The main protagonist. Tanya is a young blonde blue-eyed girl who is the reincarnation of a Japanese Salaryman. Due to his refusal to believe in God and encountering a figure, who he dubs X instead of God, he was sent into a fantasy realm of the current verse's setting. Her past refusal to believe in fantasy turned her into a mage with magical powers, enabling her to fly and fire explosive bullets. She is a Second Lieutenant in the Empire Army and quite ruthless and intolerant of failings in others - much the same as in her previous life.
Powers and Stats
Tier: 8-C to 7-C, likely higher
Name: Tanya Degurechaff, The Devil of Rhine, Eleventh Goddess
Origin: Youjo Senki
Age: 9 (in the Beginning of the series), 14 (Volume 7 onwards)
Powers and Abilities: Superhuman Physical Characteristics, Flight, Marksmanship, Superhuman Augmentation, Explosion Manipulation (Could make bullets explode with the power of a nuke, Telekinesis, Expert knife/bayonet user (Casually sliced a plane and stabbed others midflight), Distortion of Space (As a side effect of various spells, however doesn't deal damage or has otherwise practicle use), Danmaku (Via spells), Homing Attacks, Illusion Creation, Can create magical blades so that she can cut humans in half with bare hands, Extrasensory Perception (Can sense magic and might recognize its wavelength to conclude what it does. Useful for Aimdodging), Pain Manipulation (Can use a neural interference spell that simulates pain)
Attack Potency: Building level casually (Easily destroys other enemy barriers that can take large explosions, her earlier attacks are of this level) to Town level (Released what could be called an equivalent of a nuke), likely higher (The explosion of said attack easily dwarfed the nearby mountains) Said attack above ignores conventional durability (Disposes of oxygen in a very widespread area as a bonus effect), likely higher via suicide attack (The explosion of the operation orb is implied to exceed the power of the spells Tanya can cast)
Speed: At least Subsonic (Stated to casually fly with more than 250 knots)
Lifting Strength: Superhuman, likely higher
Striking Strength: Small Building Class, likely higher (Easily bisected a man and a bomber plane)
Durability: Street level, Building level with barriers (Her barrier can take on numerous artillery shells), likely Town level
Stamina: High (Has been fighting for days in a war)
Range: Tens of Kilometers (Could shoot an enemy command post from more than 20km away)
Standard Equipment: Standard Issue Rifle, American-Model Tommy Gun, Empire Flying Gear, Elinium Type 95
Intelligence: As smart as an adult salaryman. Perceptive and knowledgeable about war, easily able to outwit enemies with tactics and maneuvers. Uses her size wisely.
Weaknesses: Magic barriers have two variants: Passive and Active. The Passive shell covers the entire body but is much weaker, protecting only from shrapnel, bullets, and blast waves. The Active shell is much stronger, capable of stopping multiple artillery rounds, but it requires high concentration to utilize and is mostly focused towards one direction (this depends on the mage's skill and amount of mana). This makes maintaining an active shell highly impractical, leading most mages to swap between the two to conserve magic.