|“||Alfred was a good name for the petty thief that I once were... Now, I am Thunderman!||„|
Alfred is the main villain of a single Zagor issue ("Thunderman").
Powers and Stats
Tier: 10-B | 9-C
Name: Alfred | Thunderman
Classification: Human, Thief, Villain
Attack Potency: Human level | Street level (Capable of killing a human with a single electrical bolt, damages trees)
Speed: Normal Human | Normal Human, his bolts/magnetism are Athletic Human in speed. (Able to strike average humans before they can react, his magnetism can disarm enemies before they can react)
Lifting Strength: Unknown
Striking Strength: Human Class | Unchanged
Durability: Human level | Street level (Can tank Zagor's attacks, even when they catch him off-guard)
Stamina: Average | High, however, his stored energy doesn't stay forever. (Didn't display tiredness in his fights against Zagor)
Range: Standard melee range, several meters with pistol | Several meters with lighting bolts and magnetism
Standard Equipment: Colt Revolver and Knife
Intelligence: Average, albeit ruined by his overconfidence and temper
Weaknesses: Normal human weaknesses, temper | Extremely overconfident, short temper, limited energy, emits light
- Lighting Bolt: Alfred can project bolts of deadly electricity, to lesser and greater degrees. The power of these can range from a simple shock to outright insta-kill to physically fit humans.
- Magnetism: Alfred can move metallic objects by firing electrical beams at them, and manipulating them on a telekinesis-like method. He often uses it to disarm enemies (Especially firearms, since he thinks that he can't repel projectiles), although there are more uses.
- Electric Skin: Physical contact with Alfred is unadvised, since he causes electrical shocks upon contact. Zagor's punches did more harm to himself than to Alfred on their first encounter, thanks to the latter's shocking skin.
Key: Alfred | Thunderman