If you walk down the path that you believe is right, you cannot be wrong.

These are all imitations. As you say, these are all trifling swords. But there is no rule that says an imitation cannot defeat the original. If you say you are the original, I will surpass every one of your weapons and destroy your existence. Here I come, King of Heroes! Do you have enough swords in stock?
~ Shirou, to Gilgamesh


Shirou Emiya (衛宮 士郎, Emiya Shirō) is the Master of Saber during the Fifth Holy Grail War. Orphaned by the devastation caused by the destruction of the Grail ten years before, at the end of the Fourth Holy Grail War, he was rescued and adopted by Kiritsugu Emiya, who saved him from death by embedding Avalon into his body. Kiritsugu disclosed his identity as a magus, and Shirou badgered him until he agreed to teach him magecraft, though Kiritsugu only taught him the basics.

Plagued by intense survivor's guilt as the only survivor of the Fuyuki City fire, Shirou decided that he didn't deserve to have any goals or dreams for himself and had no choice but to prioritize others. He thus inherited Kiritsugu's dream to be a Hero of Justice as his only purpose, feeling joy only when he helps others and otherwise feeling empty. Over the course of each route of Fate/stay night, he confronts his ideals and trauma to grow as a person.

Powers and Stats

Tier: 9-C | 9-B, High 7-A with Caliburn | 9-B, at least 7-B with Kanshou and Bakuya, up to at least 7-A with Unlimited Blade Works | 9-B, at least 7-B with Kanshou and Bakuya, 7-A with Triple-Linked Crane Wings, higher with Hrunting, Caladbolg II, Nine Lives Blade Works, and Excalibur Morgan

Name: Shirou Emiya

Origin: Fate/stay night

Age: 17 years old (19 years old in the Unlimited Blade Works and Heaven's Feel epilogues)

Gender: Male

Classification: Human

Powers and Abilities: Superhuman Physical Characteristics, Magecraft, can see and snipe accurately from 4 kilometers and has far sharper senses than any normal human, can reinforce objects and himself with mana, can copy any weapon he sees down to the soul (barring Divine Constructs), replicating the physical abilities and fighting skill of the original wielder, Pocket Reality Manipulation with Unlimited Blade Works, possesses incredibly strong willpower (Survived being exposed to All The World's Evil through sheer willpower), Regeneration (Low-Mid) with Avalon

Attack Potency: Street level (Can reinforce a paper poster into a weapon hard enough to block strikes from a non-serious Lancer) | Wall level (Stabbed and killed Kirei with the Azoth Sword), Large Mountain level with Caliburn (Killed Berserker seven times with one strike, emitting a light on the level of Excalibur with the release of its True Name, albeit with Saber's help) | Wall level, at least City level with Kanshou and Bakuya (Can parry blows from Kuzuki and Archer, cut off Gilgamesh's arm), up to at least Mountain level with Unlimited Blade Works (Matched the Gate of Babylon, which easily killed Berserker) | Wall level, at least City level with Kanshou and Bakuya (Duplicates Archer's strength when projecting them), Mountain level with Triple-Linked Crane Wings (A C-rank Noble Phantasm, which are equivalent to A-rank attacks, cut through Saber Alter's armor and destroyed her heart and lungs in Sparks Liner High, a Bad End), higher with Caladbolg II, Hrunting, Nine Lives Blade Works, and Excalibur Morgan (Caladbolg II and Hrunting should be somewhat comparable to Archer's, Nine Lives Blade Works destroyed 80% of Berserker's body instantly, and destroyed the Grail with Excalibur Morgan in the Normal End).

Speed: Superhuman | Hypersonic+ with High Hypersonic combat speed (Can somewhat keep up with Kirei and Berserker) | Hypersonic+ with High Hypersonic combat speed (Can keep up with Archer and Gilgamesh) | Hypersonic+ with High Hypersonic combat speed (Can keep up with Berserker and Saber Alter, performs nine near-simultaneous slashes with Nine Lives Blade Works, hitting Berserker eight times before he could hit him)

Lifting Strength: Unknown

Striking Strength: Street Class | Wall Class, at least Mountain Class with Caliburn (Sliced through Berserker's skin) | Wall Class, at least City Class with Kanshou and Bakuya, up to at least Mountain Class with Unlimited Blade Works | Wall Class, at least City Class with Kanshou and Bakuya, Mountain Class with Triple-Linked Crane Wings, higher with Nine Lives Blade Works

Durability: Wall level (Can handle being sent flying into a wall 20 meters away by a kick) | Wall level, Low Complex Multiverse level with Avalon (Shuts out all interference up to the sixth dimension, including True Magic, can block attacks from a "higher order dimension"). | Wall level, at least City level, likely Mountain level with Rho Aias (Was able to protect him from Noble Phantasms from the Gate of Babylon, but is weaker than Archer's) | Wall level (His body essentially became a suit of swords, allowing him to survive blows from Kirei that would normally kill him instantly, though he was still badly injured, and deflect attacks from the Black Shadow), at least City level, likely Mountain level with Rho Aias (Combined with Rider's Bellerophon, was able to overpower Excalibur Morgan).

