Tsuru is the Great Advisor as well as a Vice Admiral of Marine Headquarters. She is a close colleague of both Monkey D. Garp and Sengoku, as she has been shown referring to them as though they are her close friends. There are also images of her standing alongside them during their earlier days as marines.
Tsuru was present at the war at Marineford, where Whitebeard attempted to save Portgas D. Ace from a marine execution. Tsuru fought in the front lines alongside the other Vice Admirals against the Whitebeard Pirate Alliance, and the Whitebeard Pirate Commanders.
In the past, 11 years before the plot started, Tsuru chased Donquixote Doflamingo from island-to-island in North Blue. Her mere presence made Doflamingo undo the bird-cage on Minion Island, and flee.
She is also a Paramecia user who has eaten the Woshu-Woshu no mi (Wash-Wash Devil Fruit), which allows her the ability to cleanse the hearts of her opponents, rendering them useless in combat.
Powers and Stats
Tier: At least High 6-C, likely higher | Unknown. Likely High 6-C
Origin: One Piece
Age: 74 pre time-skip, 76 post time-skip
Classification: Marine, Great Advisor, Vice Admiral
Powers and Abilities: Superhuman Physical Characteristics, Expert hand-to-hand combatant, Haki (It is stated that all Vice Admirals and above possess the ability to utilize haki), Mind Manipulation with her devil fruit power.
Attack Potency: At least Large Island level+ (Even after Tsuru's prime, Donquixote Doflamingo feared engaging her in combat during his time as a pirate and always ran whenever he heard that she was anywhere nearby), likely higher (She should be comparable to Sengoku and Garp). She can negate her opponent's durability due to the nature of her Devil Fruit Power. | Unknown. Likely Large Island level+ (She should be capable of contending with the higher tiers of the verse, as she fought in the summit war against the Whitebeard Pirates and their allies). She can negate her opponent's durability due to the nature of her Devil Fruit Power.
Lifting Strength: Unknown | Unknown
Striking Strength: At least Large Island Class+ | Unknown. Likely Large Island Class+
Durability: At least Large Island level+, likely higher (at least equal to her elder self) | Large Island level+ (She got through the summit war with little more than a scratch on the top of her head)
Stamina: Very High (She displayed no signs of fatigue after fighting in the summit war)
Range: At least normal human range.
Standard Equipment: None notable other than her gloves and a den-den mushi.
Intelligence: Incredibly High (She is hailed as the Great Advisor for the marines, suggesting that she must be one of the most intelligent people in the entire verse, at least when it comes to Marine-Headquarters.)
Weaknesses: As a Devil Fruit User, Tsuru is weakened if more than half of her body is submerged under water. She can be incapacitated by being completely submerged in water.
Woshu-Woshu no mi: Allows its user to cleanse the hearts of their opponents, though it is likely that this fruit has more to it.
Haki: There are normally two types of Haki regular people can tap into: the Kenbunshoku Haki which allows individuals to sense the presence of others, and Busōshoku Haki which allows individuals to create an invisible armor around them.
- Busōshoku Haki (Color of Armaments): A form of Haki that allows the user to create an “invisible armor” around themselves. With that, they can protect himself from attacks, and if trained well, use it to deliver stronger attacks. Besides the increase of strength, it is the only form of attack that doesn’t involve Kairouseki that can hit any Devil Fruit user, being able to hit the user’s original body even if it’s a Logia user. It can also be used in weapons.
- Kenbunshoku Haki (Color of Observation or Mantra): A form of Haki that allows the user to sense the presence of his opponents. A user of this type of Haki can predict an opponent’s moves before he gets hit. This works by showing the user an image or brief “premonition” of what the opponent will do, manifested as a mental image in the user’s mind’s eye, and the damage the user will take if the attack “hit” for real. It appears that the more killer intent the enemy has the easier they are to predict, though more efficient users can predict future moves regardless whether there are ambient murderous intents or not. Including the distance, location, and where the opponent may strike next.
Key: Prime | Current