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The entity
This thing, that I dubbed The Entity, is evil in its purest form. I find it hard to spot, but I can hear the cracking sound this loathsome thing emanates. Like a deity, it surrounds the area, closing in on me as its killers hunt me. It does not seem to be dangerous in itself. Not until you are caught and the killer hangs you from one of the abhorrent hooks. I have ended up there over and over and every time I yearn for both release as well as escape. Pain melts with fear in a most horrid way. Yet I return to it, more or less every night. Once on the hook, the Entity takes over, pulling one upwards to something else.
~ Benedict Baker's Journal, Nov. 1896

Summary

The Entity is a nameless evil that lives in the space between our world and our imagination, the kind of place only revealed in dreams. To eat, the Entity reaches out into the hearts of susceptible victims and corrupts them into performing hideous acts because the only way for it to manifest itself in the real world is through an act of extreme violence ending in death. Once this event has taken place, the Entity has a handhold into our world, being able to pull people through this weak spot into its own nightmarish construct.

The first victims are the corrupted ones, those pushed to do the deeds that summoned this ancient evil in the first place - the killers. Some have to be tortured over endless years to be coerced into doing what the Entity wants. The Entity is ever patient and the torture ever more severe. Eventually they all cave in and start the hunt for the Entity. Prey for the Entity comes in the form of victims - survivors. Normal people who stumble into these corrupted areas and are pulled through by the Entity with no memory of how it happened. Once they awaken by the campfire in the nightmare, there is no escape for them.

Powers and Stats

Tier: 3-A

Name: The Entity

Origin: Dead By Daylight

Gender: Unknown

Age: Unknown

Classification: Evil Supernatural Being

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Teleportation, Mind Manipulation, Reality Warping, Dream Manipulation, Non-Corporeal, Conceptual Manipulation (Within the Bloodweb), Soul Manipulation, Memory Manipulation, Portal Creation

Attack Potency: Universe level (Exists between the physical world and the dream world and between reality and abstraction. Able to build a near perfect reflection of the real world as a means of confusing the survivors)

Speed: Infinite (Exists outside of normal space-time)

Lifting Strength: Infinite

Striking Strength: Universal

Durability: Universe level

Stamina: Limitless (Able to torture people non-stop for countless years)

Range: Universal

Standard Equipment: Killers

Intelligence: Extremely high (A highly manipulative being with extensive knowledge of torture, somehow knows perfect candidates for killers and survivors, able to create near perfect replicas of the real world as a means of confusing survivors)

Weaknesses: Extremely sadistic in nature (Willing to slowly torture its prey over the course of years, using killers to hunt down and torment its prey for it, and Killing its prey multiple times over the course of years and only taking small portions of their souls at a time), can only manifest itself through an act of extreme violence ending in death.

Notable Attacks/Techniques:

  • Bloodweb: The Bloodweb, dubbed by Benedict Baker, is a metaphysical concept within the world of Dead by Daylight, a space between reality and abstraction which can be accessed by both survivors and killers through their thought and sleep patterns. The Entity can trick its prey into entering the Bloodweb by lulling them into a false sense of security before afflicting them with a strong, almost unnatural sense of calm, followed by extreme drowsiness. What occurs next appears at first to be dreamless sleep, but is actually the Entity invading its prey’s dreams, bending its prey’s mind to its will.
  • Killers: Killers are beings made to do the Entity's bidding, which is to relentlessly hunt and kill victims. Many killers do not go willingly, although some are happy to relentlessly sate their bloodlust. Some have to be tortured for years before they agree to do what the Entity wants, but the Entity is ever patient and the torture ever more severe, and eventually they all cave in and start the hunt for the Entity.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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