on my memories, huh? Oh well, I'll do my best. Good luck.

And here is the PSP Dialogue:

Maria: Alucard, wasn't it? We meet again.
Alucard: So it seems.
Maria: As friendly as ever, I see. It's strange, this castle's different than I remember it.
Alucard: This castle's a creature of Chaos. With each rebirth, it takes a new form.
Maria: And here I thought my mind was playing tricks. Well, there's nothing for it. Till we meet again.

Dracula’s castle is made of Chaos, and with each rebirth its structure changes. More on Chaos and Dracula’s Castle is said in Aria of Sorrow:

Arikado: Your soul and Dracula's magic powers are one and the same. No matter what we did, this day was destined to come. That being so, I decided to awaken you somewhere I could use MY powers.
Soma: Huh? What do you mean? I don't understand!
Arikado: Because you are now one with him, an evil spirit must be flowing into you.
Soma: Yes. It started not too long ago and it's slowly filling me up. I'm doing all that I can to keep from being consumed by it.
Arikado: Once you have finished absorbing all of it, his powers will be yours. You will then become the evil Count. I do not want to let that happen!
Soma: Neither do I!
Arikado: I know. That is why I chose the dangerous route.
Soma: The dangerous route?
Arikado: The evil in this spirit comes from those who seek chaos and destruction. So we need to cut off the source of the chaos influencing the spirit.
Soma: Is that possible?
Arikado: This castle is a product of Dracula's magic. It's a spiritual world. My point is this...a stream of chaos exists in this castle as well. There is a place where only you, Dracula, can go. That's where the chaos is!

Once again, Dracula’s castle is treated as being made of Chaos, and being a direct product of Dracula’s power. It is also said to be a spiritual world. This is stated once again in Dawn of Sorrow:

Dracula's Castle

And this is expanded again in Harmony of Dissonance, where it is revealed that Dracula’s Castle is a manifestation of his will:

Juste: Aaargh! Death has returned!
Death: know of a man by the name of Maxim, do you not?
Juste: Yes I do! What about him?!
Death: I believe that man has discovered objects that hold my lord's powers.
Juste: ?! You mean Dracula's remains…
Death: My lord's fragmented remains?! Now it makes perfect sense…
Juste: What on earth are you talking about?!
Death: You have provided me with an answer. So I shall reward you with an explanation. It's simple. This castle is a creation of Maxim's will.
Juste: What?! But he's not capable of such a feat!
Death: True of the original Maxim, but possession of my lord's remains changes everything. The castles' two spirits now embody my lord's powers.
Juste: The castles' 'two' spirits?!
Death: Two spirits now exist within his body. His original spirit and a wicked spirit born from my lord's remains.
Juste: What a ridiculous notion…
Death: And so, two castles were born to embody the two spirits. Of the two spirits, the wicked one wanted the castles most.

But the most significant information relating to Dracula’s Castle comes from the Light Novel Reminiscence of the Divine Abyss. Let’s that a look.

Once again, Dracula’s castle is described as a symbol of his power. However, it is also explained to be a manifestation of the chaos within humans, and as long as human still exist, the castle and its Dark Lord will also exist.

The Vampire Dracula
And the symbol of his magic, Castlevania
[That] thing of fairytales and legends is in fact true. The church and a group of the country’s top officials had confirmed it as a fact a long time ago.
Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold.
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended.
Indeed, people have prepared for this but will it still exist?
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.

This is stated numerous times in the novel, for example:

Since she chose this path-----from the time the demon castle emerged out of the chaos in human beings, she ought to have prepared for this.
The castle is a symbol of the chaos of humans and there are those who chose to face it----- turning her back and being happy is not an option.

Also from the novel, Dracula’s Castle exists on another dimension:

It is said that the giant clock tower is a symbol of Dracula’s castle. Within it are crushing giant moving contraptions and gears that are several times the height of a human.
Curtis and Michelle continued on climbing up and up.
Relying on the few scattered scaffoldings, they attacked the medusa heads and monsters that crowded their surroundings.
Although they have been through various places of the castle, they still have not caught sight of the children. While defeating numerous monsters, up until now Michelle had not doubled her speed.
From the first monster that she saw and defeated, it is certain that she had developed far more experience in actual battle.
It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension.

Now we come across the most interesting statements regarding the Demon Castle, which lead to very significant conclusions regarding its nature. Notably, these two descriptions relate not to Dracula’s castle, but to the false castle created by the vampire Orlox, who is notably inferior to Dracula.

Firstly, the castle’s power can generate an infinite supply of zombies, as well as countless other monsters and demons. Their existence only possible due to a part of the castle lord’s magic:

Those creatures living in Dracula’s castle is not just the lord of the castle, Dracula.
Michelle had promised herself to use Julius’, Yoko’s and other predecessors’ quest records as a source of information to improve her knowledge on those things.
As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.

Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.

Secondly, we have the true form of Olrox’s castle, which is a false emulation of Dracula’s. Instead of being a grand construction of marble stone, the Demon Castle is actually composed of countless corpses and tortured soul, being a manifestation of pure chaos and madness:

At the next moment-----something unusual happened to the entire castle.
The castle’s interiors which were ought to maintain their current magnificent form, gradually showed their true form.
Starting with the gorgeous paintings and furniture, the marble and stone patterns disappeared.
A hard layer of numerous corpses formed from the bottom created a building that is a symbol of chaos and madness.
The [castle’s] true form was hidden by Olrox’s magic-----
Those summoned monster corpses deprived of magic, together with the human corpses of Graham Jones’ followers, created that structure-----
The castle became one very large Legion.
“This is …… the castle’s true form…… !?”
Noticing herself standing on top of millions of corpses, Michelle unconsciously knitted her brows.
All of the magic that Olrox used returned to him and that incomparable magic entered his body.
A thick vortex of magic surrounded his body. A portion of the corpses detached from the floor and one after the other integrated in front of Olrox.
Those corpses became a monstrous lump, the scent of death mixed with magic enveloped the entire castle lord’s room.
The numerous bodies of monsters which were deprived of magic swelled. Then in front of Michelle there was a giant corpse doll mixed with human souls. And her heart was on the verge of entering madness and despair.

