Someday…Someday, I’ll promise to stick my arm in your mouth again. Even if your chains have broken and your compassion has died away, the god of combat and victory will stand up to help a friend in need!!
~ Týr to Fenrir


Týr is the one-armed god of combat of the Norse pantheon. Týr was originally Fenrir's friend, but in the end, he decided to follow Odin's orders and take part on Asgard's plan to bind the great wolf with Gleipnir, which cost Týr his arm and his friendship with Fenrir.

Powers and Stats

Tier: Likely 6-C

Name: Týr

Origin: The Circumstances Leading to Waltraute's Marriage

Gender: Male

Age: Older than a human's lifespan

Classification: God, God of Combat and Victory

Powers and Abilities: Superhuman Physical Characteristics, Superhuman Senses, doesn't need air, can grant victory to anyone else (Through Probability Manipulation and if necessary Causality Manipulation), resistance to curses

Attack Potency: Likely Island level (As a powerful and notable Asgardian, he should be much stronger than a Valkyrie like Waltraute, likely comparable to Frigg)

Speed: Massively Hypersonic+ via power-scaling (He should be much stronger than a Valkyrie like Waltraute)

Lifting Strength: Superhuman

Striking Strength: Likely Island Class

Durability: Likely Island level

Stamina: Likely high

Range: Unknown with blessing

Standard Equipment: None notable

Intelligence: Average

Weaknesses: Can't use his power over victory on himself

Notable Attacks/Techniques:

  • Deity of Victory: Týr's power isn't flashy or even at all visible, but it has tremendous results. He's a deity of righteous combat and true victory, so an army with his favor will gain certain victory or success. He himself cannot win, but he can allow any force aligned with him to win. This ability is very similar to Higashikawa Mamoru and Karen's probability manipulation Absurdities, though to a higher degree.
  • Resistance to curses: Normally most dwarven items and weapons have powerful curses on them that can bring ruin to mortals like humans or giants, but the properties of the gods repel these dwarf curses allowing them to freely wield or use them.


Notable Victories:

Notable Losses:

Inconclusive Matches: