Morrowind Dark Elf


The Nerevarine is the main character of "The Elder Scrolls III: Morrowind". Setting the mould for Elder Scrolls games to come, The Nerevarine starts out the game as a prisoner, with no set backstory or race, leaving the player to customize their character and fill in the gaps as they see fit.

Powers and Stats

Tier: 6-B, possibly higher

Name: The Nerevarine

Origin: The Elder Scrolls

Gender: Can be either male or female

Age: Unknown

Classification: Reincarnation of Indoril Nerevar

Powers and Abilities: Superhuman Physical Characteristics, Magic, Mind Manipulation, Soul Manipulation, Telepathy, Telekinesis, Teleportation, Flight/Levitation, Immortality (Types 1, 3 and 7), Regeneration (Mid-Low), Elemental Manipulation (Fire, Ice and Lightning), Poison Manipulation, Weapon Mastery, Master Unarmed Combatant, Master Warrior, Assassin, Thief and Mage, Resistances, Transformation (Can transform into a werewolf), Magical Dispelling, Paralysis, Attack Reflection, Night-Vision, Enhanced Senses, Absorption, Summoning, Healing, Invisibility, Intangibility, Forcefields, Probability Manipulation, Can walk on water and thin air, Can breathe underwater.

Attack Potency: Country level possibly higher (Killed Almalexia)

Speed: At least Peak human

Lifting Strength: Superhuman

Striking Strength: Country Class (Scaling to Almalexia, and in turn, Vivec)

Durability: Country level, possibly higher

Stamina: High

Range: Thousands of kilometers

Standard Equipment:​ Hopesfire and Trueflame. Swords, shields, bows and arrows, staffs, axes, throwing stars, katanas, light armor, medium armor, heavy armor, etc.

Intelligence: High (Mastery of many fighting styles. Capable of solving complex puzzles and riddles.)

Weaknesses: None notable.

Notable Attacks/Techniques:

-List of Morrowind Spells


Notable Victories:

Notable Losses:

Inconclusive Matches:

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