So Orlox is capable of creating a dimension made of endless corpses, tortured souls and monsters, being a manifestation of chaos and madness, entirely out of portions of his own power. Meaning that Orlox is capable of creating a structure of infinite size with his magic. As Dracula is far more powerful than Orlox, his castle should have a similar size and structure, if not be even greater.

The Dark Lord, God and Chaos:

Even a casual observer will realize that Dracula, as he is portrayed in Castlevania, doesn’t quite align with his usual depictions in most fictional universes. Rather than being just a very powerful vampire lord, perhaps even the first of his kind, Castlevania depicts Dracula as a being of cosmic powers who commands legions of demons, and to whom even the embodiment of death bows. There is a reason for this, and I will explain it here.

In Castlevania, Dracula is an entity known as the Dark Lord, though he is also referred to as the Demon King and the Prince of Darkness. Now, what is the Dark Lord exactly? Well, this is explained in the Aria of Sorrow and Dawn of Sorrow Games:

Arikado: The path you took was the most challenging one. You did well. For God to be good, evil is an absolute necessity in this world. In the future, someone may follow again in Dracula's dark footsteps. At that time, perhaps we'll meet again. Farewell... In my mother's name, I send thanks to you.

As Genya Arikado says in Aria of Sorrow’s ending, in order for God to be good there must be evil, and Dracula represented that evil while he was alive. While Soma Cruz resisted becoming Dracula, in the future someone may follow his footsteps. Lets continue..

In Dawn of Sorrow, we get a lot more information:

Celia: You fear that you will imperil innocents for who you are and can become. Am I not correct?
Soma: ...yes. I fell for your ruse. Why would you want to resurrect the dark lord?
Celia: We do not desire the dark lord, per se. For God to be perfectly good, there must be a being of perfect darkness.
Soma: That has nothing to do with me. If this world does need a perfect dark being, one should emerge. Isn't that how it works?
Celia: Perhaps that is so. And perhaps it is not. What is true, however, is that the power of darkness steadily grows faint. The lord of darkness must be enthroned without fail. And not a moment too soon.

Some of the game’s main antagonists are a cult led by a woman named Celia Fortner, their intent is to revive the Dark Lord to return balance to the universe, because the longer he doesn’t exist, the more do the powers of darkness weaken.

Soma: Tell me. Just what is the dark lord?
Arikado: What Celia told you wasn't necessarily wrong. The dark lord is the entity opposite to God.
Soma: Then that means there will always be a need for a dark lord. All because I ducked out from becoming the next in line!
Arikado: Don't misconstrue me! Perhaps there is a need for the dark lord...but there is no reason at all for you to become the dark lord.

This is once again explained later down the game.

You’ll probably already realized it by now, but the Dark Lord is essentially “the Devil” in Castlevania. If representing the evil directly opposed to God’s goodness does not make that apparent, then consider how in the japanese original, the Dark Lord is actually known as the Demon King (魔王 Maō), and also consider how Dracula commands legions of monsters, demons, evil spirits and even fallen angels. And also consider how Dracula’s castle is connected to another dimension underneath it, The Abyss, a netherworld in which the demons reside and the damned souls are cast into to be tortured. In the japanese versions, the Abyss is known as the Demon Realm (魔界 Makai), and Dracula is its king.

And So Dracula is really meant to be the Devil in Castlevania, though he was not always Dark Lord. Much like after his death, others try to assume his throne, Dracula was once a human crusader named Mathias Cronqest, and it is very likely that there was another Dark Lord before Dracula. This is alluded to in the Super Castlevania IV japanese intro:

Once every hundred years, when the strength of this world is weakened, the demon lord is revived by the prayers of humans with evil hearts.
Many times in the past, the demon lord has revived in this world in all manner of forms. But the demon lord's ambition to cover the whole world with a cloud of darkness and rule a world of night has been crushed by the heroic Belmont clan.
In the hundred years since the demon lord was destroyed in the fight with the Belmonts and banished from the human world, the drought in Transylvania has continued and a shadow has fallen over its former prosperity....
One day, an evil thudercloud covered a town, and a single flash of lightning pierced the silence. At that moment, the strongest demon lord to ever wield the power of darkness returned to this world along with a strong demon army.
A young man named Simon, who was descended from the Belmont clan, swore to free the human world from this crisis. Though worried about the odds he faced, he took up a whip with mysterious powers inherited from his ancestors and went into the demon's castle....

So Dracula is “The strongest Demon Lord to ever wield the power of darkness”. This means that Dracula is the strongest Demon / Dark Lord there has ever been, surpassing all those who came before him (Satan, perhaps?). And considering how his Reincarnation, Soma Cruz, surpasses him in power, this actually makes sense. And further adding to this logic, multiple Instruction Manuals state that he becomes stronger with each resurrection.

"Once every 100 years, the power of Christ grows weak. Each time this happens, human beings with evil hearts begin to chant unspeakable prayers. Thus is Dracula, the Prince of Darkness, resurrected upon the face of the Earth. And each time he is manifested, his powers grow stronger."

Considering how the strongest Belmonts are Julius and Richter, being the final Belmont and the last Belmont to fight Dracula before 1999, respectively, this fits pretty damn well.

There is one last thing that we need to cover, and that is on the nature of God and Chaos. Well, God in Castlevania is the God of Christianity, being the creator of the universe, Lord of Heaven and the angels. But what exactly is Chaos?

Chaos is mentioned several times in Castlevania, and it is described as being what both Dracula’s castle and Dracula himself are made of, the source of their power. Chaos can be found on the heart of every human, and this Chaos can revive Dracula and the demonic forces.

Genya Arikado briefly explains Chaos in Aria of Sorrow:

Arikado: Your soul and Dracula's magic powers are one and the same. No matter what we did, this day was destined to come. That being so, I decided to awaken you somewhere I could use MY powers.
Soma: Huh? What do you mean? I don't understand!
Arikado: Because you are now one with him, an evil spirit must be flowing into you.
Soma: Yes. It started not too long ago and it's slowly filling me up. I'm doing all that I can to keep from being consumed by it.
Arikado: Once you have finished absorbing all of it, his powers will be yours. You will then become the evil Count. I do not want to let that happen!
Soma: Neither do I!
Arikado: I know. That is why I chose the dangerous route.
Soma: The dangerous route?
Arikado: The evil in this spirit comes from those who seek chaos and destruction. So we need to cut off the source of the chaos influencing the spirit.
Soma: Is that possible?
Arikado: This castle is a product of Dracula's magic. It's a spiritual world. My point is this...a stream of chaos exists in this castle as well. There is a place where only you, Dracula, can go. That's where the chaos is!

