"But our brethren, the Dwemer, scorned the Daedra, and mocked our foolish rituals, and preferred instead their gods of Reason and Logic."


Yagrum Bagarn, the last known Dwemer.

Powers and Stats

Tier: Varies, 10-B to 9-C, possibly higher | 2-A

Name: The Dwemer, Dwarves, Deep-Elves, Deep-Folk, People of the Deep

Origin: The Elder Scrolls

Classification: Mysterious race of Mer that vanished long ago

Powers and Abilities: Telepathy, Immortality (Type 1), Advanced technological and scientific skill, Superhuman Strength (Depending on the individual), Magic (Though the Dwemer could use magic, they chose not to, instead choosing reason and logic) | Reality Warping, Time Manipulation, Time Travel, Dimension Manipulation, Inter-planar travel, Metaphysical Manipulation

Attack Potency: Varies depending on the individual, most range from Human level to Street level though they can be much higher in some cases (The chieftain of the Rourken Clan threw Volendrung thousands of miles across Tamriel from Morrowind to Hammerfell) | Multiversal+ (Their greatest creation, the Numidium, is able to merge parallel timelines and end linear time, powerful enough to affect Akatosh himelf; manipulated the Earthbones in order to bend reality to their own needs; created cities that existed outside space-time; an OOG source implies that even the gods feared them)

Range: Interdimensional with their technology

Weaknesses: Arrogance, otherwise none

Notable Individuals: Kagrenac, Yagrum Bagarn, Dumac, Radac Stungnthumz, Nchunak, Bthuand Mzahnch, Nchylbar, Mzunchend

Notable Attacks/Techniques:

  • The Calling - Dwemer could communicate telepathically with others from miles away.
  • Metal-smithing - The Dwemer were unparalleled metalsmiths.
  • Animunculi - Intelligent mechanical guardians that guard Dwemer ruins thousands of years after their masters disappearance, including Spiders, Spheres and Centurions.
  • Advanced Machinaries - Built powerful & advanced machines, such as cities that can sink themselves underwater when in peril.
  • Airships - Created flying airships (later races used Dwemer technology to create their own airships).
  • Reality manipulation - Could create cities that existed outside the space-time reality of Nirn.
  • Inter-planar travel- Could travel between the planes of existence, from parallel timelines of Nirn to the outer realms of Oblivion & Aetherius.
  • Tonal Architecture - The Dwemer were advanced enough to manipulate the Ehlnofey (et'Ada that embodied the laws of nature) in order to bend reality to suit their own needs.
  • Kagrenac's Tools - Powerful artifacts made to change the metaphysical nature of the Heart of Lorkhan, which was implied to have some connection to the disappearance of the race.
  • Numidium - A super weapon whose physical strength was enough to create the Inner Sea surrounding Morrowind, and whose magical power caused dragon breaks by activating by directly affecting Akatosh, causing parallel timelines to overlap and linear time to briefly end; it can also make others into gods of infinite size & mass, as Mannimarco used the Numidium to this end.

Key: Individuals | Civilization

Note: The disappearance of the Dwemer is one of the greatest mysteries in the Aurbis. No one knows how it happened (though it had something to do with Kagrenac's Tools, the Heart of Lorkhan and the Numidium). Vivec stated that even in the world outside time there are no trace of the Dwemer. Only Yagrum Bagarn and the ghost of Radac Stungnthumz remain.

It's also of importance to note that while capable of it, the Dwemer didn't use their immense scientific advancements in every situation, and still fought ground battles with soldiers & animunculi against the Nords & the Chimer.

Despite being referred to as Dwarves, the Dwemer were no shorter than any other race.


Notable Victories:

Notable Losses:

Inconclusive Matches: