“ | I watch you. I see the hatred in your eyes, well hidden behind courtly graces. I listen. I know the terrible darkness that hides behind your well-rehearsed lies. I wait for you at the edge of sanity. I taste the pain in your mind, the yearning to end this charade. I make my home in the darkest pits of your soul. In the shadows, I bide my time. I patiently wait for you to open your eyes and realise that it is by my will alone that you draw breath. For I am Tzeentch and you are my puppet who dances to my tune. | „ |
~ Tzeentch, the Changer of Ways. |
“ | Do not ask which creature screams in the night. Do not question who waits for you in the shadow. It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune... | „ |
~ The Book of Tzeentch |
“ | The skies above a Tzeentchian warhost writhe and blaze with untrammelled power. The blades of these eldritch warriors glow with balefire, and their sorcerous leaders rain curses and spells of transmutation upon their foes until only hideous ruin is left behind. Such spectacles are pleasing to the Disciples of Tzeentch. | „ |
~ Age of Sigmar Core Rulebook 2nd edition |
Summary
Tzeentch, also known as Tchar', The Wind-lord, The Raven God, the Changer of Ways and the Great Conspirator is the Chaos God of Magic, Change, Evolution, Destiny, Lies and Trickery. He is flux embodied, a daemon-god who alone truly embodies the terrible energies and momentum of Chaos. He bears a strong claim to all who profess to worship the Northern Gods, for without transformation, a warrior cannot ascend to greatness, the gods cannot grant their blessings, and the living cannot die.
Tzeentch's name is derivative from his true name in the Dark Tongue; Tzeen'neth, Lord of Change. He is the Great Sorcerer of Chaos, and Bringer of Change, for make no mistake -- endless, broiling change is the truest nature of Chaos, and Chaos is the source of the eldritch energies that mortals, in their superstition, have named "magic."
What mortal can dare say that he has not desired knowledge of the mysteries of destiny, or the awesome power of magic? It is Tzeentch alone who holds the true key to this terrible knowledge, and his price is steep indeed. For his worshippers are naught but pawns in his game to outflank his Brothers in Darkness and to bring about the downfall of all civilisation. The Raven God rewards his followers with madness and insanity, and upon death their spirits are brought to his halls to serve him for all eternity. Yet, the Raven God does not scheme towards the accomplishment of some end, but instead, strives to create tumult and turmoil for its own sake.
Though weary scholars of Daemon lore know this god by the name of Tzeentch, in truth, he exceeds all the other Ruinous Powers in his number of facets and aspects. For he is change, said to embody every mortal creature's recognition of, and desire to, change. His face and form shifts and turns from eternity unto eternity.
Powers and Stats
Tier: Varies. 5-C up to 4-B, possibly Low 2-C; 1-A with Environmental Destruction | Varies from Low 1-A up to 1-A | 1-A
Key: Avatar in reality | Avatar in the Warp | Abstract energy
Name: Tzeentch, also known as Tchar, The Wind-lord, The Raven God, The Changer of Ways, The Great Conspirator, The Great Schemer, The Father of Lies and Deception, The Architect of Fate, The Great Mutator, The Master of Fortune, The Great Eagle, The Shifting Breeze and countless other titles.
Origin: Warhammer Fantasy Warhammer 40,000
Gender: Has no true gender
Age: As old as existence from the perspective of the Warp, the third oldest Chaos God
Classification: Chaos God, Warp God, God of Change, Evolution, Intrigue, Sorcery as well as Fate and Hope
Powers and Abilities:
- Immortality (Types 1, 2, 3, 4, 5, 8 and 9)
- Regeneration (At least Low-Godly, likely Mid-Godly; Similar to their Daemons, their form in reality is merely a representation of their state in the Warp, should be able to reform their avatars after the complete destruction of their bodies[1]. Can likely continuously regenerate unless the abstract concept they represent is destroyed[2])
- Higher-Dimensional Manipulation (Able to corrupt and destroy the higher dimensional spaces of reality and the warp. Magic/Chaos is a higher dimensional energy[3])
- Chaos Manipulation (Aethyr in its purest form literally breaks down all physical laws returning them to the Void where they where created[4])
- Void Manipulation (Aethyr causes in high concentrations such as those manipulated by the Chaos Gods breaks down a beings causality[5]/laws[5] concepts[5] and reality[5] erasing and returning these aspects to the Aethyric Void beyond creation)
- Subjective Reality (Chaos Gods warp the Realm of Chaos to reflect their mental state/ideals that they represent. Reality is reborn as fevered hallucinations and hopes and fears become real[4])
- Regeneration Negation & Immortality negation (High-Godly; All types of immortality. Some of the Skulls on Khorne's rings are those of lesser Gods, meaning the Chaos Gods can permanently kill lesser Aethyric Gods that should be able to regenerate from their concepts/back from the Void[4])
