The Sole Survivor is the player character and main protagonist in Fallout 4. Depending on the player's sex selection, the Sole Survivor is either the husband or wife in a pre-War family and has a son, Shaun.
Powers and Stats
Tier: 9-B | 9-A | 8-B
Name: Sole Survivor, Actual name is player's choice
Gender: Sole Survivor's gender is player's choice
Age: Over 210 years old (Due to being frozen in cyrogenic stasis for 210 years), though physically around 30 years old
Classification: Human, Former War Veteran (Male), Former Lawyer (Female)
Powers and Abilities: Superhuman strength, speed, reflexes, durability, and endurance, Very charismatic, Extreme Luck, Resistance to radiation, radiation-based attacks, energy-based attacks and poison-based attacks, Lockpicking, Science, Stealth, Medicine, Explosives and Survival expert, Weapon Mastery (Proficient with melee weapons as well as firearms), Expert Hand-to-Hand Fighter, Ingenious Intelligence, Limited Time manipulation (With V.A.T.S.), Regeneration (Low normally, Mid-Low when exposed to sunlight or when afflicted with radiation sickness), Summoning (Can randomly ending up summoning The Mysterious Stranger), Invisibility (with the Stealth Boy device), Night-Vision, can breathe underwater, Hacking, Adaptation (can adapt to most environments), and Flight (With a Jetpack)
Attack Potency: Wall level (Far tougher than a normal human, can fight large monsters in hand-to-hand combat) | Small Building level (Many of his/her weapons are capable of this level of destruction) | City Block level (Massive barrages of miniature nuclear missiles are capable of inflicting this sort of destruction, can enhance his/her attack power via consumables), radiation-based attacks ignore durability to some degree and plasma weapons deal damage on a molecular level.
Lifting Strength: At least Athletic Human (the players maximum carry weight can reach over 500 lbs) | Likely at least Class 1 (Can physically stand up to Deathclaws and similarly giant monsters) | Likely at least Class 1
Striking Strength: Wall Class | Wall Class unarmed, Small Building Class with weapons | Wall Class unarmed, City Block Class with weapons
Durability: Wall level (Even unarmored, can withstand numerous bullets and explosions, and hits from large monsters) | Small Building level (Can withstand far more attacks than normal, including hits that can instantly vaporize ordinary people) | City Block level (Can withstand multiple missile explosions at point-blank range, can enhance his durability significantly via consumables)
Stamina: Superhuman (Survives near death situations without issue.)
Range: Melee range unarmed, extended melee range with melee weapons, several meters to several hundreds of meters with firearms and explosives
Standard Equipment: None notable. | A 10 mm pistol, a laser pistol, his/her Pip-boy, bobby pins and a screwdriver (for lockpicking), a few stimpaks, his/her Vault 111 jumpsuit | Various power armor suits and a .44 magnum, as well as a wide variety of additional weapons including various pistols, rifles, shotguns, sniper rifles, submachine guns, miniguns, laser weapons, gauss rifles, flamethrowers, grenades, knives, razors, swords, chainsaws, sword-shaped chainsaws, katanas, axes, spears, hammers, gauntlets, baseball bats, etc. Additionally has a wide variety of armor including stealth suits and power armor, and various consumables such as stimpaks and items/drinks/chems that enhance his/her stats. Also possesses venom that can be applied to weapons, stealth boys that render him/her invisible, and other miscellaneous items.
Intelligence: Genius (Can craft all kinds of weapons and equipment.)
Weaknesses: Standard human weaknesses, still subject to ordinary metabolic hazards such as radiation poison and drowning, Action points used to power V.A.T.S. must recharged over time if depleted. The newly designed Power Armor has a power source called Fusion Cores, which run out of power in a few minutes.
V.A.T.S. : Short for "Vault-Tec-Assisted Targeting System". While using V.A.T.S., the otherwise real-time combat is paused. Various actions cost Action Points, and the user can target specific body areas for attacks, inflicting specific injuries. When using V.A.T.S. against enemies, seven different areas can be targeted: the head, torso, left arm, right arm, currently held weapon, left leg, and right leg. However, there may be other points available when facing off non-humanoid creatures (e.g. robot combat inhibitors, ant antennae). When targeting a part, the screen displays a percentage of how likely the attack will hit the targeted area based on distance from the target, visibility of the targeted body part, and combat skill. The percentage of a hit cannot be any higher than 95%, so there is a small 5% chance to actually miss. Upon landing successful hits in V.A.T.S, it will charge up the Critical Meter, a Critical Hit will always hit and does increased damage.
Key: No Equipment | Standard Equipment | All/Best Equipment