“ | I could have used a little less zombie, and a little more cyber. But that's me - I'm all about the cyber. | „ |
~ Tucker in "Secret Weapons" |
Summary
Tucker Foley is one of Danny Fenton's best friends and a member of Team Phantom. While a bit of a jokester, throughout the series Tucker has shown capable of helping Danny keep their home town Amity Park safe from ghosts attacks and other threats by using his technological know-how against enemies such as Skulker.
Powers and Stats
Tier: At least 9-C, possibly 9-B, 2-A with Fenton Works Technology | 2-A, higher with Fenton Works Technology | 2-A, higher with Fenton Works Technology | 2-A, higher with Fenton Works Technology | At least 8-A, higher with emotions
Key: Season 1 | Season 2 | Season 3 | A Glitch in Time | Tucker Phantom
Name: Tucker Foley
Origin: Danny Phantom
Gender: Male
Age: 14 (Season 1 and 2), at least 15 to 16 (Season 3 to A Glitch in Time)
Classification: Human, Ghost Hunter, Half Ghost (Tucker Phantom), Mayor of Amity Park (Season 3)
Powers and Abilities:
- Superhuman Physical Characteristics (Can kick doors off their hinges with a single strike[1], and is comparable to other humans, who can survive being thrown across a room through a table and into a wall without any harm and get back up[2])
- Empowerment (Humans possess the same emotional energy as the humans from the past, this energy is shown capable of empowering an individual and is described as the ultimate power in the universe[3])
- Enhanced Senses (Was able to tell exactly what Danny had for dinner last night do to his heightened sense of smell[4])
- Weapon Mastery, Marksmanship, and Vehicular Mastery (Shown throughout the series to be capable of using and operating the various gadgets, weapons, and vehicles of Fenton Works)
- Mind Manipulation and Empathic Manipulation (Tucker was shown to be unaffected by Sayonara Pussycat's passive empathetic/mind control, despite it working on other humans without issue[6])
- Biological Manipulation, Mind Destruction and Soul Destruction (Can survive being hit by ectoplasmic energy attacks[6] which affects the body on a molecular level, and damage ghosts in their natural state which are spirits made up human emotions)
Has access to all the gadgets and weapons of Fenton Works up to season 1 only. Below are a list of ones Tucker himself has specifically used in season 1 and the powers and abilities they grant.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm)
- Statistics Amplification and Electricity Generation (The Ghost Gloves grant the user increased strength and emit electricity[7])
- Power Nullification (The Fenton Phones are earphones that are primarily used for communication but naturally filter out spectral noise, protecting the wearer from sound based ghost attacks[8]
All previous powers and abilities
- Heat (Could touch the Reality Gems, which give off enough heat to burn a kid's hand[9])
Has access to all the gadgets and weapons of Fenton Works up to season 2 only. Below is a list of new ones Tucker himself has specifically used in season 2 and the powers and abilities they grant.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm)
All previous powers and abilities
Has access to all the gadgets and weapons of Fenton Works up to season 3. Below is a list of new ones Tucker himself has specifically used in season 3 and the powers and abilities they grant.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm)
- Power Nullification (The Specter Deflector is a belt that was made from parts of an anti-ghost shield. It repels and weakens ghosts that come into contact with it or the wearer, nullifying their powers[14])
- Heat Generation (The Specter Deflector can generate heat around the wearer[14])
All previous powers and abilities,
- Information Analysis (Built two translation devices in class that could allow him to translate and project the language of ancient runes that are billions of years old[3])
- Acausality (Type 1) and Resistance to Time Manipulation (Clockwork's medallions protect the user from time related abilities and the rules of time[3])
Has access to all the gadgets and weapons of Fenton Works up to season 3. Below is a list of new ones Tucker himself has specifically used in A Glitch in Time and the powers and abilities they grant.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm)
- Energy Projection, Matter Manipulation (Atomic) and Durability Negation (The Fenton Peeler fires a beam of energy that rips ghosts apart atom by atom[15])
All previous powers and abilities from season 1 Tucker
- Enhanced Superhuman Physical Characteristics (More powerful than his human self)
- Body Control (Changed his legs into a wisp when flying[6], formed his body from energy[6])
- Empowerment (Desiree stated Tucker's jealousy will transform him into the most powerful ghost boy in the world[6])