- Abstract Existence (Type 1, The Abstract state of Chaos exists as a vortex of energy that represents their related concepts[6], with their Avatars personifying the concepts their abstract states represent[5]. The Chaos Gods exist in multiple contradictory states at the same time, any description of them in words, images or ideas will inherently fail, fundamentally altering their state to contradict this. Tzeentch exists as an abstract metaphor[7])
- Nonexistent Physiology (Type 2 Nature, all aspects; All Gods are 'Aethyric entities', the Aethyr at its core[5] has no definite existing physical reality of its own[5], Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un'. Doesn't have a conventional mind, body or soul, nor can they be expressed with any information)
- Resurrection (Scales to Khorne who regularly resurrects those with his mark)
- Cosmic Awareness (Tzeentch has knowledge of infinite universes and their related Skeins[1]
- Empowerment (Tzeentch is empowered by change as that is essentially what he is. To even attempt to alter it's state in any way is to empower it[1])
- Fate Manipulation & Causality Manipulation & Probability Manipulation (Tzeentch is the Architect of Fate. His schemes create a great web of causality that forms an intertwining latticework of probability, hope and change[1])
- possibly Plot Manipulation (Tzeentchs sheer ability to manipulate fate and probability is described as him being akin to an 'author' of a story[8])
- Madness Manipulation (Type 2 and 3; To even begin to describe Tzeentch is to invite Madness[7]. As the Realm of Chaos itself is mostly the creation of the Chaos Gods, it's madness inducing properties by extension apply to themselves as well[1])
- Corruption & Conceptual Manipulation (Type 1; Chaos itself is a corrupting force. Can corrupt beings by applying their marks to them. Corrupts the Aethyric Void beyond both reality and the structure of the warp[3]. Able to corrupt the realms of the other Chaos Gods[1], formed out of the fears and thoughts that created them[5])
- BFR (Scales to Nagash who casted the city of Shadespire out into the Aethyric Void[9])
- Soul Manipulation (Able to draw in the souls of those around them and absorb them, adding it's power to their own[2])
- Durability Negation (Via Corruption, Transmutation and Chaos Manipulation and numerous other abilities)
- Portal Creation & Dimensional Travel (Although he cannot manifest his full power outside the warp, scales to Khorne who can open Portals into the Mortal Realm momentarily and even stick part of his sword thought them[10])
- Memory Manipulation (Passively exudes a 'forgetfulness' that draws in the hearts and minds of those around them[2])
- Power Bestowal (Can bless his followers with a mark that vastly increases their power/abilities[11])
- Shapeshifting (It's appearance is merely a projection of his greater consciousness[6])
- Size Manipulation (Can alter the size of his domain or Avatars on a whim[6])
- Creation (Can create endless hordes of Daemons from his own essence[1])
- Absorption (Can absorb abstract things and concepts such as the thoughts and emotions of humanity[4])
- Transmutation (Tzeentch is the embodiment of the very concept of change[1]. It's avatars and realm are never fixed. Able to change even abstractions and metaphors[1])
- Spatial Manipulation (The only definite spaces in the Realm of Chaos are those created by Daemons or The Chaos Gods[1]. The Chaos Gods corrupt space, turning it into an extension of their realm[1])
- Reality Warping (Via subjective reality; Through corrupting the fundamental structure of reality by remaking it in the image of their realms[1])
- Physics Manipulation & Time Manipulation & Gravity Manipulation (Easily able to alter and manipulate the fundamental forces of reality[1])
- Aethyr Manipulation (Tzeentch is the Aethyr given form. It is the progenitor of all spells in the setting, with them merely being tiny fragments of its body[12])
- Incorporeality & Telekinesis & Possession & Telepathy (Abilities available to every Daemon) *Non-Physical Interaction (Chaos corrupts all things, can interact with existence[3], non-existence[5], information[13], technology[14], magic[15], physics[1], laws[2], Abstractions[7] and Concepts[5])
- Power Nullification & Power Modification & Causality Manipulation (Via Aethyr Manipulation or simply corrupting them, can conceptually nullify most supernatural abilities, reverting them back to the void from which they came. It's mere presence causing abilities to function differently and potentially backfire against the caster[16]. The Chaos from which they are formed breaks down all things in creation upon interaction)
- Radiation Manipulation (Much like his Greater Daemons is wreathed in Changefire, which can irradiate entire planets to where living beings die in seconds)
- Enhanced Senses & Analytical Prediction (Via Witchsight, which allows a user see the entire world even without their eyes, perceiving with perfect clarity the souls, thoughts, and intentions of all living beings around them, seeing how magic swirls around and through them and all other things in the world)