In order to destroy Dracula’s evil influencing Soma Cruz for good, the source of such evil must be destroyed. This source is Chaos, and it can be found in a dimension (The Chaotic Realm) connected to Dracula’s Castle.

At the end of the game, Soma Cruz fights Chaos itself. While clearly sentient, Chaos displays no personally nor sapience. It is more like a force of nature acting on instinct than a living being. It’s enemy description reads:

"The root of all chaotic things."

… And that’s it. We get no more information on Chaos in Aria of Sorrow, and Dawn of Sorrow barely helps. Thankfully, the Light Novel Reminiscence of the Divine Abyss gives more details, which when combined with what we already know allows us to see the full picture.

Some relevant quotes:

“The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.”

Dracula’s castle is a symbol of the chaos within humanity.

“Dracula died in battle in 1999.
That is the truth. However----- his soul did not sink into chaos. Instead of losing the memory of his past self, he was reincarnated as a human being with the power of dominance over monsters.
That is the existence of Soma Cruz.
If in essence, he is the new Dracula, he should have reigned over the castle but with the help of the vampire hunters’ Genya Arikado, Julius Belmont and Yoko Belnades, as well as the previously mentioned childhood friend, his connection to chaos was severed.”

Everytime Dracula dies, his soul returns from Chaos. Soma Cruz was able to free himself from his fate as the Dark Lord by severing his connection with Chaos.

“As expected of the castle’s guard, the devil’s confidant, born from chaos as a god of death while being undead.”

Death, Dracula’s right-hand confidant, is also a being born of Chaos.

“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”

Once again, Death is stated to be born from Chaos, and Chaos is said to be the source of Dracula’s power.

Death with emotionless words, answered.
“We were born out of the chaos in humans. There is no use in understanding each and every individual human being.”
“I have not thought of hearing those words coming from someone who has continued to taste pain from that [individual] named Belmont.”
Olrox prayed, and instantly a large miasmatic vortex welled up from the ground and an image of a giant skull appeared in the air.
Death avoided a close call while Olrox started happily talking from somewhere.
“I am different from Dracula. I like humans, the emotions of forgotten humans. They are interesting and there is one more desire I wish to understand.”
“If I could control the even heart that is the root of humans……Would the chaos that is born from them no longer exist? I have no interest in tranquility but it could be fun to challenge that.”

Both Death and Olrox are born out of chaos. Logically, all of Dracula’s demonic servants also are. And Chaos is once again said to come from the hearts of humans.

“That master refers to Dracula? Or the swirling chaos underneath thin ice?”
“The same……Dracula’s name has no [individual].”
Those blades swept of death in order to give death.
“A person that can shoulder the call of chaos is appropriate to continue Dracula’s name----- The one that inherits his name and power as the lord of this entire castle, will forever be my master.”

Death explains that he doesn’t serve Dracula, but the Dark Lord, who is the being capable of answering the call of Chaos and controlling the forces of darkness.

“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”

Death explains that he is but an aspect of Chaos. This logically extends to all demonic forces in Castlevania.

So what is the conclusion? Well, in Castlevania we have two opposing forces: God, who represents goodness and order, and Chaos which represents evil and well… Chaos. The Dark Lord / Demon King can be considered an “avatar” of Chaos, being the one who controls the power of Chaos and commands the demonic forces. All demons, evil spirits, monsters, etc. are also manifestations of Chaos, formed from the chaos within human minds.

And to solidify Chaos’ status as an Abstract compared to the God who created the universe, here is his private dimension, the Chaotic Realm: It is filled with stars and galaxies all swirling at rapid speeds due to his own power. It is a universe in its own right.

Castlevania Aria Of Sorrow Episode 31 Entering chaos-0

Castlevania Aria Of Sorrow Episode 31 Entering chaos-0

Castlevania Judgment’s Canonicity:

Some of the best feats of the entire Castlevania franchise come from the game Castlevania: Judgment, released for the Nintendo Wii in 2008.

The game is an overall anomaly within the series, and received mixed response from both critics and fans. Rather than a 2D Sidescroller or Metroidvania, Judgment was a 3D Fighter. And instead of featuring Ayami Kojima’s gothic artwork that are now synonimous with Castlevania, the game had designs by Takeshi Obata of Death Note fame, which are nothing alike what came to be expected of the franchise.

Due to such disparity between Judgment and other installments, the game is widely considered to be “non-canon” by most fans. However, this couldn’t be further from the truth. Given the common misconception regarding the game, before I showcase its feats I need to prove its canonicity.

So I’ll begin, sharing quotes from Koji Igarashi that prove Judgement’s status as a valid installment in Castlevania:

"So as many of you know, the Castlevania timeline goes over 1000 years. And there is a character trying to destroy that timeline. Simply, we wanted to get all the characters from past Castlevania titles into one game."

During a Konami E3 Presentation, Koji Igarashi commented that Judgement is part of the timeline.

“The concept of this game is to bring a variety of characters from different periods of the Castlevania timeline together for the first time.”

During an interview with IGN, IGA once again said that the plot of the game is bringing the timeline together.

GameSpy: People have been wondering how characters from different Castlevania time periods can appear in the same game. Is this explained in the story mode?
IGA: Yes, the story of why all these characters from different time periods come together is explained, but the story is not the main focus for Judgment. The main focus of this game is a celebration of the franchise's 22-year history, so I wanted to bring these characters together like a festival.

Another quote from IGA. Not very conclusive.

A fan asked IGA about the game’s canonicity on Facebook, and his response was:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.

Without thinking about it too deeply, he has simply been chosen because he’s a character that pervades the series. I don't know if that's the kind of answer you were looking for, but that's about the size of it.

Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Here, Igarashi explains it clearly. Castlevania: Judgement is beyond the limitations of the main Castlevania Timeline, and brings both the main canon and parallel canon together into one story outside space and time.

And here’s the final reason why I consider Castlevania: Judgement to be a legitimate installment in the Castlevania storyline: Koji Igarashi considers story elements introduced in Judgment and applies them to established canon games.

