Sonic Games Silver the Hedgehog (Render)

Sonic Games Super Silver (Render)

It's no use!
~ Silver the Hedgehog


Silver the Hedgehog is a fictional character from the Sonic the Hedgehog series. He is an anthropomorphic hedgehog hailing from at least two hundred years into the future where his role is to protect his time by changing the catastrophes of the past, thus preventing the ruining of his era. To aid him, Silver makes use of his psychokinesis, an ability from his time that is considered the norm, which allows him to move objects with the power of his mind.

Powers and Stats

Tier: High 6-A | Varies. 4-A to 2-C

Name: Silver the Hedgehog, Silver

Origin: Sonic the Hedgehog (Debuted in the 2006 Sonic the Hedgehog game. First canon appearance was in Sonic Rivals)

Gender: Male

Age: 14

Classification: Anthropomorphic Hedgehog

Powers and Abilities: Superhuman Physical Characteristics, Telekinesis, Spin Dash, Time Travel, Flight via Telekinesis, Short-Range Teleportation, Limited Telepathy (Can induce vertigo in his opponents), Status Effect Inducement (Can induce Paralysis), Forcefield Creation (Of fire and electricity varieties), Statistics Amplification (Can enhance his movement speed with Speed Shoes), Invulnerability (With the Invincibility Monitor) | All of the previous abilities on a massively enhanced scale, Can fly without using his telekinesis, Can project a shield of psychokinetic energy that can catch projectiles and hurl them back with great force, Can survive in space

Attack Potency: Multi-Continent level (Fought with Iblis, Modern Shadow and Modern Sonic, who can defeat an Eggman robot powered by an entire planet's biosphere) | Varies. Multi-Solar System level to Low Multiverse level (Powered by the Chaos Emeralds, which at full power enabled him alongside Sonic and Shadow to defeat Solaris)

Speed: FTL (Can fight toe-to-toe with Sonic and Shadow without issue and could easily keep pace with Sonic in Generations. However, he is slower on the ground) | Varies. Massively FTL+ to Infinite (Equal to Super Sonic and Super Shadow)

Lifting Strength: Class 10. Class M with telekinesis (Gathered a building to city-block-sized ball of heavy debris and hurled it down a street without showing any signs of fatigue) | Varies from at least Class Z to Immeasurable (His psychic shield can pick up several asteroids at once and hurl them with immense force)

Striking Strength: Multi-Continent Class | Varies. Multi-Solar System Class to Low Multiversal

Durability: Multi-Continent level (Can deal and take hits from the most powerful characters in the series) | Varies. Multi-Solar System level to Low Multiverse level

Stamina: Very high (Was able to fight Shadow and not get too tired) | Limitless

Range: Standard melee range. Hundreds of meters with telekinesis. | Standard melee range. Varies from Interstellar to Low Multiversal with attacks and abilities.

Standard Equipment: None | The Chaos Emeralds

Intelligence: Above average and skilled with his telekinesis, although he is somewhat gullible.

Weaknesses: Silver can be rather naive at times, and overusing his telekinesis fatigues him. He has limited in hand-to-hand combat compared to other fighters in the series and thus relies heavily on his telekinetic abilities to attack, leaving him at a disadvantage if caught in a wasteland | None notable

Notable Attacks/Techniques:

  • Psychokinesis: The primary application of his powers, Silver picks up nearby objects and throws them as projectiles to bombard an opponent from a distance. Should his opponent get close he can also target them directly and throw them backward to force his foe to play catch-up. He can also use this ability on himself to simulate flight and can move himself at speeds comparable to Sonic and shadow.
    • Psycho Smash: One of his signature attacks, Silver charges up psychic energy in his body before releasing a powerful burst of psychokinetic power that knocks foes far away. Those caught in its path are paralyzed and flung helplessly across a distance proportional to the time spent charging.
    • Psychic Knife: Flings a wave of psychokinetic energy that emits electrical charges, paralyzing foes on contact.
    • ESP/Psychic Control: Silver places both hands on his forehead, charging up energy before releasing in it a massive dome that induces vertigo on all opponents, rendering them incapable of moving properly and allowing Silver to zip past them or pummel them without retaliation.
  • Spin Attack: Like Sonic and Shadow, Silver is able to quickly curl up into a ball and spin while moving to attack opponents and mow down obstacles.
  • Spin Dash: Silver curls up into a ball as her normally does but spins in place to build up speed for ramming a target at extremely high speeds.
  • Homing Dash: An aerial version of the Spin Dash that homes in on its target.

Key: Silver | Super Silver

Note: Although Silver first appeared in Sonic 2006, because of Sonic 2006's disputed canon status, Sonic Rivals is listed as his first canon appearance. However, since he has few feats outside of Sonic 2006, this profile will cover feats from both Sonic 2006 and his canon appearances.



Notable Victories:

Alice (Touhou Project) Alice's Profile (Both were 4-A, and speed was equalized)

Notable Losses:

Time Breaker Bardock (Dragon Ball) Bardock’s profile (2-C versions were used and speed was equalized)

Inconclusive Matches:

Start a Discussion Discussions about Silver the Hedgehog

  • Silver vs an Apocalypse Monster

    3 messages
    • Silver stomps. He’s 511 petatons, The Imprisoned scales to being above a guy who’s 7.4 petatons.
    • Big bump, I know... Anyways...IT'S NO USE, DEMISE!

    2 messages
    • Dr. Monty Vs. Silver, both at 2-C. Who wins? (If you don't know, "I am that duck" became a famous memetic catchphrase Monty sa...
    • They're both relatively unhaxed, but Dr. Monty holds a pretty good AP advantage, scaling to 9 timelines vs 3 timelines. Not much else to a...