- Psychic Powers (Given Tzeentch's status as a Chaos God, he should have all the abilities granted by Common Powers, Minor Powers, Biomancy, Divination, Pyromancy, Telekinesis, Telepathy, Daemonology, Theosophamy, Unaligned Powers, Exalted Powers, Dark Hereticus Discipline, Malefic Discipline, Sinistrum Discipline, Heretech Discipline, Ectomancy Disipline, Geomancy Discipline, Discipline of Tzeentch, Discipline of Change, and Discipline of Vengeance)
All previous plus:
- Beyond-Dimensional Existence (type 2; The Warp has no true Geography and is fundamentally structureless)
- Regeneration (Likely High-Godly; their Avatars in the Warp would effectively already exist in a state of this level of erasure. Should easily be able to reform from Chaos erasure of the other Chaos Gods which works on this level[4]. Tzeentch was able to return after being shattered by the other Chaos Gods[12])
- Acausality (Type 4, possibly 5; The Realm of Chaos exists completely unbound from cause and effect. Exists outside the confines of traditional laws of physics[4]. For one to effect the Warp, it must be dealt with in terms of absolute actions[17])
- Law Manipulation (Can create 'rules' for their battlefields/domains[2])
- enhanced Reality Warping (Reality is liquid and ever changing in the Realm of Chaos, where the Chaos Gods have infinite influence[1])
All previous to a much higher degree except Immortality (type 9), plus:
- Transduality (Type 3; The Ghostwind/Aethyric Void transcends all concepts, being a place where concepts from higher dimensions boil down into a universal abstract[18])
- Pocket Reality Manipulation (Can create their own personal realms which act as an extension of their Avatars[6])
- Avatar Creation (Able to send Avatars of themselves up and down the related layers of the warp[19])
- Enhanced Law Manipulation (Created the Skein which governs the Laws of Reality and the Warp)
- Extreme Resistance to Aethyr Manipulation
- Regeneration Negation (High-Godly; should resist this level of erasure due to it's physiology. Is formed out of the Void beyond creation that erases all concepts, memories, space-time, Laws and Data. Unable to be destroyed by the other Chaos Gods, despite Chaos erasing all concepts, abstractions and all things in creation)
- Psychic Powers, Sealing, Matter Manipulation, Void Manipulation, Conceptual Manipulation, and Dimensional Manipulation (Due to being an immensely powerful psychic entity, should be resistant to the abilities of every psyker in existence as psykers can resist the abilities of other psykers[20]. Should have resistances far above those of even their Greatest Daemons which are resistant to the effects of the warp)
Varies; Moon level (When restricted by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons. Nurgle formed a 'yawning mouth that could eat the world' and Khorne was able to assist his army in battle by attacking with his sword all the way from the Warp[19]) up to Solar System level (In spaces close enough to the warp, should be able to grow to a size comparable to Bloodthirsters within the Eye of Terror), possibly Universe level+ (Depending on their proximity to the warp, should be able to continue to grow in size and power corresponding with how much of the universe they have corrupted, eventually breaking down the barriers of reality enough to absorb and destroy the entire universe by consuming it with the Warp[10]. Daemon Princes within the Eye of Terror can maintain their own personal Universes[21]); Outeverse level with Environmental Destruction (Chaos Corruption slowly erodes a related universes 'Skein' or 'Weave'[10]. The Skein was formed by the abstract forms of Chaos Gods to hold the rules of the Great Game they abide by, and the source of the concepts which their avatars embody. Without the skein limiting their power, a Chaos God may simply manifest their entire personal realm into the Materium)
Varies from Low Outerverse level up to Outerverse level (The Realm of Chaos has no true Geography[1] and is fundamentally structureless[1]The size of each Gods realm is merely a representation of their current level of influence. The layers of the warp essentially acting as an extension of their realms and bodies, their Daemons expanding their territory in the Warp[1] by forming their own sub-realms[4]. of which there are possibly infinite, with each layer transcending the infinity of the previous[22]. The Chaos Gods can send representations of themselves throughout the layers of the Warp into the realms of other Gods formed within it's structure[19]. They can casually create and destroy their own personal realms[6]. Tzeentch's realm spreads out into fractal filaments that inveigle their way into the domains of all the other gods and so bind the Realm of Chaos together[4]. At his height, he swelled in power to the point where the other Chaos Gods teamed up to overthrow him[12]. Aethyric entities can ascend or descend the layers of the The Warp at will)
Outerverse level (The Chaos Gods are just a projection/manifestation of their true and greater abstract form[7]. Existing a universal energy or as the[6] 'purest manifestation of Chaos'[23]. Likely formed in the void beyond both the warp and reality, which boils down into a universal abstract that is at once both everything and nothing[18])