In Judgment, the new original character is Aeon, the Guardian of Time. He is a member of a race / organization of extradimensional beings who watch over the space-time continuum, and protect it from threats that could disrupt the timeline. He’s basically the Doctor but more anime.

In Castlevania: Curse of Darkness, there is a character named of Saint Germain, who is inexplicably a time traveler. According to IGA, Germain and Aeon are part of the same race / organization:

“What is up with St. Germain? Aeon? This whole time traveling group, we never got any real information about them... Can you tell us anything? Are they related at all with the stop watch subweapon?”
“OK... that was a long explanation that will be hard to type out but the bottom line is he liked the idea of St. Germain time traveling and then needed a reason behind it. So there were time-traveling "time watchers"... Sounds like he was looking for a balance but liked the concept of time-travel.”

This, when in conjunction with everything else I’ve shown, confirms Judgment as canon.

Castlevania Judgment’s Feats:

So now that we’ve established Castlevania: Judgment as completely canon, let us talk about the feats in the game. And Judgment’s packing plenty of feats.

First, what is the game’s story? Well, Judgment is a fanservice fighting game with an excuse plot, but from what can be gathered in-game, the story is about Galamoth, Dracula’s long-time “rival” from 10,000 Years in the future, trying to usurp the Dark Lord’s throne.

However, Galamoth is far too weak when compared to Dracula, and can’t defeat him in a direct confrontation. So, he sends his subordinate, the Time Reaper, to destroy the timeline itself instead. That way Dracula would never have existed, and Galamoth would finally reign.

Meanwhile, a group of cosmic guardians who protect the fabric of time, known as the “Time Watchers”, was aware of Galimoth’s plan, and to impede the space-time continuum from collapsing they send their representative Aeon, to solve the situation. Aeon then creates a parallel universe, the “Time Rift”, and summons various powerful warriors from the Castlevania franchise, and makes them fight until only the strongest is left standing. This one will them be taken to kill the Time Reaper for Aeon. In the end the Time Reaper is beaten and everyone returns to their respective eras.

… So yeah, Universal+ feats in a Castlevania game. Let’s show quotes, taken straight from the game:

First, from Aeon’s storyline opening:

As a guardian of time, Aeon journeyed through the ages.
One day, suddenly and without warning, a powerful entity appeared from 10,000 years in the future, determined to destroy the very fabric of time.
Aeon enlisted the power of thirteen mighty souls, setting each on a path that would lead to this great enemy.
With only a single chance at victory, Aeon must determine the most worthy champion for the battle ahead...

Next, from Sypha’s storyline:

Aeon: Right on time. You must be the chosen one.
Sypha: A touch of what I desired... Just as you promised…
Aeon: Excellent. However, to leave this place, you must pass one last trial.
Sypha: And what is that?
Aeon: The enemy that trapped us here. He would destroy this era of time. He must be stopped.
Sypha: In that case, I will defeat him.

Once again, from Dracula’s storyline:

Aeon: Right on time. Welcome to the time rift.
Dracula: What is your business with me, time traveler?
Aeon: There is one who would destroy this era to ensure your downfall.
Dracula: Ridiculous. And you would stop them with this contemptible farce?
Aeon: My name is Aeon. Shall we begin the first trial?

And from Koji Igarashi’s own words:

"So as many of you know, the Castlevania timeline goes over 1000 years. And there is a character trying to destroy that timeline."

All of these confirm that the Time Reaper was going to literally destroy the space-time continuum, and not merely erase the timeline through a time paradox like some downplayers claim.

As for Aeon’s Time Rift, he states it himself in Shanoa’s storyline:

Aeon: Right on time. Welcome to the time rift.
Shanoa: What is this place? I have a task I must complete.
Aeon: This is an alternate universe. You must pass a series of trials in order to gain passage out.
Shanoa: Is that so... Then it appears I have no choice.
Aeon: My name is Aeon. Shall we begin the first trial?

Finally, another interesting detail, from Alucard’s storyline. Aeon states that Galamoth would be capable of “ruling all creation” if he had no opposition in Dracula:

Aeon: Right on time. You must be the chosen one.:
Alucard: So this was all as you had planned.
Aeon: There is just one last thing.
Alucard: Have I not collected every key? What lies beyond that door?
Aeon: A visitor from ten thousand years in the future. A servant of one who would rule over all creation.
Alucard: And I must defeat him to return to my world.

The Dark Lord & The Abyss:

In Castlevania, Dracula is the Dark Lord and as such her rules over the dimension known as The Abyss. The Abyss has many other names, such as the Underworld (Meikai), Demon World (Makai), Netherworld, etc. However, regardless of what it is being called, the dimension always has the same nature and function: It is the realm where the souls of the damned are cast into, and where the demons live and rule, I.e. Hell.

In Castlevania: Dawn of Sorrow The Abyss is finally shown, as it is the game’s final area before reaching the Final Boss. We learn that The Abyss is sub-divided into six separate Hells, each vastly different from each other. They are:


A traditional flaming Hell, with pillars of flame and lakes of fire.


A desertic Hell filled to the brim with quicksand pits.


A frozen Hell with tortured souls buried beneath the ice.


A strange, fleshly Hell with imprisoned agonizing souls.


An outer space Hell, with many stars and galaxies.


And finally, a Hell filled with numerous spikes.

Adjacent to the 4th Hell is the private Hell of Abaddon, Master of the Abyss’ Locusts:


It is a gigant field from which innumerable locusts are summoned, with a setting sun in the horizon.

None of these separate Hells are physically connected, as seen in The Abyss’ Map:


Furthermore, when traversing between the 6 Hells, you will always pass through these connecting areas that are not listed on the map:


Because of this, it’s a pretty logical assumption to believe that The Abyss is composed of at least 6 separate dimensions, which as seen in the 5th Hell can contain entire galaxies within them.

Now, why is this important? Well, first because when you defeat the last boss in Dawn of Sorrow, Menace, a hideous amalgamation of countless demon souls absorbed by the main villain Dmitrii Blinov in his attempt to become the new Dark Lord, The Abyss starts to crumble.

Menace dies, all the souls are released, and the Abyss starts trembling. Genya Arikado then says ”What are you doing? This place won't hold. We have to get out.” And then the two leave the Abyss and the Castle, which then collapses in the distance in typical Castlevania fashion.

