|“||What you see is what you get, just a guy who loves adventure. I'm Sonic the Hedgehog!||„|
|~ Sonic to Shadow|
Sonic the Hedgehog is the titular character and main protagonist of the Sonic the Hedgehog series and Sega's mascot. He is an anthropomorphic hedgehog gifted with the ability to run at the speed of sound and beyond, hence his name, and possesses lightning fast reflexes to match. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies.
Powers and Stats
Tier: High 6-A | High 4-C | Low 2-C | Varies. 4-A to 2-C
Name: Sonic the Hedgehog
Origin: Sonic The Hedgehog
Classification: Anthropomorphic Hedgehog
Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Spin Dash, Homing Attack, Non-Physical Interaction (Can tag the Hyudoros and Boos with normal attacks), Aura (With Boost), Forcefield Creation (Can create fire and electricity based forcefields), Statistics Amplification with Speed Shoes, Invulnerability with the Invincibility Monitor, Vector Manipulation with Drop Dash (The move is officially described as Sonic storing up momentum and releasing it all in one instant to propel himself in a specific direction), Likely Resistance to chemical products (Can travel through the most dangerous areas of Chemical Plant Zone without any trouble), Healing, Skilled Swordsman, Fourth Wall Breaking, Regeneration (Mid-Low), Sealing with Magic Hands, Shapeshifting with the Color Powers, Status Effect Inducement with Somersault Kick (Can stun foes), Vibration Manipulation with moves like Sonic Wave and Stomp (Can project harmful shock waves), Fire Manipulation with Red Burst, Electricity Manipulation with Ivory Lightning, Absorption and Size Manipulation with Scale, Violet Void and Purple Frenzy, Pseudo-Black Hole Generation and Gravity Manipulation with Violet Void and Indigo Asteroid, Intangibility with Violet Void, Explosion Manipulation with Black Bomb and Red Burst, Flight and Levitation with Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void, Teleportation with the Chaos Emeralds, Time Manipulation (With Time Break, Time Stop, Slow, and the Chaos Emeralds), Enhanced Senses (His quills can identify and detect danger), Body Control (Can stretch his arms over several meters and control the hardness of his spines), BFR (Can send targets outside space-time with the Chaos Emeralds), Statistics Amplification (Grew stronger after six months of imprisonment in the Death Egg. Can temporarily increase all his stats to a degree in blue aura in Werehog form), Air Manipulation (Can generate blasts of wind, tornadoes, and other phenomenon by running around), Resistance to Possession, Mind Manipulation (Resisted being controlled by Dark Gaia as Werehog Sonic without even trying, and resisted the telepathic abilities of the Voxai Overminds in Sonic Chronicles, whereas almost everyone else fell prey easily to it) and Status Effect Inducement (With the Immunity Idol) | Increased stats from his base form, Flight, Expert Swordsman, Attack Reflection (Can reflect magical attacks), Power Nullification (Can shatter magic barriers with sword attacks) | Increased stats from his base form, Flight, Reality Warping, Fire Manipulation, Time Manipulation | All abilities of base form are greatly enhanced, Flight, Attack Reflection with Deflect, Energy Projection, Time Manipulation, Light Manipulation, Energy Manipulation (Can manipulate Chaos Energy and pass his chaos energy onto others, allowing them to achieve Super States of their own), Can survive without oxygen and in space
Attack Potency: Multi-Continent level (Defeated the Eggrobo, which was powered by the entire planet's energy. Defeated the Ifrit in his base form, which is capable of easily scorching entire planets, and would've instantly destroyed the world upon its release which would require at least this much energy) | Large Star level (Defeated the Dark Queen, whose power transformed an entire Kingdom and created the Storybook Camelot Reality, which contained a star) | Universe level+ (Defeated Alf Layla-Wa Layla who stated that he was going to recreate the Arabian Nights reality and is powered by the World Rings) | Varies (Does not focus on destructive power, rather, it is more effective against beings of pure rage like Chaos). Multi-Solar System level (Even at their weakest, the Chaos Emeralds power far exceeds that of the Final Egg Blaster, which destroyed numerous star systems in one blast) to Low Multiverse level (When fully charged with positive energy, he was able to defeat Solaris alongside Shadow and Silver. Also defeated the Time Eater and reversed all the damage it caused across multiple timelines)
Speed: FTL (Is considered "faster than light" in an official source and had his speed scientifically measured by E-123 Omega to exceed light. To which Sonic said that lightspeed was nothing to him. Although he couldn't completely outrun a Black Hole, he did do so for a large period of time), Unknown in Werehog Form (Is considerably slower than Base, but how much is unknown) | FTL+ | Massively FTL+ | Varies. Massively FTL+ (Far faster than his base form. Quickly traveled from Earth to the Nonaggression Zone in order to fight Ultimate Gemerl, easily reached Eggman and outpaced the stars while fighting the Mother Wisp) to Infinite (Kept up with and defeated Time Eater and Solaris)
Lifting Strength: Class 10 in Base (Can push rocks larger than him), higher in Werehog Form. At least Class Z as Excalibur Sonic. Unknown as Darkspine Sonic. Varies from at least Class Z to Immeasurable as Super Sonic.