- Passive Transformation (Overtime he is overtaken by his ghost half and transformed into a ghost[6])
All previous powers and abilities
- Enhanced Superhuman Physical Characteristics (More powerful than his previous state)
- Ghost Physiology (Possesses the standard powers and abilities of a ghost)
- Rage Power and Transformation (His jealousy turned into range, making him more malevolent and ghostly, further increasing his power and changing his appearance[6])
- Extrasensory Perception (His Ghost Sense alerts him to the presence of other ghosts[6])
Attack Potency: At least Street level (Despite being treated as an non-athletic individual, he along with Sam could kick a door off it's hinges with a single kick, which would be around this level of power[Note 1]), possibly Wall level (Believed he could help Danny take on a possessed Dash Baxter, who could throw a football with this level of force and cause this level of destruction when slamming a football into the ground[6][Note 2]), Multiverse level+ with Fenton Works Technology (Fenton Works weapons are capable of harming ghosts such as Wulf[16], who are on the level of Danny Phantom, who at the time is powerful enough to contend with the Fright Knight[17]) | Multiverse level+ (Threw his PDA with enough force to cave in the Archer Ghost's forehead, despite the ghost being capable of withstanding attacks from Danny Phantom without noticable injury[18]. Possesses the same emotional energy as the humans of the past, who split the original world in two when fighting each other, creating the Ghost Zone and Human World in the process,[3] both of which are infinite in size and the Ghost Zone containing an infinite number of realms which included timestreams), higher with Fenton Works Technology (Fenton Works Technology like the Ghost Gloves and Ecto-Skeleton increase the users strength[7][19]) | Multiverse level+ (At least as strong as before), higher with Fenton Works Technology (Fenton Works weapons can harm creatures from Pandora's Box, who can withstand attacks from Danny Phantom without issue[12]) | Multiverse level+ (At least as strong as before), higher with Fenton Works Technology (The energy blasts from the Fenton weapons could harm Phantom, who had merged with Clockwork[3]) | At least Multi-City Block level+ (Comparable to Danny Phantom, who questioned if Tucker was getting more powerful due to him preforming feats Danny admitted he couldn't[6]</ref>[Note 3]), higher with emotions (Desiree stated his jealousy will turn into rage and transform him into the most powerful ghost boy in the world, and was shown growing in power the more angry he became[6])
Speed: At least Average Human Travel Speed, Sub-Relativistic+ Combat and Reaction speed (Easily followed Danny Phantom moving at subsonic speed[14], and believed he could help Danny fight a possessed Dash, who caught up to a football that reached enough speed to catch fire[6]. Could also react to an attack from Technus and another that was aimed at Danny Phantom[20][Note 4]), Massively FTL+ with Fenton Works Technology (Equipment like the Fenton Peeler are shown later in the series capable of allowing humans to keep up with and react to ghosts with this level of speed[Note 5]) | Superhuman Travel Speed (Was chased by a truck and outran a for some time before it was stopped[21]), Massively FTL+ Combat and Reaction Speed (Capable of helping Danny Phantom in his battles against other ghosts in the series and should be comparable to Danny Fenton, who outran Valerie Gray's hoverboard and dodge blasts from her weapons[22] which were designed to keep up with and combat ghosts on the level of Danny Phantom[23]) and with Fenton Works Technology (Equipment like the Fenton Peeler are shown later in the series capable of allowing humans to keep up with and react to ghosts with this level of speed) | Superhuman Travel Speed (Same as before), Massively FTL+ Combat and Reaction (Same as before) and with Fenton Works Technology (While wearing the Fenton Peeler, Sam crossed a decent distance and kicked Kitty before she, Ember McLain or Penelope Spectra could react[24]) | Superhuman Travel Speed (Same as before), Massively FTL+ Combat and Reaction Speed (Same as before), and with Fenton Works Technology (The Fanton Peeler allowed Jazz to keep up with Valerie Gray's upgraded board[3]) | At least Sub-Relativistic+ (Danny admitted he couldn't fly as fast as Tucker early on[6]), higher with emotions (Continued to grow more powerful than before and could keep up with Danny Phantom later in their battle[6])
