Summary
Tinker Knight is one of eight Knights of "The Order of No Quarter" who serves the Enchantress. He is the boss of the Clockwork Tower. Unlike most of the Knights of the Order, he was led to believe that they were securing peace over the valley. He contributes to their army with a massive array of war machines, and pilots a gigantic tank in battle.
Powers and Stats
Tier: 8-C | 8-C
Key: Base | With Tinker Tank
Name: Tinker Knight
Origin: Shovel Knight
Gender: Male
Age: Unknown
Classification: Knight of the Order of no Quarter
Powers and Abilities:
Superhuman Physical Characteristics, Flight with the Mobile Gear, Genius Intelligence, Preparation, Damage Transferal via Chains (Chains allow Tinker Knight's attacks to transfer between nearby enemies of the same type next to each other), Limited Creation via Gem Meter (Causes more gems to be obtained from encounters)
Same as before plus Large Size Type 1 and Explosion Manipulation
Limited Probability Manipulation with Bomb Seed Bag (Causes the wielder to find more bombs), Gem Chain (Causes the wielder to find more gems from chains) and Gold Leaf Clover (Increases the chances of finding rare items), Enhanced Senses with Snoutin' Charm (Lets the user sense gems in blocks), Time Stop with Chronos Glass (Freezes time at the beginning of a fight or when the board is nearly full), Life Absorption with Desperation Talon (Lets fatal blows absorb health when at low health), Statistics Amplification with Diamond Dust (Increases item damage and their durability), Meal Ticket and Premium Meal Ticket (Both increase health), Explosion Manipulation with Dynamallet (Gives the next Chain an explosive effect), Resurrection and Summoning with Fenix Feather (Revives the one holding it upon death, though only once. As this happens, a phoenix also appears and destroys everything on screen), Healing with Divine Liquid (10+ Chains recover all health), Rage Power with Fury Horns (After scoring a fatal blow with a Chain, the next attack will inflict more damage), Damage Boost with Five String (Inflicts extra damage every fifth hit), Power Pail (Inflicts extra damage at max Gem Meter), Obsidian Drill (Deals extra damage to all blocks), Single Glove (Inflicts extra damage to single foes), Swift Dagger (The first strike of a battle inflicts extra damage), Third Amulet (Every 3rd hit on the same foe inflicts extra damage), Fire Manipulation with Fizzle Wand (Leaves a damaging trail following the user's path), Holy Manipulation with Divine Liquid (Inflicts extra damage to undead), Flight with Nimbus Balloon (Allows one to hover just high enough to avoid floor hazards), Poison Manipulation with Toad Totem (Causes attacks to poison foes), Limited Transmutation with Too Big Bomb (Turns bombs into much bigger and more powerful ones), Empowerment with Shockproof Socks (Inflicts extra damage upon taking ten steps), Resistance to Explosion Manipulation and Electricity Manipulation Bomb Seed Bag (Gives immunity to bomb explosions), and Shockproof Socks (Gives immunity to electric attacks)
Attack Potency: Building level (Though not as powerful as Shovel Knight, he is still capable of harming him) | Building level (Can harm and is comparable to Shovel Knight)
Speed: Subsonic with Massively Hypersonic combat speed (Comparable to Shovel Knight) | Subsonic with Massively hypersonic combat speed
Lifting Strength: Unknown | Unknown
Striking Strength: Building level | Building level
Durability: Building level | Building level
Stamina: High | Limitless
Range: Standard melee range. Extended melee range with attacks. | Extended melee range. At least tens of meters with attacks.
Standard Equipment: Wrench, his own Mobile Gear, the Tinker Tank.
- Optional Equipment: Relics only available in Shovel Knight: Pocket Dungeon.
- Bomb Seed Bag: Find more Bombs + bomb resistance.
- Chronos Glass: Freezes time on room enter or when board is nearly full.
- Desperation Talon: Fatal blows recover 2HP at low health.
- Diamond Dust: +1 Item damage and their Durability.
- Divine Liquid: +1 damage to Undead. 10+ Chains recover all health.
- Dynamallet: Your next Chain explodes. Recharges when opening chests.
- Fenix Feather: This feather will destroy everything and restore your Health if you fall in battle. But only once!
- Five String: +1 damage every fifth hit.
- Fizzle Wand: This broken Flare Wand leaves a damaging trail wherever you walk.
- Fury Horns: After you score a fatal blow with a Chain, your next hit will pack a furious wallop!
- Gem Beet: Slows down Gem Meter depletion and slain foes grants more Gem Meter.
- Gem Chain: More Gems from Chains.
- Gold Leaf Clover: Find rarer items.
- Meal Ticket: +2 Health.
- Mentor Manual: If you know the way, you can get out of the Dungeon faster!
- Nimbus Balloon: Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards.
- Potion Napkin: Does not Chain Potions, letting them being drink singularly.
- Power Pail: +1 damage at max Gem Meter.
- Premium Meal Ticket: +3 Health.
- Obsidian Drill: Deal extra damage to all blocks.
- Shockproof Socks: Resist electric damage. +1 damage every 10 steps.
- Single Glove: +1 damage to single foes.
- Snoutin’ Charm: Find Gems in Blocks.
- Swift Dagger: First strikes do +1 damage.
- Third Amulet: +1 damage every 3rd hit on the same foe.
- Toad Totem: Attacks poison foes.
- Too Big Bomb: Bigger bomb explosion.
Intelligence: Extraordinary Genius (Invented the Tinker Tank, which could sustain and accomplish many functions at once. Programmed quasi-sentient robots in a medieval setting)
Weaknesses: Rather clumsy, can be taken out instantly by the Mobile Gear | Mostly stationary, making him prone to attacks.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Tinker Knight |