Also notable is how Dawn of Sorrow’s Castle is not Dracula’s castle, but rather a normal medieval Castle owned by the With Light cult, the game’s antagonists. The castle is infested by demons and monsters because the cult’s leader, Celia Fortner, opened gates to the Abyss and connected them to the castle, effectively turning it into a mock version of Dracula’s old Demon Castle. The castle’s very existence becomes fueled by The Abyss:

Arikado: I imagine that they've gone to the basement of the tower next to the castle. A foul, unearthly energy emanates from there. There must be a portal to the dark side that fuels the castle's

So for the castle to crumble at the end, The Abyss would have to be destroyed to no longer support it. And that’s exactly what happens.

This logically scales to Dracula, given that all the antagonists of Dawn of Sorrow are attempting to become the new Dark Lord, but none of them can achieve their goals. They are all inferior to the true Lord of Darkness that previously existed.

And even if you don’t think that’s enough, consider this dialogue:

Soma: ...yes. I fell for your ruse. Why would you want to resurrect the dark lord?
Celia: We do not desire the dark lord, per se. For God to be perfectly good, there must be a being of perfect darkness.
Soma: That has nothing to do with me. If this world does need a perfect dark being, one should emerge. Isn't that how it works?
Celia: Perhaps that is so. And perhaps it is not. What is true, however, is that the power of darkness steadily grows faint. The lord of darkness must be enthroned without fail. And not a moment too soon.

Not very conclusive, right? But here is a more literal translation of the Japanese original script:

SOMA: Yeah.... I've taken the bait. Why do you want a demon king?
CELIA: It's not that I want a demon king. In order for god to be completely good, a being of complete evil is lacking.
SOMA: That has nothing to do with me. If the world wants complete evil, the demon king will someday appear. Isn't that right?
CELIA: That may be true. Or it may not be true. But in fact, the power of the demon world is getting weaker. A demon king must definitely be made. And soon.

So in the Japanese original dialogue, it’s not the “powers of darkness” that are growing weak without the Dark Lord, but rather the power of the entire Demon World (The Abyss) itself. This means that Dracula’s power is what supports The Abyss, and without it grows weaker.

Brauner’s Portrait Dimensions:

In Castlevania: Portrait of Ruin, the primary villain Brauner intends to steal Dracula’s power for himself and use it to bring ruin to the human world. To do so, he intentionally revives Dracula in an incomplete state, and attempts to obtain the power of Dracula’s demon castle through the use of nine magical paintings.

Now, what are these paintings exactly? The game itself explains it:

Charlotte: This painting... Its power is incredible!
Jonathan: Must be one of those paintings…
Charlotte: Without a doubt. Hm... I've got it!
Jonathan: Care to share?
Charlotte: This paintings function. Brauner is using it to control the power of this castle!
Jonathan: Well then, let's hurry up and rip it to shreds!
Charlotte: Impossible. Anything we do will be pointless. From what I can tell, based on the theory of curse amplification, this picture is a multilayer quantum-space barrier. A kind of paranormal phenomenon.
Jonathan: Uh, okay... And what does that mean in human language?
Charlotte: ... In short, think of it as a series of walls that surround the magic controlling Dracula's Castle. The painting itself is just the outermost wall. As soon as you break it, it'll regenerate. It's unbreakable.
Jonathan: How convenient. So now what?
Charlotte: I'll align my magic with the painting's so we can enter it. That'll be the best way to circumvent the castle's magic. the risk is quite high though.
Jonathan: No problem. C'mon, what do we have to lose?
Charlotte: Okay then. Here we go.

(The two enter the painting)

Jonathan: So we're in the painting now?
Charlotte: The will of the artist is embodied here.

And further information is given in another, previous dialogue:

Wind: Now you should be able to advance deeper into the castle. If you complete the tasks I give to you, I shall teach you even more, including magic skills. I may be able to entrust you with other items in the future as well.
Jonathan: Sounds good to me.
Wind: Oh, one more thing... Regarding this castle's lord.
Charlotte: You mean Dracula right? I've read books about him.
Wind: Dracula isn't this castle's lord.
Jonathan: What do you mean? That's why they call this "Dracula's Castle".
Wind: It is indeed Dracula's Castle. However, the castle's lord is a vampire by the name of Brauner.
Charlotte: I've heard nothing about that!
Wind: As one would expect. His identity has been kept secret for years, after all. He infuses magic into paintings to increase his power. You will undoubtedly come across these paintings in this castle. Search for these paintings.
Charlotte: He's using the paintings to make the castle's power his, isn't he? Still, he isn't Dracula, after all, so we're safe for now.
Wind: Be careful. His power grows stronger by the minute.
Jonathan: No problem. We won't let you be tied down here for long. That's a promise.
Charlotte: trust us. Jonathan might seem unreliable, but he'd never break a promise.
Wind: Heh, that's reassuring. Very well. Best of luck to you.
Jonathan: All right then. Let's go find those paintings!

So Brauner creates pocket dimensions (nine of them) within paintings to absorb Dracula’s power and make it his own, and ever since creating them his power increases by the minute. Meaning the Brauner who made these dimensions is far weaker than the one we face in the game. Here are some of them:


One has a visible moon and a setting sun.


Another has a large solar eclipse happening.


Another has a sun.


Another has a moon and stars. Basically a night version of the first one.


And another has a large glowing moon.

So this means that at least 5 of Brauner’s dimensions are Solar-System in size. This scales to powerful Vampires and probably a lot of other high-tier Demons.

Base Demons & Bosses Feats

So, let's for a moment take a break from talking about the powerful Vampires and Demon Lords of Castlevania, and instead focus on the little guy: The average monsters and demons who act as ordinary enemies and bosses.

Despite not being cosmic threats like their masters, regular enemies in Castlevania are decently powerful. One example is the monster Saint Elmo, who can sink ships:

"An evil spirit whose power causes shipwrecks."

Similarly, there are enemies who can control the elemental forces to bring destruction:

"A demon from the inferno with control over fire. Burns all in its path with flames from its hands."
"A frozen demon with total command of cold. Freezes anything in its path with blasts of ice."
"A demon that wields the thunder that rolls in the heavens."

Similarly, the Arc Demon can use the powers of darkness to bring havoc to the world:

"Uses the powers of darkness to wreak havoc upon the world."

