Summary
Spike Bulldog is a grey, rough bulldog that appears in many of Tom and Jerry cartoons. He has a somewhat minor friendship with Jerry and is a formidable enemy to Tom, though he is occasionally is a rival to both protagonists, as he was in the cartoon Dog Trouble.
Spike has a grudge against Tom, not just because he's a cat, but because whenever they cross paths, Tom is interrupting quality time with his son, Tyke because he's too busy chasing Jerry to watch where he's going. Obviously, whenever Spike tells Tom not to do a certain thing (ex. dirty Tyke), Jerry overhears this and does his best to get Tom in trouble (in the example, Jerry would get Tyke as dirty as possible). Spike proceeds to beat Tom up thinking he was responsible for it. After Spike beats Tom, he is shown having a good time or resting peacefully with his son tyke and they are joined by Jerry their real saboteur, disturber and culprit who was really the one that Spike should beat up. Spike also appeared in some of the recent cartoons featuring a basset hound called Droopy, another popular MGM cartoon character.
Spike (and his son, Tyke) is most likely a secondary or even major character, as he has appeared in almost all renditions of Tom and Jerry's cartoons.
Powers and Stats
Tier: Varies. 9-B to High 7-C
Name: Spike Bulldog, Spike
Origin: Tom and Jerry
Gender: Male
Age: Unknown
Classification: Bulldog
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Toon Force, Body Control, Regeneration
Attack Potency: Varies. Wall level to Large Town level (Can harm Tom and Jerry, who survived a supposedly city-threatening explosion from a white mouse)
Speed: Superhuman travel speed
Lifting Strength: Class 5 (Superior to Jerry, who lifted a 2,000 lb weight)
Striking Strength: Varies. Wall Class to Large Town Class
Durability: Varies. Wall level to Large Town level (Comparable to Tom and Jerry, who both survived a supposedly city-threatening explosion from a white mouse)
Stamina: High (Can chase around Tom and sometimes Jerry with no problems)
Range: Standard melee range, higher with weapons
Standard Equipment: Axes, hammers, firearms, firecrackers, explosives, traps and etc.
Intelligence: Average (Able to walk on two legs, is able to speak)
Weaknesses: He has a short temper, and it can get him into trouble.
Notable Attacks/Techniques:
None Notable
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: