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I watch you. I see the hatred in your eyes, well hidden behind courtly graces. I listen. I know the terrible darkness that hides behind your well-rehearsed lies. I wait for you at the edge of sanity. I taste the pain in your mind, the yearning to end this charade. I make my home in the darkest pits of your soul. In the shadows, I bide my time. I patiently wait for you to open your eyes and realise that it is by my will alone that you draw breath. For I am Tzeentch and you are my puppet who dances to my tune.
~ Tzeentch, the Changer of Ways.
Do not ask which creature screams in the night. Do not question who waits for you in the shadow. It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune...
~ The Book of Tzeentch
The skies above a Tzeentchian warhost writhe and blaze with untrammelled power. The blades of these eldritch warriors glow with balefire, and their sorcerous leaders rain curses and spells of transmutation upon their foes until only hideous ruin is left behind. Such spectacles are pleasing to the Disciples of Tzeentch.
~ Age of Sigmar Core Rulebook 2nd edition

Summary

Tzeentch, also known as Tchar', The Wind-lord, The Raven God, the Changer of Ways and the Great Conspirator is the Chaos God of Magic, Change, Evolution, Destiny, Lies and Trickery. He is flux embodied, a daemon-god who alone truly embodies the terrible energies and momentum of Chaos. He bears a strong claim to all who profess to worship the Northern Gods, for without transformation, a warrior cannot ascend to greatness, the gods cannot grant their blessings, and the living cannot die.

Tzeentch's name is derivative from his true name in the Dark Tongue; Tzeen'neth, Lord of Change. He is the Great Sorcerer of Chaos, and Bringer of Change, for make no mistake -- endless, broiling change is the truest nature of Chaos, and Chaos is the source of the eldritch energies that mortals, in their superstition, have named "magic."

What mortal can dare say that he has not desired knowledge of the mysteries of destiny, or the awesome power of magic? It is Tzeentch alone who holds the true key to this terrible knowledge, and his price is steep indeed. For his worshippers are naught but pawns in his game to outflank his Brothers in Darkness and to bring about the downfall of all civilisation. The Raven God rewards his followers with madness and insanity, and upon death their spirits are brought to his halls to serve him for all eternity. Yet, the Raven God does not scheme towards the accomplishment of some end, but instead, strives to create tumult and turmoil for its own sake.

Though weary scholars of Daemon lore know this god by the name of Tzeentch, in truth, he exceeds all the other Ruinous Powers in his number of facets and aspects. For he is change, said to embody every mortal creature's recognition of, and desire to, change. His face and form shifts and turns from eternity unto eternity.

Powers and Stats

Tier: Varies. 5-C up to 4-B, possibly Low 2-C; 1-A with Environmental Destruction | Varies from Low 1-A up to 1-A | 1-A

Key: Avatar in reality | Avatar in the Warp | Abstract energy

Name: Tzeentch, also known as Tchar, The Wind-lord, The Raven God, The Changer of Ways, The Great Conspirator, The Great Schemer, The Father of Lies and Deception, The Architect of Fate, The Great Mutator, The Master of Fortune, The Great Eagle, The Shifting Breeze and countless other titles.

Origin: Warhammer Fantasy Warhammer 40,000

Gender: Has no true gender

Age: As old as existence from the perspective of the Warp, the third oldest Chaos God

Classification: Chaos God, Warp God, God of Change, Evolution, Intrigue, Sorcery as well as Fate and Hope

Powers and Abilities:

Attack Potency:

Speed: Varies. Unknown up to possibly Massively FTL+ (Should scale to Bloodthirsters within the eye of terror) | Immeasurable Within the layers of the Warp. The Realm of Chaos itself is completely unbound from linear time. All moments being accessible at once; Omnipresent within their own realm | Omnipresent exists wherever the idea's he represents does within reality and the warp

Lifting Strength: Varies; Class K (Comparable to Archaon) up to Unknown | Immeasurable | Immeasurable

Striking Strength: Varies; Moon level, likely higher up to Solar System level, possibly Universe level+ | Varies from Low Outerverse level up to Outerverse level | Outerverse level