There's also the dragon Wyvern, who is said to live on a mountaintop, but its flames reach the bottom of the mountain:

"Likes high places and lives on a mountaintop. Its flaming breath reaches far down the mountainside."

There's also the demon Amduscias who can cause a tornado:

"A horse-like monster known as the Artist of Hell. Attacks using a bizarre tornado of ripped out book pages."

Also notable is the fact that a standard spell in Castlevania involves dropping meteors on people:

Another thing that really helps the powerscaling in Castlevania is an item that Alucard can use in Symphony of the Night: A fucking Neutron Bomb.

The bomb's damage is determined by Alucard's own strength. It will always do Alucard's ATT + 30 Damage. Meaning that the power of the Neutron Bomb by itself is "30", and going by that number literally every boss in the game, and most strong enemies as well, can tank it fine.

Another good source of scaling is taken directly from the plot of Castlevania 3: Dracula's Curse. In it we know that Dracula's armies are capable of ravaging whole nations.

"15th century Europe. During the Dark Ages, there was a man who was feared by all. A man who has stopped being human. His name was Count Vlad Tepes, otherwise known as Dracula. His territory was located at the outskirts of Transylvania, at the Wallachia territory, where he used a taboo art to ressurect an evil deity. The deity granted him power and in exchange, he summoned several apparitions from the spirit world in order to scorch and massacre the entire nation of Wallachia with darkness.
He felt he could extend his presence even further and now he's plotting to take all over Europe. The East Orthodox Church were desperate to solve this situation, that they immediately dispatched a powerful army to Wallachia, but they never came back.

Not only can they ravage Wallachia and destroy whole armies, but they can potentially destroy all of Europe. And we know that the damage they caused is severe, since as revealed in Castlevania Judgment, rebuilding Wallachia took decades:

Light of foot and lighter of spirit, Grant Danasty was nevertheless Wallachia's staunchest defender.
He once partnered with a vampire hunter of House Belmont to face down the mighty Dracula.
Upon Dracula's defeat, Grant devoted himself to rebuilding the towns and villages the vampire's demons had razed.
One day, a year later, Grant awoke from a strange vertigo to find himself in an unfamiliar place...
Thus the rift in time was mended, and all were returned to their respective eras.
Grant once again threw himself body and soul into the revival of the ruined towns.
The scars Dracula had left on his land rand so deep, Grant would devote his entire life to healing them.
In time, Grant would no longer be known as a vampire hunter, but instead be remembered as the hero who rebuilt Wallachia.

However, the most notable feat for Bosses in Castlevania comes from Portrait of Ruin.

As previously shown, Brauner created 9 Dimensions within portraits to channel the Demon Castle's power. These dimensions sometimes contain entire celestial bodies like stars, however they exist exclusively to channel Dracula's even greater power, meaning that the power of the dimension itself is negligible in comparison to the energy that flows to it.

To protect each dimension, Brauner placed a power demon on it to serve as its magical core. And as the game explains when you defeat the first boss:

Charlotte: Phew, that monster just now seemed to be the core of the magic energy.
Jonathan: Meaning Brauner can't use the castle's power now?
Charlotte: No, not quite. His control of the castle's power has decreased a bit, but...
Jonathan: "Decreased a bit"?
Charlotte: I think there's something else...
???: My oh, my...
(a mysterious vampire woman appears in front of them)
???: I knew I smelled something. Seems like some maggots got inside.
Jonathan: !! A vampire!
???: My, My, such attitude... You dare disrespect somebody of my caliber?
Loretta: I am a LADY. Lady Loretta. As you said, your battle just now may have weakened us a bit... However, I do have some tragic news for you. This wasn't the only one of my father's paintings.
Charlotte: I know that. I can obviously tell by sensing the movement of the magical energy.

Basically, every single one of the Portrait Dimensions has a boss that serves as its magical core, and it is through him that the channeled power flows. Without them the dimension becomes useless.

This means that regular bosses support the magical power of Brauner's dimensions and are constantly having even greater power flow through them.

This would make bosses in Castlevania 4-B.

Now I would like to share something that genuinely puzzles me: The Star-level Innocent Devil abilities.

In Curse of Darkness, the player can use familiars called "Innocent Devils" who can cast a variety of spells and magical attacks. Two of these are notable:

There is the Comet Star:

"A fairy variant, a stylish girl who continues to dream the impossible dream of becoming human."

She can use the ability Twinkle Shot.

"Draws stars in the air then smacks them into foes."

And the other is Twinkle Rod:

"A star motif graces the rod of this mage. Its owner dreams of one day becoming one with the stars."

It can use the ability Twinkle Star.

"Pulls a star out of orbit & down onto foes' heads. Apparently only female mages can perform the spell."

Given the description for Twinkle Rod refers to her desire to be one with the stars, and the attack explicitly mentions pulling stars out of their orbit, it has to be talking about real stars.

The one problem is... If this is legit, then literally every enemy in Castlevania is Star level by pure scaling.

Since this is so outlandish, I'd rather not use it and instead rank enemies from 8-C to 7-C by the other feats (Potentially higher depending on how high the Meteor wields).

Castlevania's Soul Manipulation:

Castlevania is a surprisingly haxed series, and nowhere is this more apparent than in some characters' soul manipulation abilities. From a glance, you might think that the Castlevania cast can kill souls, absorb souls, steal souls, and other such standard fantasy abilities. But the true extent of their powers goes far beyond that.

For starters, in the game Castlevania: Bloodlines, the vampire Elizabeth Bartley (Dracula's niece), desires to revive the Dark Lord. To do so, she starts World War I so she collected the souls of the dead and use them in a summoning ritual.

In 1897, the long war between humanity and Dracula came to an end as Dracula was layed to an eternal rest by Quincy Morris, a descendant of the Belmont family.
Peace was restored to Europe until the outbreak of the World War I, which transformed the continent into a dark world filled with massacre and violence.
At the beginning of the war, on June 1914 at Sarajevo, the Crown Prince of Austria was assasinated and is said that a strange beautiful woman was involved within the shadows.
Elizabeth Bartley. In order to revive her uncle, Count Dracula, she conducted an unholy ceremony which caused the war, giving her possession of human souls in Europe.
And now, two silhouettes can be seen near Castle Dracula. Johnny Morris, descendant of the famed Belmont and Morris families obey his fate to fight vampires day and night. Eric Lecarde. His girlfriend was transformed into a vampire when Elizabeth was revived.
Follow the fate of the Belmont family...The battle has began again!

