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Takeda

Powers and Stats

Tier: At least 8-A

Name: Takeda Takahashi

Origin: Mortal Kombat

Gender: Male

Age: In his early 20s

Classification: Human Psychic Ninja; Student of the Shirai Ryu; Member of the Outerworld Investigation Agency

Powers and Abilities: Superhuman Physical Characteristics, Expert Martial Artist, Skilled Swordsman, Telekinesis, Teleportation, Telepathy, Ki/Energy sensing

Attack Potency: At least Multi-City Block level (Superior to his father and defeated Ermac)

Speed: Subsonic with Supersonic reactions and combat speed (Defeated Reptile, who blocked Stryker's bullets)

Lifting Strength: Class 5

Striking Strength: At least Multi-City Block Class

Durability: At least Multi-City Block level (Took attacks from Havik)

Stamina: High

Range: Standard melee range. Tens of meters with weaponry.

Standard Equipment: His bladed grappling energy empowered whips that are concealed in his gauntlets, explosive kunai's and two plasma empowered swords.

Intelligence: Above average; has been trained by Scorpion and Kenshi, and is a highly skilled combatant.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Kunai: Takeda throws an explosive kunai between his opponent's feet.
    • Tri Kunai: Takeda throws three kunai that explode in a rising arc.
  • Tornado Strike: Takeda jumps into the air in a rapid spin and delivers a dropkick to his opponent if he connects with them.
    • Tornado Kick: Launches faster, doing more damage.
  • Fist Flurry: Takeda charges his opponent and unleashes a rapid flurry of punches into their abdomen.
    • Fist Whirlwind: Does more damage.
  • Quick Phase: Takeda crouches and teleports, reappearing behind his enemy and punching them.
    • Shirai Ryu Phase: Adds a second teleport with Takeda trip kicking his opponent into the air.
  • Air Teleport: Takeda teleports in the air and reappears behind his opponent, striking them.
    • Air Shirai Ryu Port: Takeda follows up with a downward kick after knocking his opponent out of the air.
  • Spear Ryu: Takeda launches one of his whip spears into his opponent, drags them over with a spin tug and punches them across the face.
    • Double Spear Ryu: Takeda impales his opponent with both spears before whipping them over his head and across the arena.
  • Air Spear: Takeda launches one of his spears downwards at his opponent and follows up with a divekick.
    • Air Spike: Takeda drops down with a reversed flip kick, knocking his opponent into the air.
  • Whip Strike: Takeda swings his blade tipped whips down in an arch.
    • Whip Thrash: Does more damage.
  • Whip Assault: Takeda strikes his enemy with his bladed whips and follows up with a rapid flurry of whips strikes.
    • Whip Flurry: Does more damage while finishing with an overhead strike.
  • Whip Trip: Takeda lashes out with his whips at a low angle, snatching his opponent's ankles and tripping them.
    • Whip Flip: Does more damage while leaving the opponent in the air.
  • Blade Drop: Takeda throws the hilt of one of his plasma swords under his opponent and can follow up with:
    • Blade Kall: Where he telekinetically calls the spinning plasma blade back to him while knocking his enemy into the air.
      • Blade Summon: Does more damage while driving the opponent higher into the air.
        • Quick Kall: Where Takeda calls the hilt back.
  • Piercing Spark: Takeda clashes his plasma blades and releases a projectile beam at his opponent.
    • Piercing Beam: Turns the projectile into a long beam.
  • Shirai Ryu Reflect: Takeda swings both of his plasma swords, reflecting an opponent's projectile.
    • Shirai Ryu Absorb: Has Takeda completely block any projectile.
  • Shirai Ryu Kan: Takeda swings both of his plasma swords in a rising arch, knocking his opponent into the air.
    • Double Shirai Ryu Can: Has Takeda start the attack with a double swing with both plasma swords before following up with the rising strike.
  • Air Whiplash: Descending down from the air and stunning his enemy with a whip strike, Takeda launches one of his whips through his opponent's mouth, the tip breaking through the back of their skull, then reels himself over by retracting his whip, dashes behind them while wrapping his whip around their neck before kneeing their spine, shattering it and their rib cage, dropping them onto their back. He then delivers an axe kick to their face, caving in the majority of their skull.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Takeda Takahashi

  • Ermac Resistance to Mind Manipulation

    3 messages
    • He has a degree a soul attacks resistance, also Takeda attempted Telepathy which was too much since he was reading too many souls through...
    • What through me off was when he said "so many minds" but I see what you're saying, I'll close this then.
  • Takeda Takahashi vs Ivy Valentine

    3 messages
    • takeda is a tier higher than ivy sadly. but i still say ivy.
    • Unless Takeda can handle Ivy's Time slowing ability, Ivy wins with difficulty