|“||What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw, Bleathering, Gomeril, Jessie, Oaf-Looking, Scooner, Nyaff, Plookie, Shan, Milk-Drinking, Soy-Faced Shilpit, Mim-Moothed, Sniveling, Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie?||„|
|“||I ain't 'lost', yeh tree-ogre! I might be old, but I've lived long enough t' see the world rise against yer tyranny. Admit it, yeh big oaf! You're scared! note The Samurai is still out there, inspirin' people by the thousands! After all these years, you're powerless against him! You've been shiverin' like a wee baby hidin' in yer crib, afraid to show yerself, 'cause you know he's out there — and you can't do anything about it!" (gives a hearty guffaw) "You're just a big baby! Why don't you go cry to yer mama?!||„|
|“||Ha ha ha! I be back! And in me prime no less!||„|
The Scotsman was introduced early on as a rival, and later friend and ally, to Samurai Jack.
Powers and Stats
Tier: High 8-C
Name: The Scotsman (Real name unknown)
Origin: Samurai Jack
Age: Unknown. Estimated 30-50 years, much older in season 5
Classification: Human Swordsman
Powers and Abilities: Superhuman Physical Characteristics, Master Swordsman (Is capable of keeping up with Jack's skill in this field), Expert in close combat, Incredible combat skill with a huge variety of weapons, Enhanced Senses, Celtic Magic. Intangibility and Sound Manipulation (As a ghost), Resistance to Mind Manipulation
Speed: Likely Relativistic+ (Matched Jack in combat)
Lifting Strength: Class K via power-scaling
Striking Strength: Large Building Class
Durability: Large Building level
Stamina: Very high (Is capable of defeating hundreds of opponents before tiring, as well as being capable of roaming tirelessly for days while also carrying a sleeping Jack when the latter had lost his memory, fought on par with Jack for an entire day without stopping). Limitless as a ghost.
Range: Extended melee range with his sword. Extended melee range to tens of meters with ranged weapons.
- Scotsman's Sword: A blade inscribed with runes that imbue it with powers similar to those of Jack's sword. Its magic was also able to revive Scotsman as a ghost
- Peg leg rifle: Sometimes, the Scotsman will use his peg leg rifle on enemies, usually when in large numbers. Seems to have great accuracy with it despite the awkward aiming of the gun. The machine was later upgraded to a mini gun.
- Grenades: Explosives of varying shapes, strong enough to destroy a large ship.
Intelligence: Skilled with swords. Average otherwise.
Weaknesses: His pride and anger can sometimes get the better of him.