The year is 1897 and the long-lasting battle between Dracula and humans has finally come to an end. Dracula was sent to his eternal rest by Quincy Morris, descendant of the Belmont Family.
Europe was at peace for a time. But then World War I broke out, plunging Europe into a world of darkness, of massacre and destruction. The single incident that led to WWI was the assassination of the Prince of Austria in Sarajevo in June 1914. But what people do not know is that there had also been a woman behind the scenes.
Elizabeth Bartley. In the early 15h century, Bartley, a female vampire, had sucked the blood of nearly 800 girls, for which she was executed in Transylvania, Romania. But she was revived into this world by a witch, one Drotia Tzuentes. Usuing a Ceremony of Evil, Bartley has started the war to conquer all the human souls of Europe in an effort to revive her dead uncle-Dracula.

So Elizabeth Bartley, a moderately powerful vampire, could control the souls of all those who died in World War I and use them to revive (an incomplete) Dracula. This means that she can control roughly 38,000,000 souls at once.

In Bloodlines' sequel, Portrait of Ruin, has a similar premise. In it, the vampire artist Brauner uses the souls of the deceased in World War II to revive Dracula's Castle. Once again, another character who controls millions of souls at once:

A vampire who lost his daughters 30 years ago, and had his magical powers awakened by Dracula's castle. Revived Dracula's castle by collecting the tortured souls of those who died in World War II. His goal is to destroy humans, who have yet again started war

A vampire wh lost his daughters to war 30 years ago, the obssessive artist Brauner believes that humans will continue to create war and ruin as long as they exist. Using the Second World War as his means to establish this belief, his ultimate goal is to save the world from the destruction of man by annihilating the human race. Fueled by rage, Brauner has resurrected Dracula's castle by harvesting the tortured souls killed in the war. With no interest in Dracula himself, the castle is merely a tool to bring his greatest wish into fruition.

So this means that Brauner, even before he became powered up by Dracula's castle into becoming a Top-Tier Vampire, could manipulate roughly 62,000,000 souls.

And another example of high-tier Soul Manipulation, it is revealed in Judgment that the vampiress Carmilla was behind the witch hunts across Europe, by influencing the hearts and minds of men:

Sypha: It's you! Carmilla!
Carmilla: You're that church-witch, aren't you? All snug and comfy in your holy robes. Proud of yourself?
Sypha: What do you mean?
Carmilla: Well, I understand witches face certain... trials... lately?
Sypha: That all began because you monsters meddled with the hearts and minds of mankind!
Carmilla: That is the true nature of man. We merely gave it a little nudge. Come, show me your true nature now.

Olrox can devour / destroy souls with his presence alone:

Once serving under Dracula, this noble vampire was appointed one part of the castle.
Personifying the dead seafloor and existing to overwhelm the surrounding light. It would not be strange if just by looking at him, an ordinary person’s heart would be devoured.

Death is capable of diffusing his magic and influence across the entire world with nothing but a thought:

And after Death met with Soma Cruz in Japan----- He was confident that his existence had nothing to do with him, yet he still had suspicions on the emergence of the [castle].
Without wasting time, he diffused his magic across the world, following the traces of magical current; he finally arrived at the castle

Death created a monster using characteristics of every living being on earth. This shows that his influence extends to the death of every creature, not just humans:

The perimeter where Death drew his giant scythe projected a giant shadow made by thick magic.
That giant monster was made from numerous bones.
Using every characteristic of each living thing that lived on earth, it did not resemble any living thing----- the monster’s body is wrapped in shadow, and Death paid his respect towards the creature’s pure power.

Faster-Than-Light Castlevania:

Castlevania is a series with consistently-impressive, albeit overlooked speeds, which I’ll be covering here. The franchise is full of FTL feats and statements.

Firstly, there is the Dawn of Sorrow boss Paranoia, who fights by shifting between mirrors and firing beams of light that reflect from mirror to mirror just like realistic light would:

Castlevania Dawn of Sorrow - Paranoia-0

Castlevania Dawn of Sorrow - Paranoia-0

The Aria games themselves have a ton of items and attacks that are described as lasers of light beams or plasma beams:

That is 16 different attacks / items / enemies that refer to light, lasers, or plasma. This would scale to every character of importance, and most bosses as well.

Of course, the best speed feat in the Castlevania series is the Chaotic Realm. It features many galaxies swirling at Massively FTL+ speeds (Which was estimated at Hundreds of Trillions c on the OBD), and this is caused by Chaos' own power as he controls the dimension and it is a part of him. Since Soma Cruz reacts to Chaos' attacks, it scales to him.

Castlevania Aria Of Sorrow Episode 31 Entering chaos-0

Castlevania Aria Of Sorrow Episode 31 Entering chaos-0

Faster-Than-Time Castlevania?:

This is something that genuinely puzzles me, and which I’m not sure how to deal with. So I’ll share it with you.

In Castlevania, one of the oldest, most well-know ability that the characters possess is the power to Stop Time, being something that virtually every character can do either with a spell, or with the Stop Watch item.

This Time Stop is a legitimate Time Stop, and not a slowdown. Moreover, it affects the entire universe, as it is stated in Castlevania: Curse of Darkness.

And shown in the Aria / Dawn of Sorrow games, where the Time Stop ability visibly affects the background, leaving it still. Even the Chaotic Realm's galaxies are frozen by the ability.

Such a powerful ability naturally has to be balanced for gameplay purposes, and it is. It doesn't work on Bosses, and there are plenty of enemies that have Time Stop Immunity, not being affected by the ability at all. However, there is one exception to this:

In Aria of Sorrow, there is a completely normal, weak enemy known as the Sky Fish. It isn't immune to Time Stop, but it can still move during it through it's sheer speed.

Castlevania - Aria of Sorrows - How to get a Sky Fish

Castlevania - Aria of Sorrows - How to get a Sky Fish

Enemies would either be completely affected by the Time Stop, or completely immune to it. The Sky Fish is different, its speed is such that it still moves after time's stopped. To do so it'd have to be moving at Infinite speeds.

