Powers and Stats

Tier: 7-C

Name: Shujinko

Origin: Mortal Kombat

Gender: Male

Age: 65

Classification: Human, Guardian of Earthrealm

Powers and Abilities: Superhuman Physical Characteristics, Master Martial Artist, Skilled Swordsman, Power Mimicry, Elemental Manipulation, Energy Manipulation/ki, Telekinesis, Telepathy, Levitation, Teleportation, Ki/Energy Sensing

Attack Potency: Town level (Has mostly everyone's fighting styles and abilities, is strong enough to shatter the Kamidogu's and defeated the weakened Onaga in his Deception Ending [which is canon])

Speed: Superhuman with Supersonic reactions

Lifting Strength: Class 1

Striking Strength: Town Class

Durability: Town level

Stamina: Superhuman

Range: Several meters with projectiles

Standard Equipment: His two Dao swords, rope with a kunai

Intelligence: Genius; has decades worth of fighting experience against countless warriors

Weaknesses: His old age may or may not hinder his physical attributes

Notable Attacks/Techniques:

  • Spear Throw: Sending out a rope with a tipped Kunai at the end it impales itself in its victims allowing Shujinko to pull them through the air towards him for a free hit, as well as causing a small bit of damage. Shujinko even goes as far as saying "Get over here!" when using it.
  • Icy Breeze: Shujinko can send a blast of ice towards the opponent to freeze them in place for a free hit.
  • Flaming Fist: He dashes forward with his fist (on fire) extended forward, which knocks his opponents down.
  • Flip Scissor Kick: Shujinko flips forwards in a circular motion, bringing his feet over his head and kicking the opponent and then landing back on his feet.
  • Flying Jinko: This move is a variation of Raiden's Flying Thunder God move in which he flies toward the opponent while emitting small shockwaves from his body and shoving the opponent for a distance.
  • Bicycle Kicks: Shujinko would fly across the screen with a series of multiple kicks to the opponent's torso.
  • Slide: Shujinko does a face first slide toward the opponent. If connected, he grabs their ankles, causing them to wobble, then bends upward and kicks them with both feet in the face, knocking the opponent down.
  • Opponent Slam: Using what telekinetic powers he has at his disposal, Shujinko would lift up and slam the opponent hard on the ground with a simple motion of the hand/arm.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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