A devastating and all-powerful close range weapon, the Super Shotgun presents plenty of risk and reward


Essentially this weapon is a traditional (some might say outright old) double barrel shotgun that found its way to Mars and was used to fight off the demon invasion by none other than Doomguy himself. This shotgun is potentially three times more powerful than the typical shots fired from the Combat Shotgun.

Powers and Stats

Tier: At least 9-B, likely 9-A

Name: Super Shotgun

Origin: Doom

Classification: Double Barreled Shotgun

Prerequisites: Requires ammunition and a basic understanding of firearms, specifically shotguns

Attack Potency: At least Wall level, likely Small Building level (Easily capable of killing demons on this level. Able to kill an unarmored Doomguy in a single point-blank shot, as well as deal massive damage to him when clad in his Combat Armor. Likely superior to the Revenant's missiles.)

Speed: At least Supersonic (Should be comparable to its real-life counterpart in this regard.)

Wielders: UAC Personnel, Marine Forces, Doomguy

Range: Tens of meters at most. (Lethal range)

Note 1: Although this weapon cannot receive proper attachments, it is viable to receive the following enhancements:

Uranium Coating: Essentially acts as a super-powered form of a Full Metal Jacket; allows greater piercing damage

Faster Reload: Allows quick reloading

Double Trouble: Somehow jam 4 shots into the double barrels, allowing the wielder to fire twice

Variable Spread: Wielder can adjust spread systems of the shotgun to allow for greater or lesser spread