And this is a speed feat, as the Sky Fish's Bestiary entry emphasizes his speed:

And Mina Hakuba's hint about the Sky Fish mentions that it is so fast you can only see it move if you stop time.

"I hear there is an enemy that moves at extremely high speeds. He's so fast he's invisible. If you could stop time, perhaps you could see him."

And there is also this scene, from Reminiscence of the Divine Abyss:

Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.

During Death's fight with Olrox, the Grim Reaper fires scythe projectiles at the vampire, and we see his inner thoughts in first person. Here, he speaks "Kill the distance. Kill the sound.", as he attempts to kill Olrox, but his enemy dodges. I've seen people argue that this means that Death can kill concepts, and is infinite in speed for killing distance, and so is Olrox for dodging him anyway. I personally think that this is pure bullshit.

So I don't think there's enough evidence to suggest that Castlevania's speed is Infinite or Immeasurable, though the Sky Fish's feat is definitely one of those.

The Castlevania Multiverse

The Castlevania Franchise is one with a large multiverse. Aside from the the main physical universe, numerous parallel dimensions have been shown in the games, many of which are as large as the main universe. Among these are the Chaotic Realm, the Demon Castle, the Abyss, Heaven, the Astral Plane, the Time Rift, etc.

However, Castlevania also contains an expansive multiverse of alternate timelines. According to statements from Koji Igarashi himself, every Castlevania media not included in his main timeline can be viewed as an alternate universe.

IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference.
IGA: ドラキュラ伝説Rebirthは、リメイクというより完全に別作品となっておりますので、Rebirthを外伝としてとらえてよいかと存じます
Translation: Because Castlevania: the Adventure Rebirth is more a completely new game than a remake, I think it is best to treat is as a separate continuity.
IGA: 黙示録、黙示録外伝、Circle of the Moon、Order of Shadows、THE ARCADEは、世界観を同じくした別の世界の物語となります。黙示録、黙示録外伝、Circle of the Moonは、製作者の意図として、そのように扱っております。
Translation: Regarding Castlevania 64, Legacy of Darkness, Circle of the Moon, Order of Shadows and the Arcade, they are stories from a separate world with the same world view. Castlevania 64, Legacy of Darkness and Circle of the Moon are treated in the same way as the makers intended.
IGA: 悪魔城ドラキュラX -血の輪廻- と悪魔城ドラキュラXXですが、XXは血の輪廻の移植として制作されたわけですが、血の輪廻のスタッフの意思をまったく反映しておりません。 私としては、先に作った人の意思を優先しますので、XXが外伝扱いと考えております。
Translation: Regarding Castlevania: Rondo of Blood and Castlevania: Dracula X, though Dracula X was created as a port of Rondo of Blood, it does not reflect the intentions of the Rondo of Blood staff at all. For myself, I give priority to the intent of the original creators and treat Dracula X as a separate continuity.
IGA: 漆黒たる前奏曲は、ドラキュラの世界観をまったく無視して作られた作品だったため、私がプロデューサになった時に、正しい歴史からはずしました。あくまで同じ世界観をつかった別の世界の物語と考えてくだされば良いかと存じます。
Translation: Because Castlevania Legends was a work that completely ignored Castlevania's look, when I became producer, I removed it from the proper history. I think it would be best to think of it as a story from a different world that used the same look.

To recap, this means the following:

Out of all the different versions of Castlevania I, the ones that are 100% faithful to the NES / Famicom game are accepted. This means that Castlevania for the NES, and Castlevania: Chronicles for the Sharp X68000 / PSOne are main canon. Logically, this means that Akumajo Dracula for the MSX, Haunted House for the Arcade, and Super Castlevania IV are parallel timelines.

Castlevania: The Adventure ReBirth for the Wii is also an alternate timeline, and so is Circle of the Moon for the GBA, Order of Shadows for Mobile, and Castlevania: THE ARCADE for… Well, duh. Castlevania 64 and it’s sibling-game Legacy of Darkness, both for the Nintendo 64, are alternate timelines as well. Finally, Castlevania: Dracula X for the SNES and Castlevania: Legends are the final alternate timelines. Adding it all up, including the series’ main universe, and we’d have a total of 12 universes.

But it doesn’t end there. There are many more Castlevania installments not featured in the main timeline, and going with the established logic stated by Koji Igarashi, they are all parallel universes.

There is the Japanese novel, Akumajo Dracula: Akuma no Chi Chi no Akumu, which is its own world:

Author: "I wanted to write a vampire novel. However, the magazine editor demanded novelizing the video game. I borrowed 'Dracula' and 'Simon' from Akumajou Dracula. Still, the story is almost all my original creation. Sorry. This novel is not a novelization of the video game."

Finally, there is the reboot franchise, Castlevania: Lords of Shadow:

Is this game a full reboot, disregarding the series storyline and characters completely, or would you still consider games like Cv1/4,2, and 3 (or any other game) part of the same continuity?
This game is Castlevania reborn, so no, it has nothing to do with the so called canon. Actually, Kojima-san came up with that whole reborn line. We did not want to presume to insert ourselves in the so called time line, nor did we want to be constrained by it. So, we decided to create something outside of it, so we would have the freedom to do something fresh and original. So, in this game nothing that you are familiar with has happened. You have to approach Castlevania: Lords of Shadow with an open mind. Anything goes!
If not, any chance that the game will eventually be included in the main canon anyway?
No chance!! though I don't doubt some players will find a space for it, especially as we have set it before Lament of Innocence, but in reality, this game is not connected.

It’s worth noting that God, who is heavily mentioned in both Lament of Innocence and Aria of Sorrow / Dawn of Sorrow, is also a large part of the Lords of Shadow Storyline. In both timelines, the role is identical: God is the creator of the universe who is opposed by a malevolent demon lord. I don’t think it is illogical to assume that they are the same God

We also have the Gamebooks The Legend of Satanic Castle: The Vampire Hunters, and The Devil Castle Dracula: The Battle of Old Castle, both of which are non-canon. There is also the Kid Dracula games, being their own timeline. And don't forget the Comic Book Castlevania: The Belmont Legacy.

Finally, there are the Castlevania Pachinkos, which​ tell their own stories. First the Pachislot Akumajo Dracula trilogy, and second the single CR Pachinko Akumajō Dracula.

This means that Castlevania has a grand total of 19 parallel universes.