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Skarner OriginalSkin2

Skarner BattlecastAlphaSkin2

We are one. We cannot be shattered.

Summary

Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Powers and Stats

Tier: Low 7-C | High 6-C

Name: Skarner, the Crystal Vanguard

Origin: League of Legends

Gender: Male

Age: Thousands of years old

Classification: Brackern, Guardian, Member of the Battlecast Army

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Regeneration (Mid-Low), Able to manipulate gems and crystals, Magic, Forcefield Generation, Crystal poison, Limited Power Nullification (Via Impale)

Attack Potency: Small Town level+ (Can fight on-par with Garen, and similarly powerful champions) | Large Island level (On par with Battlecast Cho'Gath and Creator Viktor)

Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Garen, as well as close range lightning/light-based attacks)

Lifting Strength: Class K (Can carry champions as heavy as Nautilus, Malphite, and Galio with Impale, should be no physically weaker than Poppy)

Striking Strength: Small Town Class+ | Large Island Class

Durability: Small Town level+ | Large Island level

Stamina: Superhuman (Brackern are able to survive for weeks without sustenance)

Range: Extended melee range by virtue of size, Hundreds of meters with magic and crystals

Standard Equipment: Arachia Namestone

Intelligence: High (His Namestone granted him thousands of years worth of memories, knowledge, and wisdom)

Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

Notable Attacks/Techniques:

  • Basic Attack: Skarner slashes the opponent with his claws.
  • Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield, which can be captured by champions who stand near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it. Crystal Spires grant 30 Gold split among its captors upon being captured, or 15 Gold if only a single champion participated in its capture, and provide sight around them for 1.5 seconds upon being captured, becoming impossible to recapture for 15 seconds.
    • Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is stunned with Fracture or suppressed with Impale, Skarner gains bonus movement speed, bonus attack speed and restores 2% maximum mana every second.
  • Crystal Slash: Skarner deals physical damage to all enemies within range, also causing subsequent uses of Crystal Slash within 4 seconds to deal bonus magic damage if he hits an enemy. Basic attacks reduce Crystal Slash's cooldown by 0.25 seconds, quadrupled to 1 against enemy champions.
  • Crystalline Exoskeleton: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.
  • Fracture: Skarner launches a blast of energy forward in a line that deals magic damage and slows the first six enemies it hits for 2.5 seconds, as well as and marking them with Crystal Venom for 5 seconds. Fracture's missile slows down every time it hits an enemy champion. Skarner's next basic attack against a target marked with Crystal Venom consumes the mark to deal them bonus physical damage and stun them for 1 second. Fracture's cooldown is reduced by 1 second whenever he stuns a target with Fracture and 1.75 seconds whenever he suppresses an enemy with Impale.
  • Impale: Skarner rears his stinger, rooting his target for 0.25 seconds as he brings it down, dealing physical damage, magic damage and suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again. For the duration, Skarner can move freely and drag his victim around with him but cannot attack them. Impale consumes all Crystallizing Sting stacks to deal bonus magic damage per stack.
  • Crystallizing Sting: Crystal Slash and Fracture build stacks of Crystallizing Sting on the target enemy, stacking up to 3 times. If Skarner uses a basic attack against an enemy at 3 stacks, the stacks are consumed and his attack is modified to deal magic damage and stun the target. This effect and Crystallizing Sting's stack application cannot occur on the same target more than once every few seconds.
  • Crystal Summoning: Skarner is capable of summoning sharp crystals from the ground around him.


Key: Base | Battlecast Skarner

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: