~ Siarnaq introducing himself


Siarnaq is the Biomatch for Model P and is thus the Mega Man of Shadow who wields the powers of Hidden Phantom. A mysterious individual with a past wrought with betrayal, he completes his orders without question and speaks in a robotic monotone, with his only semblance of personality being his psychotic laughter after a job well done.

Powers and Stats

Tier: 4-B

Name: Siarnaq, the Shadow Mega Man

Origin: Mega Man ZX Advent

Gender: Male

Age: Unknown, likely in mid teens

Classification: Reploid, Mega Man

Powers and Abilities: Superhuman Physical Characteristics, Duplication, Teleportation, Darkness Manipulation, Intangibility, Expert Marksman, Limited Telekinesis, X-Ray Vision, Enhanced Night Vision, Can cling to any surface

Attack Potency: Solar System level via power-scaling (Model P was designed to imitate the capabilities of Hidden Phantom, but lacks the feats to prove it, fought Grey/Ashe)

Speed: Massively FTL+ via power-scaling (Presumably on par with Hidden Phantom, but lacks the feats to prove it) with higher travel speed via teleporters

Lifting Strength: At least Class G (On par with the other Mega Men)

Striking Strength: Solar System Class via power-scaling (Can damage other Biometal wielders)

Durability: Solar System level (Survived his fight with Grey/Ashe and survived the crashing of Ouroboros)

Stamina: High, engaged Grey/Ashe for an extended period of time and survived the crashing of Ouroboros none the worse for wear

Range: Extended melee range. Planetary with projectiles if powerscaled to X.

Standard Equipment: An inexhaustible supply of throwing stars and kunais

Intelligence: Siarnaq is extremely robotic in mannerisms, vocal patterns, and thought processes, but is an excellent assassin and a master of stealth. He is also able to steer his kunais and throwing stars as well as throw them accurately at high speed even while in motion.

Weaknesses: Slightly sadistic, shows signs of mental sickness (laughs maniacally upon being defeated in battle), Robotic thought processes keep him from thinking outside of the box.

Notable Attacks/Techniques:

  • Teleportation: Fakes out his opponents by seemingly vanishing into thin air before reappearing somewhere else.
  • Radar Scope: He is able to see through walls, finding hidden targets and passageways with ease.
  • Shadow Dash: Cloaks himself in shadow for a short time, allowing him to phase through opponents and attacks to reposition himself and avoid attacks.
  • Cross Stars: Throws two large shuriken at his opponent which bounce off the walls if they don't connect the first time.
  • Mandala Stars: Creates an array of shuriken around him before sending them spiraling in all directions.
  • Kunai Barrage: Teleports behind a target to fling a kunai into their back or clings to a wall, railing, or ceiling to throw down kunais from above.
  • Shadow Clones: His ultimate attack, creating three shadow clones that all fling kunai until the real one is hit.


Notable Victories:

Notable Losses:

Inconclusive Matches: