The Mask, also known as Big Head, is the anti-hero/villain protagonist of the Dark Horse comic book series The Mask. The story initially revolves around a magical mask which gives any wearer limitless power and an altered appearance, characterized by a large set of teeth and an enlarged, green-colored head. The mask affects the personality of the wearer by removing all personal social inhibitions, causing the wearer to become insane. In the original comic stories, characters who wore the Mask would become dangerous and cruel antiheroes with ultraviolent tendencies, even if this was not the wearer's original intention.
The title of the comic book originally referred to the mask itself and not the character it unleashed. In early stories, the character was referred to as Big Head; it was not until the films and television series that the character became known as The Mask.
Powers and Stats
Tier: At least 9-B, likely up to 9-A | Up to High 8-C
Name: The Mask, "Big Head", any other names possessed by the current wearer
Origin: Dark Horse Comics
Classification: Unknown (Though the wearers themselves are human)
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Regeneration (Low-High), Toon Force, Teleportation, Flight, Pocket Reality Manipulation (Can produce almost any desired object seemingly out of nowhere), Shapeshifting (Can take the form of other individuals, as well as materialize new clothes and develop new physical features), minor Transmutation (Transformed a balloon animal into a submachine gun. Turned a cigarette into a bomb. Transfigured a sniper scope into a kaleidoscope. Turned his own fingerprints into pictures of Halloween characters.), Sound Manipulation, Electricity Manipulation (Requires an outside source of electricity), Summoning (Called forth a small army of beings in a fight with Walter), minor Physics Manipulation (Completely halted a freefall), Teleportation, Reality Warping, Breaking the Fourth Wall, high Resistance to pain | All previous abilities greatly enhanced, as well as Immortality (Type 2), Magnetism Manipulation (via a giant magnet) and Resistance to poison
Attack Potency: At least Wall level (Stanley Ipkiss destroyed part of an apartment complex with a rocket launcher.), likely up to Small Building level (Nunzio unleashed an explosion of this size. Ben collapsed a concert stage with a scream.) | Up to Large Building level (General Blaire shoved a large building hard enough to topple numerous others.)
Speed: Supersonic+ (Lieutenant Kellaway casually dodged shotgun blasts at point-blank range. Nunzio did this before a group of armed men could react. Rick could move fast enough to cause a sonic-boom.) | Likely the same as before.
Lifting Strength: Superhuman (Lieutenant Kellaway effortlessly tossed a grown man several feet into the air. Kathy easily broke a man's arm with one hand.) | Class M (General Blaire stopped a large building from falling.)
Striking Strength: At least Wall Class (Lieutenant Kellaway cleaved through a police car with an axe.), likely up to Small Building Class (Rick was strong enough to briefly knock himself out with a single hit.) | Up to Large Building Class
Durability: At least Wall level (Kathy, one of the mask's least powerful wearers, survived being tackled through a wall. Stanley Ipkiss was unscathed by a violent car crash.), likely up to Small Building level. (Lieutenant Kellaway was completely unharmed by this. Nunzio tanked his own explosion at point-blank range.) Regeneration makes each wearer difficult to kill. | Up to Large Building level. (Emily Tuttle tanked a massive explosion. General Blaire caught a falling building.) Regeneration makes each wearer difficult to kill.
Stamina: Varies. Weaker wearers have shown to tire after extended periods of time and can be incapacitated by severe enough injuries, whereas most other wearers don't seem to tire at all and remain completely unhindered by loss of limbs and destruction of organs. Rick in particular went on a rampage for three full days without stopping. | Vastly superhuman. All examples of lesser stamina are no longer present.
Range: Standard melee range physically. Up to dozens of meters with weapons. | Same as before.
Standard Equipment: Almost anything the wearer is capable of thinking of, including (but not limited to) melee weapons, firearms, explosives, toys, propellers, rolling pins, cigarettes, instant-acting sleeping pills, energy weapons, giant magnets, guitars, monster trucks, flying broomsticks and a bottomless cup of coffee.
Intelligence: Moderately high, albeit insane.
Weaknesses: Extremely psychotic and impulsive. Possesses mediocre long-term tactical abilities, often making decisions without giving much thought to the repercussions that might follow as a result. The wearer's powers stem from the mask itself; tricking the wearer into taking off the mask will result in said wearer losing their powers.
Key: Original Storyline | Later Installments