Tonraq is a powerful waterbending master and chief of the Southern Water Tribe. Born as heir to the chief of the Water Tribes, he is the older brother of Unalaq. Growing up in the Northern Water Tribe, Tonraq served as the Northern military's general in his youth, though was banished and disinherited following the destruction of a sacred spiritual forest at his hands.
He moved to the Southern Water Tribe, where he became the tribe's unofficial leader and married Senna, with whom he has one daughter, Korra. For many years, Tonraq lived in peace with his family, but when the tensions between the Northern and Southern Tribe escalated into open civil war, he discovered Unalaq's secret scheme that had caused his banishment. After this revelation, he took on the leadership of the Southern Water Tribe rebels in order to fight his younger brother and the Northern army. After Unalaq's death, the South gained independence from the North and the Council of Elders officially appointed Tonraq as the first Southern chief in history.
Powers and Stats
Tier: 9-B to 8-C
Origin: Avatar: The Last Airbender
Age: In his 40s
Classification: Human, Waterbender
Attack Potency: Wall level to Building level (Depends of how much water is in the environment, to the point that he was able to defeat several Northern Water Tribe soldiers and momentarily hold his own against Zaheer, although he could not defeat him)
Lifting Strength: Regular Human
Striking Strength: Wall Class to Building Class with his bending
Durability: Wall level (Resilient in battle)
Range: Melee range. Several dozens of meters with waterbending
Standard Equipment: None Notable
Intelligence: A bit above average, he is a very capable leader and fighter, showing great proficiency in Water Tribe weaponry, and has also proven himself to be very charismatic and insightful, which gained him great respect from the people of the Southern Water Tribe.
Weaknesses: Overprotective and can be very stubborn
- Water Whip: The water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a waterbender's control, and more powerful benders can create larger whips, or ones of greater finesse.
- Ice Ramp: Tonraq can manipulate ice as a means of short transportation for themselves or others.