Speed: Varies. Unknown up to possibly Massively FTL+ (Should scale to Bloodthirsters within the eye of terror) | Immeasurable Within the layers of the Warp. The Realm of Chaos itself is completely unbound from linear time. All moments being accessible at once; Omnipresent within their own realm | Omnipresent exists wherever the idea's he represents does within reality and the warp
Lifting Strength: Varies; Class K (Comparable to Archaon) up to Unknown | Immeasurable | Immeasurable
Striking Strength: Varies; Moon level, likely higher up to Solar System level, possibly Universe level+ | Varies from Low Outerverse level up to Outerverse level | Outerverse level
Durability: Varies; Moon level (When restricted by by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons), Solar System level possibly Universe level+ (Should be comparable to Bloodthirsters when in spaces like the Eye of Terror. Daemon Princes can maintain their own Universes within the Eye of Terror[21]) | Varies from Low Outerverse level up to Outerverse level (Constantly wars with the other Ruinous Powers in the Warp. Immortality, regeneration, and connection to it's fully abstract self make him difficult to harm in any meaningful capacity. Capable of ascending or descending the layers of The Warp at will)) | Outerverse level (Exists as a vortex of energy representing their related concept[6].The true Abstract form of the Chaos Gods can exist in the Aethyric Void[3] where they where formed, while still bound to it's brothers. Where the concept of 'Chaos Undivided' existing as 'loose unaligned magic' corrupts the Astromatrix in the Aethyric Void. Said Void being transcendent over the Warp and reality as a universal abstract containing all concepts which is simultaneously nothing and everything[18])
Stamina: Infinite, Daemons in general don't tire. Able to form infinite amounts of Daemons created by separating his own essence to form another being.
Range: Outerversal (Even their lesser avatars still attack from the Warp, rending portals into reality through which they can attack[19]) | Outerversal | Outerversal
Standard Equipment: Unknown
Intelligence: Nigh-Omniscient; doesn't have a mind in a conventional sense, is an abstract force/concept in the form of a God defined by the beliefs of humanity, with even this representation merely being a tiny facet of Chaos as a whole. Tzeentch is by far the Chaos God most obsessed with knowledge. The Great Library hidden within the impossible fortress in his realm contains the thoughts/histories/idea's of every being within every universe in creation, with this merely being a representation of Tzeentch's true understanding of the cosmos, being that magic is power, and Tzeentch literally is magic itself but again a more fundamental form of magic, the true essence of Chaos in it's rawest most primal form which is 'Change' itself. Tzeentch understands that for him to win the Great Game, he doesn't have to come up with one scheme or plan that will allow him to reign supreme over his brothers, he just has to change for the sake of change. While this might make Tzeentch seem like he puts plans into motion that are in direct opposition to other schemes he had begun earlier and this will often seem antithetical to his true goal, nothing could be further from the truth as Tzeentch has no true goal, he only wishes to observe the Chaos he has set into motion.
Weaknesses: It's Avatars are bound to the structure of the Warp and reliant on the beliefs of humanity, the only way it can interact with reality past the Veil is by splitting it's essence into daemons or lesser avatars of themselves | Fundamentally bound to the thoughts, emotions and idea's of life within reality, however this is paradoxically the source of their greatest strength, as it makes defeating them nigh impossible. Has a limited ability to act within the Aethyric Void without sufficiently empowering their abstract states with the souls of humanity.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Daemons of Chaos codex: 8th Edition
- ↑ 2.0 2.1 2.2 2.3 2.4 Liber Chaotica: Complete Edition
- ↑ 3.0 3.1 3.2 3.3 Battletome Seraphon: 2020 Edition
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Demons of Chaos Armybook: 8th Edition
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Realm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 The Realm of Chaos: Lost and the Damned
- ↑ 7.0 7.1 7.2 7.3 Black Crusade RPG: The Tome of Fate
- ↑ Horus Heresy: Scars
- ↑ Shadespire novel
- ↑ 10.0 10.1 10.2 End Times: Archaon
- ↑ Chaos Space marines Codex: 6th Edition
- ↑ 12.0 12.1 12.2 Liber Mutatis: The Book of Change (Fantasy RPG 3rd edition)
- ↑ The Burden of Loyalty
- ↑ Gellerpox Infected 8th Edition
- ↑ Demons of Chaos Armybook 4th Edition
- ↑ Codex: Chaos Space Marines: 6th Edition
- ↑ Path of the Renegade; Chapter Ten
- ↑ 18.0 18.1 18.2 The Twice Dead King: Reign
- ↑ 19.0 19.1 19.2 19.3 The End Times: Glotkin
- ↑ Dark Heresy 2nd Edition Core Rulebook; pg 195
- ↑ 21.0 21.1 White Dwarf 144
- ↑ Dark Imperium
- ↑ Hammer of Demons
Discussions
Discussion threads involving Tzeentch |