Sly Cooper is a young male adult gentleman thief raccoon that is part of a long line of master thieves who specialize in robbing from legit criminals as opposed to innocent bystanders, thus making them vigilantes. Early in his life, he witnessed the savage murder of his father at the hands of a group known as the Fiendish Five, who then stole his family's Thievius Raccoonus, which holds many of the Cooper clan's major thief moves. He was forced into an orphanage, where he met his best friends, Bentley and Murray. Over his years in the orphanage, the three pull off multiple thieving tasks, and soon, Sly decides to carry on the Cooper legacy by making the modern day Cooper Clan. Sly is nimblest of the gang, so he is sent out the most on mission. He uses a hooked cane, a family heirloom, as a multi-purpose tool. Sly is cunning and extremely athletic, and can perform feats such as walking on wires, landing on small points, sliding on vines, and falling from great heights while sustaining less damage. He can also use disguises as an advantage to get across inaccessible areas.
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Name: Sly Cooper
Origin: Sly Cooper
Age: 18 (Thievius Raccoonus), 20 (Band of Thieves), 21 (Honor Among Thieves), Unknown in Thieves in Time. Possibly between 22-23
Classification: Gentleman thief
Powers and Abilities: Superhuman Physical Characteristics, Skilled at stealth, Very agile and skilled at thievery, Invisibility, Can perceive time at a reduced rate, Can create an electrical field around himself when he rolls, Can create a blinding flash from his cane, Can glide in the air with the Paraglider, Master of the Cane and various gadgets, Time Manipulation (Via Slow, Fast, and the Thief Costume), He can reflect fireballs (With the Samurai Costume), He can stun his opponents for several seconds (Via Stun), He can cause his opponents to become confused and attack other people (Via the Rage Bomb and Insanity Strike), Portal Creation and BFR (Via Silent Obliteration), Limited Gravity Manipulation (He can briefly defy gravity to avoid falling from great heights and can likely levitate like his ancestors before him), He can put his opponents to sleep (Via the Music Box), He can use his hat as a bomb, He can throw out convincing cardboard cutouts of himself to distract his foes, Master of disguise
Lifting Strength: Superhuman (Can lift and toss large thugs over his head with techniques)
Striking Strength: Small Building Class
Speed: Subsonic (In Sly Cooper 4: Thieves in Time he runs fast enough to look like a Blur) with Subsonic reactions with Slow technique.
Durability: Small Building level (Can survive gunshots and small explosions without much injury. Can trade blows with people just as strong as he is)
Stamina: Superhuman (Can go through long and straining running sequences without tiring)
Intelligence: Master Thief and an expert at using the environment to his advantage.
Standard Equipment: His cane, hat mines, binocucom (to communicate and for reconnaissance purposes), life-sized decoys of himself, parachute (automatically reloads).
Weaknesses: The Slow and Fast techniques affect him as well as his opponents, the Rage Bomb and Insanity Strike are only effective if he's fighting more than 1 person.