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The Arisen-0

Land and skies... and seas yearn!... finish the cycle... of Eternal Return.

Summary

Formerly a young, ordinary person living in the fishing village of Cassardi, The Arisen was born with willpower greater than that of any other person. The dragon, Grigori, took notice, and attacked the village, so as to draw forth the young man and awaken him as The Arisen by ripping out his heart and devouring it. The Arisen, having survived through a combination of miracle and sheer force of will, would proceed to journey forth to defeat the dragon Grigori, and in doing so both reclaim his heart and save the kingdom of Gransys in which he lived. This, in turn, led to the Arisen being taught the true nature of The Eternal Cycle, his role in it, and the nature of the whole of the world.

Powers and Stats

Tier: At least High 6-B, likely High 6-A, possibly 5-B | At least 3-B | Low 2-C | At least 2-A

Name: The Arisen, The Wyrmtouched, actual name based on player choice

Origin: Dragon's Dogma

Gender: Varies based on player choice (Iconic is Male)

Age: Varies based on player choice (Iconic appears to be in his early 20s)

Classification: Human, Warrior, Knight, Leader of the Pawn Legion, Dragonslayer | The same | Godlike Entity | Transcendent Being

Powers and Abilities: Superhuman Physical Characteristics, Immeasurable Willpower, Genius Intellect, Expert of Weapon combat, Martial arts, and Magic, Precognition versus magical spells, Elemental Manipulation (Of the fire, ice, lightning, light/holy, dark, earth, and wind varieties), Healing, Holy and Unholy Magic, Can buff/debuff stats, Some attacks ignore durability or instantly kill, Soul Manipulation, Levitation, Can become invisible, Can perceive invisible and/or ghostly creatures, Resurrection with Wakestones, Inherent Immunity to possession/mind-controlling effects, Resistance to soul manipulation, as well as various elements depending on equipment used, Poison Manipulation, Time Manipulation, Petrification, Regeneration (Low-Mid to Mid), Telekinesis, Understands the Wyrmspeak, Immortality (Type 1) | The Same | Reality Warping, Telepathy, Teleportation, Resurrection, Creation, Spatial Manipulation, Nigh-Omniscience in regards to their own world, Immortality (Types 1, 4, and 8, existence is tied to the Eternal Cycle) | Acausality, Conceptual Manipulation, Non-Corporeal, exists beyond the Eternal Cycle

Attack Potency: At least Large Country level (Grigori, whom The Arisen defeated, is stated to be capable of destroying large countries in mere seconds), likely Multi-Continent level (With his dying breath, Grigori reality-warped what was likely the entirety of the world's skies and crust), possibly Planet level (This also may have been the entire world, given The Everfall seemingly extends to the world's core, though this is not entirely confirmed) | At least Multi-Galaxy level (Defeated Daimon) | Universe level+ (The Seneschal is at least as strong, if not stronger, than Daimon; sustains an entire universal reality through sheer force of will) | At least Multiverse level+ (After ending the Eternal Cycle, a reality-spanning concept that kept all timelines that ever were or will be, used his willpower to keep all worlds alive and sustained without need of the concept of the Eternal Cycle for all of eternity, and transcended it entirely)

Speed: At least Sub-Relativistic (Kept pace with Grigori who flew around the world, which is similar to our own, destroying countries in the span of a few seconds each, can dodge meteors that rain down from the heavens in a few seconds at close range) | At least FTL (Daimon should be much faster than any of the opponents that have come before him, can dodge attacks from Death, who ascended beyond the role of Arisen and the Eternal Cycle in a manner similar to The Seneschal) | At least FTL (Can outrun the Seneschal's blasts of light) | Immeasurable (Can continue to take actions when time and The Eternal Cycle of reality are halted by his death)

Lifting Strength: At least Superhuman+, likely Class K+ (Can wear cumbersome suits of armor with minimal impediment, withstand the recoil of firing several arrows at once from over-sized bows in rapid succession, and break free of grapples from entities as massive as The Dragon in tests of sustained strength, though in-game lifting strength is limited due to gameplay mechanics) | At least Superhuman+, likely Class K+ | At least Class K+, likely far higher | Immeasurable

Striking Strength: At least Large Country Class, likely Multi-Continent Class, possibly Planet Class | At least Multi-Galactic Class | Universal+ (Traded blows with the Seneschal) | At least Multiversal+

Durability: At least Large Country level, likely Multi-Continent level, possibly Planet level (Can take hits from Grigori) | At least Multi-Galaxy level (Can take hits from Daimon) | Universe level+ (Can survive attacks from the Seneschal) | At least Multiverse level+

Stamina: Inhuman (Can take large amounts of brutal punishment and continue without impediment; goes most of the game without his heart) | Higher | Limitless | Limitless

Range: Extended melee reach with weaponry, varies from dozens of meters to thousands of kilometers with spells and ranged attacks | The same | Inter-universal | Multiversal

Standard Equipment:

Iconic Equipment Set 1

- Consists of Brigandine Jerkin, Divine Surcoat, Shadow Gauntlets, Shadow Greaves, Laborer's Breeches, and Tattered Mantle

- Comes with a Bastard Sword, Mark of the Chimera shield, Baleful Nails, and Dragonbloo

Iconic Equipment Set 2

- Consists of Plated Coat, Sectional Iron Plate, Iron Armguard, Iron Cuisses, Laborer's Breeches, and Paladin's Mantle

- Comes with Iron Sword and Iron Shield

Typically wields a Bastard Sword sword and Mark of the Chimera shield, and a variety of other weapons to use varying abilities and spells. Additional equipment must be specified by the Battle Moderator.

Intelligence: Extremely high; a skilled leader, detective, tactician, and adventurer that can create a wide variety of objects out of strange and foreign materials and ingredients without training in doing so, combat expert who is quick to learn and apply new combat information

Weaknesses: Some spells/abilities have channel times, cannot enter deep water without being hunted by the Brine and returned to the shore, can sometimes have minor vulnerabilities to some elements/ailments based on current equipment

Feats:

  • Survived being chosen as The Arisen by having his heart ripped out, which he proceeded to go most of the entire game without
  • Has slain countless dragons and other monsters
  • Defeated Grigori, the Ur-Dragon, Daimon, and the Seneschal
  • Explored the Everfall and Bitterblack Isle
  • Ultimately ended the Eternal Cycle

Notable Attacks/Techniques: The Arisen is able to scale large enemies and directly attack from a better vantage, and can cripple enemies in special ways by focusing various body parts. Also, within his own world, The Arisen is the only one capable of drawing upon his power to open the heart of a dragon, and also the only one capable of delivering a fatal blow to such beasts. | As the Seneschal, can cast forth a light blast across the ground known as "Trail of Light."

A full list of all of The Arisen's skills, categorized by associated weapon:

Key: Grigori/Everfall Era | Bitterblack Isle Era | Seneschal Era/As the Seneschal | At Full Power/End of the Cycle

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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