Lifting Strength: At least Average Human, possibly higher (Despite being treated as a non-athletic individual at times, he could free himself from a giant spiderweb[17]), Class 5 with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius[25]) | Class 5 (Should be superior to his teacher Mr. Lancer, who despite being treated as old and out of shape, could still move and lift large stone blocks[26][Note 6]), higher with Fenton Works Technology (Same as before) | Class 5 (Same as before), higher with Fenton Works Technology (Same as before) | Class 5 (Same as before), higher with Fenton Works Technology (Same as before) | At least Superhuman (Comparable to Danny Phantom, who could lift a large dragon and throw it a great distance[27]), higher with emotions
Striking Strength: At least Street level (Despite being treated as an non-athletic individual, he along with Sam could kick a door off it's hinges with a single kick, which would be around level of power), possibly Wall level (Believed he could help Danny fight a possible Dash, who preformed this feat[6]), Multiverse level+ with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius[25]) | Multiverse level+ (Comparable to his attack power), higher with Fenton Works Technology (Fenton Works Technology like the Ghost Gloves and Ecto-Skeleton increase the users strength[7][19]) | Multiverse level+ (Same as before), higher with Fenton Works Technology (Same as before) | Multiverse level+ (Same as before ), higher with Fenton Works Technology (Same as before) | At least Multi-City Block level+ (Comparable to his attack power), higher with emotions
Durability: At least Street level (Comparable to his attack power, and should be comparable to other humans, who can survive being thrown across rooms and through tables and remain unharmed[2] that have withstood being stabbed by a tigers claws without serious injury[25]), possibly Multiverse level+ (Completely unharmed by an accidental blast from Danny Phantom early in the series[6], even by the end of the season he could survive two blasts from a mind controlled Danny Phantom with no visible harm although it is unknown if Danny was using his full power or not[28]), Multiverse level+ with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius without being harmed by the force of their own physical blows[25]) | Multiverse level+ (Has been shown capable of surviving attacks from ghosts such as Skulker and the Lunch Lady Ghost that were attacking Danny Phantom, who opted to dodge the attacks[29]), higher with Fenton Works Technology (Comparable to his attack power) | Multiverse level+ (Same as before), higher with Fenton Works Technology (Same as before, Sam while wearing the Fenton Peeler could survive a hit from Ember McLain, that sent her flying into a side of a building[24]) | Multiverse level+ (Same as before), higher with Fenton Works Technology (Same as before) | At least Multi-City Block level+ (Comparable to his attack power), higher with emotions
Stamina: Average (Treated as a non-athletic individual), possibly Superhuman (Comparable to Jazz, who spent majority of the day constantly fighting off ghosts sent by Vlad Plasmius and showed no signs of fatigue[14]. Capable of keeping ahead of a truck on foot for a prolonged period of time[21]) | Average, possibly Superhuman (Same as before) | Average, possibly Superhuman (Same as before) | Average, possibly Superhuman (Same as before) | Superhuman (Comparable to Danny Phantom, who is capable of using his powers multiple times in combat without getting tired quickly, and has spent nights rounding up ghosts[30])
Range: Standard Melee Range, Varies with Fenton Works Technology (Fenton Works gadgets and weapons have a wide variety of range, from various close combat weapons, and short to long ranged weapons) | Standard Melee Range, Varies with Fenton Works Technology (Same as before) | Standard Melee Range, Varies with Fenton Works Technology (Same as before) | Standard Melee Range, Several meters with ectoplasmic energy (Can project blasts of ectoplasmic energy across a classroom[6])
Standard Equipment: PDA and Fenton Works Technology | PDA and Fenton Works Technology | PDA and Fenton Works Technology | PDA and Fenton Works Technology | None Notable
- Optional Equipment: Time Medallion (A Glitch in Time only)
Intelligence: Extraordinary Genius (While he has low grades for different subjects, his grade for computers is high[6], Has extensive knowledge on various high grade technology[22], and came up with the plans for the device used to turn the whole planet intangible[31]. Skilled enough to properly use and operate the various gadgets, weapons, and vehicles of Fenton Works. Later on, he built two translation devices in class that could allow him to translate and project the language of ancient runes that are billions of years old[3])
Weaknesses: Afraid of hospitals[10] and snakes[12]. Several Fenton Works gadgets and weapons only work on ghosts and have little to no effect on humans | Same as before, although he no longer is afraid of hospitals | Same as before | Same as before | Standard ghost weaknesses.