Durability: Varies; Moon level (When restricted by by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons), Solar System level possibly Universe level+ (Should be comparable to Bloodthirsters when in spaces like the Eye of Terror. Daemon Princes can maintain their own Universes within the Eye of Terror[21]) | Varies from Low Outerverse level up to Outerverse level (Constantly wars with the other Ruinous Powers in the Warp. Immortality, regeneration, and connection to it's fully abstract self make him difficult to harm in any meaningful capacity. Capable of ascending or descending the layers of The Warp at will)) | Outerverse level (Exists as a vortex of energy representing their related concept[6].The true Abstract form of the Chaos Gods can exist in the Aethyric Void[3] where they where formed, while still bound to it's brothers. Where the concept of 'Chaos Undivided' existing as 'loose unaligned magic' corrupts the Astromatrix in the Aethyric Void. Said Void being transcendent over the Warp and reality as a universal abstract containing all concepts which is simultaneously nothing and everything[18])

Stamina: Infinite, Daemons in general don't tire. Able to form infinite amounts of Daemons created by separating his own essence to form another being.

Range: Outerversal (Even their lesser avatars still attack from the Warp, rending portals into reality through which they can attack[19]) | Outerversal | Outerversal

Standard Equipment: Unknown

Intelligence: Nigh-Omniscient; doesn't have a mind in a conventional sense, is an abstract force/concept in the form of a God defined by the beliefs of humanity, with even this representation merely being a tiny facet of Chaos as a whole. Tzeentch is by far the Chaos God most obsessed with knowledge. The Great Library hidden within the impossible fortress in his realm contains the thoughts/histories/idea's of every being within every universe in creation, with this merely being a representation of Tzeentch's true understanding of the cosmos, being that magic is power, and Tzeentch literally is magic itself but again a more fundamental form of magic, the true essence of Chaos in it's rawest most primal form which is 'Change' itself. Tzeentch understands that for him to win the Great Game, he doesn't have to come up with one scheme or plan that will allow him to reign supreme over his brothers, he just has to change for the sake of change. While this might make Tzeentch seem like he puts plans into motion that are in direct opposition to other schemes he had begun earlier and this will often seem antithetical to his true goal, nothing could be further from the truth as Tzeentch has no true goal, he only wishes to observe the Chaos he has set into motion.

Weaknesses: It's Avatars are bound to the structure of the Warp and reliant on the beliefs of humanity, the only way it can interact with reality past the Veil is by splitting it's essence into daemons or lesser avatars of themselves | Fundamentally bound to the thoughts, emotions and idea's of life within reality, however this is paradoxically the source of their greatest strength, as it makes defeating them nigh impossible. Has a limited ability to act within the Aethyric Void without sufficiently empowering their abstract states with the souls of humanity.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Daemons of Chaos codex: 8th Edition
  2. 2.0 2.1 2.2 2.3 2.4 Liber Chaotica: Complete Edition
  3. 3.0 3.1 3.2 3.3 Battletome Seraphon: 2020 Edition
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Demons of Chaos Armybook: 8th Edition
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Realm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 The Realm of Chaos: Lost and the Damned
  7. 7.0 7.1 7.2 7.3 Black Crusade RPG: The Tome of Fate
  8. Horus Heresy: Scars
  9. Shadespire novel
  10. 10.0 10.1 10.2 End Times: Archaon
  11. Chaos Space marines Codex: 6th Edition
  12. 12.0 12.1 12.2 Liber Mutatis: The Book of Change (Fantasy RPG 3rd edition)
  13. The Burden of Loyalty
  14. Gellerpox Infected 8th Edition
  15. Demons of Chaos Armybook 4th Edition
  16. Codex: Chaos Space Marines: 6th Edition
  17. Path of the Renegade; Chapter Ten
  18. 18.0 18.1 18.2 The Twice Dead King: Reign
  19. 19.0 19.1 19.2 19.3 The End Times: Glotkin
  20. Dark Heresy 2nd Edition Core Rulebook; pg 195
  21. 21.0 21.1 White Dwarf 144
  22. Dark Imperium
  23. Hammer of Demons

Discussions

Discussion threads involving Tzeentch
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