Tapu Koko is the Guardian Deity of Melemele Island of the Alola region.
Powers and Stats
Tier: Low 6-B, likely 5-B
Name: Tapu Koko
Classification: Land Spirit Pokémon, Tapu, Guardian Deity of Melemele Island, Guardian, Guardian Deity, Spirit Guardian, Sacred Guardian, Land Spirit, Guardian Tapu, Island Guardian, Legendary Pokemon
Powers and Abilities: Superhuman Physical Characteristics, Flight, Electricity Manipulation, Statistics Amplification, Energy Manipulation, Immunity to paralysis and Dragon Type moves, Possibility for Status Effect Inducement, Sound Manipulation, Power Mimicry, Resistance to Fighting, Flying, Bug, Electric, and Dark Type moves.
Attack Potency: Small Country level, likely Planet level via power-scaling (As a Legendary, it should be at least comparable to the likes of Moltres and the Legendary Birds. Fought the Ultra Beasts). Ignores Durability with Natures Madness and the Z move Guardian of Alola (Always gets an opponent to a half/quarter of their health)
Lifting Strength: Unknown
Striking Strength: Small Country Class, likely Planet Class
Durability: Small Country level, likely Planet level
Stamina: Very high
Range: Standard melee range. Hundreds of kilometers with projectiles.
Standard Equipment: Tapunium Z (Allows the use of Guardian of Alola), Electric Seed (Automatically boosts Tapu Koko's defense on Electric Terrain)
Weaknesses: Weak to Ground and Poison Type moves. Can only use Guardian of Alola once per battle. Has a hair-trigger temper and forgets what makes it angry an instant later. The Electric Seed can only be used once.
- Electric Surge: Tapu Koko automatically sets up Electric Terrain upon entry or reentry into combat.
- Nature's Madness: The signature move of the Guardian Deities, Tapu Koko attacks its foe using the force of nature cutting their current health in half.
- Guardian of Alola: The signature Z-Move of the Guardian Deities. Tapu Koko draws energy from the Alola region by utilizing Z-Power from the Z-Ring and Z Crystal known as Tapunium Z, it then unleashes the energy in an extremely powerful burst attack that reduces the opponent's current health down to a quarter.
- Electric Terrain: Tapu Koko electrifies the surrounding terrain powering up the Electric Type moves of all those who are grounded and preventing them from falling asleep.
- Brave Bird: Tapu Koko covers itself in energy and recklessly charges the opponent dealing recoil damage to itself in the process.
- Power Swap: Using a psychic power Tapu Koko swaps its attack and special attack with its opponent's.
- Mean Look: Tapu Koko gives the opponent a sharp mean look that prevents them from escaping.
- Quick Attack: Tapu Koko physically strikes the opponent with a quick burst of speed.
- False Swipe: Tapu Koko swipes at the opponent but never knocks them out.
- Withdraw: Tapu Koko withdraws into its shell to boost its defense. It can also be used to defend against in coming attacks.
- Thunder Shock: Tapu Koko fires off a small bolt of electricity that may cause paralysis.
- Spark: Tapu Koko covers itself in electricity and charges at the opponent possibly causing paralysis.
- Shock Wave: Tapu Koko releases a wave of light blue electricity that is difficult to avoid.
- Screech: Tapu Koko releases an ear splitting screech that lowers the opponent's defense.
- Charge: Tapu Koko charges up electricity boosting its special defense. It also boosts the power of Tapu Koko's next attack should it be an Electric Type move.
- Wild Charge: Tapu Koko covers itself with electricity and recklessly charges the opponent causing recoil damage to itself in the process.
- Mirror Move: Tapu Koko mirrors the opponent's last move and uses it itself.
- Discharge: Tapu Koko discharges electricity in a wide area hitting multiple opponents and allies. It has a decent chance of causing paralysis.
- Agility: Tapu Koko lightens and relaxes its body to boost its speed.
- Electro Ball: Tapu Koko fires off a ball of electricity that increases in power the faster Tapu Koko is than the opponent.
- Dazzling Gleam: Tapu Koko creates a rainbow colored sphere around its body and slams into the opponent.