Notes:
The reason Tucker is currently scaling to ghosts is due to the fact that humans in Danny Phantom possess the same emotional energy as the humans of the past, and said energy is shown capable of empowering individuals. Tucker along with several other humans have also been consistently shown capable of contending with ghosts without special equipment.
- ↑ Tucker's 9-C ratings scale approximately to 2291.8303535 joules
- ↑ Tucker's 9-B ratings scale approximately to 625.367671337 kilojoules
- ↑ Tucker's 8-A ratings scale far above 533.70 Tons of TNT
- ↑ Danny's Sub-Relativistic+ speed rating scales approximately to 0.0985c
- ↑ Tucker's Massively FTL+ speed ratings scale approximately to 3.3 Trillion c
- ↑ Tucker's Class 5 lifting strength scales approximately to 1080kg
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches:
References
- ↑ 1.0 1.1 Danny Phantom; Season 1; Episode 3; One of a Kind
- ↑ 2.0 2.1 Danny Phantom; Season 1; Episode 7; Bitter Reunions
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Danny Phantom A Glitch in Time
- ↑ 4.0 4.1 Danny Phantom; Season 1; Episode 1; Mystery Meat
- ↑ Danny Phantom; Season 1; Episode 14; "13"
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 Danny Phantom; Season 1; Episode 6; What You Want
- ↑ 7.0 7.1 7.2 Danny Phantom; Season 1; Episode 5; Splitting Images
- ↑ Danny Phantom; Season 1; Episode 11; Fanning the Flames
- ↑ Danny Phantom; Season 2; Episode 19 - 20; Reality Trip
- ↑ 10.0 10.1 Danny Phantom; Season 2; Episode 2; Doctor's Disorders
- ↑ Danny Phantom; Season 3; Episode 10; Claw of the Wild
- ↑ 12.0 12.1 12.2 Danny Phantom; Season 3; Episode 8; Boxed Up Fury
- ↑ Danny Phantom; Season 3; Episode 9; Frightmare
- ↑ 14.0 14.1 14.2 14.3 Danny Phantom; Season 1; Episode 17; Maternal Instincts
- ↑ Danny Phantom; Season 1; Episode 9; My Brother's Keeper
- ↑ Danny Phantom; Season 1; Episode 15; Public Enemies
- ↑ 17.0 17.1 Danny Phantom; Season 1; Episode 13; Fright Night
- ↑ Danny Phantom; Season 2; Episode 14; Beauty Marked
- ↑ 19.0 19.1 Danny Phantom; Season 2; Episode 4 - 5; Reign Storm
- ↑ Danny Phantom; Season 1; Episode 12
- ↑ 21.0 21.1 Danny Phantom; Season 2; Episode 1; Memory Blank
- ↑ 22.0 22.1 Danny Phantom; Season 2; Episode 12; Flirting with Disaster
- ↑ Danny Phantom; Season 1; Episode 10; Shades of Gray
- ↑ 24.0 24.1 Danny Phantom; Season 3; Episode 3; Girls Night Out
- ↑ 25.0 25.1 25.2 25.3 Danny Phantom; Season 1; Episode 19; The Million Dollar Ghost
- ↑ Danny Phantom; Season 2; Episode 15; King Tuck
- ↑ Danny Phantom; Season 1; Episode 2; Parental Bonding
- ↑ Danny Phantom; Season 1; Episode 20; Control Freaks
- ↑ Danny Phantom; Season 2; Episode 17
- ↑ Danny Phantom; Season 1; Episode 14; "13"
- ↑ Danny Phantom; Season 3; Episode 12 - 13; Phantom Planet
Discussions
Discussion threads involving Tucker Foley |