The Nerevarine is the main character of "The Elder Scrolls III: Morrowind". Setting the mould for Elder Scrolls games to come, The Nerevarine starts out the game as a prisoner, with no set backstory or race, leaving the player to customize their character and fill in the gaps as they see fit.
Powers and Stats
Tier: 6-B, possibly higher
Name: The Nerevarine
Origin: The Elder Scrolls
Gender: Can be either male or female
Classification: Reincarnation of Indoril Nerevar
Powers and Abilities: Superhuman Physical Characteristics, Magic, Mind Manipulation, Soul Manipulation, Telepathy, Telekinesis, Teleportation, Flight/Levitation, Immortality (Types 1, 3 and 7), Regeneration (Mid-Low), Elemental Manipulation (Fire, Ice and Lightning), Poison Manipulation, Weapon Mastery, Master Unarmed Combatant, Master Warrior, Assassin, Thief and Mage, Resistances, Transformation (Can transform into a werewolf), Magical Dispelling, Paralysis, Attack Reflection, Night-Vision, Enhanced Senses, Absorption, Summoning, Healing, Invisibility, Intangibility, Forcefields, Probability Manipulation, Can walk on water and thin air, Can breathe underwater.
Speed: At least Peak human
Lifting Strength: Superhuman
Durability: Country level, possibly higher
Range: Thousands of kilometers
Standard Equipment: Hopesfire and Trueflame. Swords, shields, bows and arrows, staffs, axes, throwing stars, katanas, light armor, medium armor, heavy armor, etc.
Intelligence: High (Mastery of many fighting styles. Capable of solving complex puzzles and riddles.)
Weaknesses: None notable.