|“||Snipin's a good job mate, it's challenging work, outta' doors; I guarantee you'll not go hungry, because at the end of the day, long as there's two people left on the planet, someone's gonna want someone dead.||„|
|~ Sniper's Monologue|
The Sniper is one of the support classes in Team Fortress 2. His job is to defend the base while also attacking enemy targets from afar. Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
Powers and Stats
Tier: At least 9-A
Name: Sniper, Mr. Mundy
Origin: Team Fortress 2
Classification: Human, Assassin, Sniper, "Crazed Gunman"
Age: 27 (pre-timeskip), 31 (post-timeskip)
Powers and Abilities: Superhuman Physical Characteristics, expert in marksmanship and archery, Regeneration via the Cozy Camper (Mid-Low), expert camper, Immunity to Soul Manipulation due to the Medic surgically implanting himself with every other mercenary's soul
Attack Potency: At least Small Building level (His sniper rifle is capable of instantly killing most classes with a headshot, killed Heavy with a single headshot and impaled a Spy in Meet the Sniper. Contributed to the defeat of various MvM bosses, most of which are roughly the size of small buildings)
Lifting Strength: Superhuman, likely higher (Comparable to other mercenaries)
Stamina: High, higher with the Darwin's Danger Shield
Range: Standard melee range normally, dozens of meters with the Huntsman, hundreds of meters with his Sniper Rifle
Standard Equipment: A full list of his weapons can be found here.
Intelligence: Average, but is a skilled marksman.
Weaknesses: The Sniper is poor at close combat. He is also more vulnerable to explosives when equipped with the Darwin's Danger Shield.