For hundreds of millions or perhaps even billions of years before the creation of the Halo array, the Milky Way galaxy and all life in it was overseen by the Precursors. They wished to pass on their "Mantle of Responsibility" (a philosophy whereby a "steward race" which held the Mantle would be entitled to oversee the evolution and cultivation of life in the galaxy) to ancient humans. This did not go down well with ancient Forerunners who waged war against the Precursors and drove them to near extinction. This war took place ten millions years BCE and its details are lost even to the Forerunners themselves.
Some of the Precursors who escaped the genocide went into suspended animation and turned themselves into a powdery substance in the hopes of reviving later on. But this became corrupted and would induce madness and mutations in any life form that came into contact with it. Thus the Flood was born. Although initially viewed as an accident or failure on their part, the Precursors began to view the Flood as a form of revenge against the galaxy. They would make the Forerunners pay for their insolence, all life in the galaxy would be deprived of free will and never again rise against the Precursors, and life in the galaxy would be truly unified as one.
The Flood would eventually come into conflict with ancient humanity and then, the Forerunners who had stolen the galaxy from the very beings they once worshiped as gods. After the conclusion of the Forerunner-Human war, the battered Forerunner Ecumene found itself backed into a corner by the ever-advancing Flood who threatened to consume all sentient life in the galaxy. This eventually led to the creation and firing of the Halo array, the fall of the Forerunner Ecumene, and 100,000 years later - the rise of the Forerunner worshiping Covenant Empire and a resurgent humanity.
Powers and Stats
Tier: 10-A individually | 9-B to 8-C individually | 4-B to 3-C
Name: The Flood, Inferi redivivus
Classification: Extra-galactic parasitic lifeform that feeds off sentient life, degenerate Precursors
Powers and Abilities: Absorbing lifeforms, telepathy, machine hacking, regeneration, parasitism, Superhuman Physical Characteristics (Flood Pure Forms are stronger than Sangheili and Spartans), Memory Acquisition (They assimilate the memories of anyone they absorb into the Flood), Biological Manipulation (Infection forms can transform their hosts into combat forms), Spatial Manipulation via Slipspace Travel through infecting a spaceship capable of it | The Flood at their peak near the end of the Forerunner-Flood war possessed Reality Warping, Space and Time Manipulation, Mind Manipulation, Technology Manipulation, Hacking, and the ability to manipulate their own Neural Physics-created structures such as the Star Roads
Attack Potency: Athlete level (Infection forms are just about powerful enough to overpower and possess a trained human soldier) | Wall level to Building level (Flood combat forms range from small humanoid forms which are weaker than typical Sangheili warriors or Spartans to much larger Pure Forms which can be much stronger than Sangheili warriors or Spartans) | Solar System level to Galaxy level (Key Minds were planetary Flood masses which could manipulate Precursor Star Roads and other Neural Physics constructs. This allowed them to rip apart entire planetary systems and to an extent manipulate reality and the laws of physics on a galactic scale)
Speed: Normal Human (A trained human soldier can outrun one) | Superhuman running speeds (Can keep up with Sangheili and Spartans who can run at speeds of 70 km/hr or more) with Subsonic reflexes (Can barely keep up with Sangheili and Spartans in close combat) | Massively FTL+ travel via Slipspace, possibly Immeasurable (Can attack from Slipspace)
Lifting Strength: Unknown | Superhuman
Striking Strength: Athlete Class (Able to overpower trained human soldiers) | Wall Class to Building Class | Unknown
Durability: Human level | Wall level to Building level (Some combat forms can take M90 shotgun blasts and several 7.62x51 mm rounds and carry on while the strongest ones can be at least as durable as a Sangheili Minor or Spartan in Mjolnir armour. Some even have energy shields similar to what Sangheili and Spartans have on their armours) | Unknown
Stamina: Unknown | High, can carry on for long without sustenance, with limbs blasted off, with holes in torsos | Unknown
Range: Melee range | Extended human melee range due to tentacles and modified limbs, dozens to hundreds of metres with weapons | Galactic via Precursor Star Roads and other Neural Physics Constructs
Standard Equipment: Unknown
Intelligence: Below average | Below average by themselves (They have an "attack anything that moves" mentality, and are mere berserkers. Can pull off brilliant tactics/strategies when directed by a Gravemind) | Supergenius (Their thinking capacity and processing power rival the most powerful AI of the Forerunners, a civilization millions of years more advanced than 26th Century humanity). They possess great strategic acumen and can oversee entire Flood controlled fleets across the galaxy. Used Precursor Neural Physics constructs to manipulate the laws of physics on a galactic scale
- When deprived of sentient life with sufficient biomass to sustain them, they starve off.
- Unable to take over anything without a well developed central nervous system.
- Powerful directed energy weaponry (Such as flamethrowers and Sentinel lasers) can burn them down quickly.
- Weapons with a high stopping power (Shotguns, Rocket Launchers, etc) can put down combat forms quickly
- If the infection form in a combat form is killed with a well placed shot, said combat form is reduced to a useless corpse until another infection form comes along to control it.
- The Gravemind
- The Primordial
- Stalker Form
- Ranged Form
- Tank Form
- Combat Forms
- Human Combat Form
- Sangheili Combat Form
- Jiralhanae Combat Form
- Kig-yar Combat Form
- Unggoy Combat form
- Active Camouflauge Combat form
- Carrier Form
- Infection Form
Key: Infection Forms | Combat Forms | Ancient Flood Key Minds