Striking Strength: Multi-Continent Class | Large Star Class | Universal+ (Reflected Alf Layla Wa-Layla's strongest attack back at him) | Varies. Multi-Solar System Class to Low Multiversal
Durability: Multi-Continent level | Large Star level | Universe level+ | Varies. Multi-Solar System level to Low Multiverse level (Is superior to the Final Egg Blaster and took attacks from the Egg Wizard and Solaris)
Stamina: Very high (Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders). Limitless in super forms.
Range: Standard melee range. Extended melee range with Caliburn. Hundreds of meters with his abilities and Color Powers. | Standard melee range. Stellar with his abilities. | Standard melee range. Universal+ with abilities. | Standard melee range. Varies from Interstellar to Low Multiversal with his abilities.
Intelligence: Sonic is an excellent combatant who has saved the world almost single-handedly on numerous occasions. He has foiled every one of Dr. Eggman's plots, overwhelming his foes with his sheer speed and a myriad of derivative techniques that allow him to casually plow through armies of robots designed to take over entire countries. He supplements his astonishing speed with an excellent sense of balance and control, easily flipping and somersaulting over obstacles with ease (as demonstrated during his first encounter with Silver) and blitzing foes with rapid series of punches and kicks that are based on breakdancing and Capoeira. However, Sonic is often rather self-assured and free-spirited, rarely taking things seriously unless his friends are somehow caught in the crossfire, which has gotten him in trouble on more than one occasion.
Weaknesses: Sonic can be quite cocky and overconfident. Sonic is also incapable of swimming and sinks like a stone in water due to aquaphobia, although he does not demonstrate that fear very often. If Sonic doesn't get his minimum 8 hours of sleep, then his lack of sleep will affect his running. His Werehog form trades in a large bulk of his speed in favor of natural raw strength, transforms into this form involuntarily at night, and can only change back at the day (no longer has this weakness, as he permanently loses this form at the end of Sonic Unleashed) | More violent than before | None notable
- Spin Attack: Sonic curls into a ball while rolling along the ground.
- Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
- Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
- Homing Attack: While in the air, Sonic performs a high-speed Spin Dash towards the nearest enemy.
- Focused Homing Attack: A variation of the Homing Attack which allows Sonic to attack up to six enemies at once.
- Light Speed Attack: Sonic charges a Spin Dash before attacking all nearby enemies at high speed.
- Tornado: With the Green Gem Sonic begins spinning his legs around in a style similar to breakdancing at high speeds. The air created from this forms a miniature tornado that damages any enemies and breakable objects found within a few meters radius.
- Blue Tornado: Sonic uses the Spin Dash to circle around an opponent in midair at high speed while leaving a blue aura trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent.
- Sonic Wind: Sonic creates a vortex of wind in a given area and damages enemies at that spot.
- Sonic Boost: Sonic envelops himself in a blue aura and accelerates to his highest speed.
- Sonic Heal: Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received.
- Sonic Wave: Sonic curls into a ball, as if to perform a Spin Dash, however, he instead creates a shock wave, whilst jumping backward from recoil. Sonic can also aim the move, and the wave can also carry opponents due to the knockback and the projectile speed.
- Sonic Ballet: When starting the Sonic Ballet, Sonic performs an aerial forward somersault. This serves to increase Sonic torque, with the force created from it being used to give a burst forward in mid-air.
- Sonic Cracker: Sonic places a stationary landmine on the ground that flashes blue. It will explode if an opponent steps on it or if another landmine is placed by the user elsewhere on the field.
- S. Air Cracker: Sonic drops a landmine from the sky directly underneath them. The mine flashes blue and explodes when touched, or if another landmine is placed elsewhere on the field by Sonic.
- Speed Break: Sonic accelerates to his top speed in an instant, smashing through most enemies with ease and leaving fire in his wake. However, this ability requires Soul Energy to use, which Sonic has a limited supply of.
- Air Boost: Sonic surrounds himself in a blue energy shield and propels himself forward at speeds beyond the sound barrier, thereby turning him into a highly destructive midair projectile. This moves not only enables Sonic to plow through midair enemies but also to move immense distances through midair.
- Flying Kick: Sonic runs up to an enemy and immediately hits it with a mid-air kick while dealing damage.
- Somersault Kick: Sonic runs at a fast pace and jumps quickly to perform the Flying Kick while turning around in the air, Sonic kicks out with his leg, releasing a thin blue wave in its wake that he can hit Badniks or other enemies with from afar. When hit by the Somersault's wave, the enemy is startled, giving Sonic the chance to attack the enemy with either a Homing Attack or Spin Dash.
- Trick Actions: When performing a Trick Action, Sonic pulls off a certain acrobatic maneuver. Some of these actions include Sonic thrusting himself in certain directions, twisting himself around or doing body flips.
- Super Peel Out: Sonic moves his legs in a specific circle pattern while remaining stationary, before taking off at speeds surpassing his regular speed. Sonic then crouches slightly down in a standing position and begins moving his legs in a specific pattern to build up speed, while he remains stationary in one spot. Once he has built up enough speed, Sonic takes off in the direction he is facing at extreme speeds.
- Insta-Shield: Sonic creates a temporary shield for a split-second that can slash enemies and items within their range without having to touch them.
- Time Break: Sonic temporarily slows down time around him, giving him more time to dodge attacks and perform precise movements. This ability also requires Soul Energy.
- Chaos Control: Using the Chaos Emeralds, Sonic gains the ability to control the fabric of time and space. It can be used to teleport himself, other people and objects long distances or to slow down time itself. The magnitude of its power depends on the amount of Chaos Emeralds Sonic has with him.
- Time Stop: Sonic evokes a power of undefined nature that inverts all colors in the vicinity. This effect pauses the flow of time and leaves the opponent completely immobilized.
- Slow: Using the Red Gem, Sonic can slow down time to a crawl, thus effectively slowing down the surrounding environment and enemies' movements while leaving Sonic himself unaffected.
- Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. In this form his he is able to induce widespread explosions by detonating himself without causing himself harm.
- Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, Sonic can send out powerful shockwaves by slamming into the ground.
- Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, Sonic can achieve flight and soar through the air unhindered.
- Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, Sonic gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Sonic can also bounce off them as if they were reflective surfaces.
- Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, Sonic gains the power of flight, allowing him to fly leisurely through midair.
- Gray Quake: Using the power of a Grey Wisp Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, Sonic's body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
- Indigo Asteroid: Using the power of an Indigo Wisp Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. Sonic is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Sonic the ability to levitate through midair.
- Ivory Lightning: Using the power of an Ivory Wisp Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, Sonic can move at lightning-fast speeds and with acrobatic movements as living electricity. Sonic also obtains electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
- Magenta Rhythm: Using the power of a Magenta Wisp Sonic turns into a large magenta-colored eighth note. When in this form, Sonic is able to bounce on air, allowing him to move through mid-air in semi-flight.
- Orange Rocket: Using the power of an Orange Wisp Sonic into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, Sonic can create powerful jet propulsion from his back to launch himself forward through midair at staggering speeds.
- Pink Spikes: Using the power of a Pink Wisp Sonic turns into a hot pink spiky ball. As the Pink Spikes, Sonic gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, Sonic can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
- Purple Frenzy: Using the power of a Purple Wisp Sonic the user turn turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, Sonic gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects not too heavy or rooted to the ground.
- Red Burst: Using the power of a Red Wisp Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains limited pyrokinetic abilities. Sonic can form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
- Violet Void: Using the power of a Violet Wisp Sonic turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole which can draw objects into himself from a distance and make them vanish into a void within him. However, the user cannot draw in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, Sonic is granted limited intangibility, allowing him to pass through certain obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing Sonic to grow larger the more he consumes until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a medium-sized aircraft.
- Yellow Drill: Using the power of a Yellow Wisp Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Sonic to move through water like a living torpedo.
- Final Color Blaster: Sonic gathers all the color Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.
- Excalibur Soul Surge: Sonic extends Excalibur's outer energy blade into a longer blade and delivers a combo of extremely fast and focused powerful slashes with Excalibur.
- Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
- Chaos Control
- Super Sonic Boost: Super Sonic surrounds himself in a powerful fiery aura of chaos energy and flies into the target at incredible speed.
- Arrow of Light: An augmented version of Super Sonic Boost. Super Sonic draws in blue light, gathering enough to completely immerse himself, thus turning himself into "an arrow of light", before charging forward into the target.
- Super Sonic (Move): Super Sonic strikes his opponent with a series of powerful attacks greatly amplified by chaos energy, finishing by firing an energy blast made of golden chaos energy at the opponent.
Key: Adventure, Modern, and Werehog Sonic | Excalibur Sonic | Darkspine Sonic | Super Sonic
Note: This profile covers Modern Sonic in the mainstream games. For the Classic version see Sonic the Hedgehog (Classic) while for the Archie Comics versions, see Archie Pre-Genesis Wave Sonic and Archie Post-Genesis Wave Sonic.