Stamina: Extremely high. His willpower lets him move even in a grievous state. In Heaven's Feel, he survived and kept on fighting for a day after releasing the Shroud of Martin, something that should've killed him instantly, even after repeatedly projecting past his limits.

Range: Standard melee range | Extended melee range with weapons | Extended melee range with weapons, several dozen meters with thrown Kanshou and Bakuya and Unlimited Blade Works | Extended human melee range with weapons, several dozen meters with thrown Kanshou and Bakuya, hundreds of meters with Excalibur

Standard Equipment: Avalon in Fate, the Shroud of Martin in Heaven's Feel, and anything else he projects.

  • The Shroud of Martin: After Kirei transplanted Archer's arm onto Shirou during Heaven's Feel, he sealed the arm with a Holy Shroud, to keep Archer's powers as a Servant from invading and destroying his body and mind. This was only possible in the first place due to Shirou and Archer's shared origins. By unwrapping the Shroud, Shirou releases Archer's power and gains access to his abilities, allowing him to project far past his limits and fight on par with Servants. This comes at a great price, however, as Archer's Unlimited Blade Works invades his body and mind, turning his flesh into swords and overwriting his mind, destroying his memories. Due to the difference in his and Archer's experiences and internal worlds, Shirou cannot use the full extent of Unlimited Blade Works' abilities.

Intelligence: While academically average, Shirou is skilled in combat, and is trained in combat by Saber in all three routes, mostly defensively, as attempting to train him to fight on even grounds with a Servant is a lost cause. He has an undeveloped Eye of the Mind, and can calmly analyze any situation, no matter how dire, considering multiple options and making intelligent decisions. He is incredibly stubborn, putting his all into everything he faces. In Unlimited Blade Works, his exposure to Archer causes his combat skills to develop much faster, and in Heaven's Feel, he can call on Archer's knowledge directly. However, Shirou is quite naive, and his self-destructive thought processes tend to hold him back and put him into dangerous situations.

Weaknesses: Shirou is naive and inexperienced. His low mana means that he can't use Unlimited Blade Works for long and only has a limited amount of projections before he runs out of mana. Avalon is useless without his connection to Saber, and thus can't be used in Unlimited Blade Works and Heaven's Feel. In Heaven's Feel, he cannot access Archer's abilities without unsealing the Shroud of Martin, which will eventually kill him by transforming his body into swords and overwriting his mind. Projecting past his limits will only accelerate this.

Notable Attacks / Techniques:

Magecraft: Shirou is an incredibly inept magus with no formal experience, having only been taught the barest essentials by his father. He is not really a true magus, but more a Spellcaster, who does not follow the normal way of a magus. His formal magical knowledge is never going to really surpass that of an apprentice, as he fully focused his efforts on the magecraft he was most skilled in, Reinforcement and Projection. He's skilled at using magecraft to analyze an item's structure, and then, by using Reinforcement, filling in the gaps in the object with magical energy to improve any of the object's qualities. While this normally just makes the object stronger, he can also raise his eyesight to superhuman levels. He generally uses it to either reinforce random items for use as weapons, or to reinforce his own body to become stronger.

Projection (also known as Gradation Air) is a high-level magical skill that allows for the materialization of physical objects from magical energy. It is a more complex form of Reinforcement, and thus, Shirou is highly skilled in its use. These items slowly fade not long after being created, though the better the user's image of the item in their imagination, the more stable it is. Despite its utility, Projection is generally seen as effectively useless by most magi, as it is incredibly inefficient. Shirou utilizes a unique type of Projection, Tracing, which is special in that it not only duplicates an object's shape and structure, but its history as well.

To trace and reproduce something, Shirou must see it first. Objects duplicated through tracing are inferior to the originals, but only slightly. Reproductions of more powerful weapons such as Noble Phantasms are even weaker, decreasing in rank. Due to the greater effort put into tracing, the projections Shirou creates through it can last much longer than normal projections. He is most skilled in the projection of swords due to "Sword" being his Origin and Elemental Affinity. He has his limits, however, and is not capable of projecting Divine Constructs under normal circumstances, though he can project a degraded imitation, and was able to project Avalon in Fate due to his connection to Saber. Shirou can also duplicate the special abilities of magical weapons such as Noble Phantasms, due to Unlimited Blade Works.

  • Shirou using Caliburn with Saber
  • Unlimited Blade Works
  • Shirou using Triple Linked Crane Wings
  • "Trace on, Trigger off. Nine Lives Blade Works!"
  • Shirou using Nine Lives Blade Works against Berserker
  • Unlimited Blade Works: Shirou's Reality Marble, the source of his incredible skill in Projection and his unique Tracing, born from his Origin and Elemental Affinity of "Sword". Shirou subconsciously records every single weapon he sees, analyzing its structure and storing it within his internal world. When he traces and projects something, he is really creating it within his internal world and then bringing it into the real world. While he mostly just produces weapons in this way, he can trace and project shields such as Rho Aias, though it takes more mana to do so. Normally, it would take twenty years to train and be able to use it, but in Unlimited Blade Works he is able to impose it on the world normally due to his exposure to Archer. While in his reality marble, Shirou can create his projections instantly, outpacing the fire rate of the Gate of Babylon. However, manifesting his Reality Marble pushes him to his limits and drains a lot of mana. The items Shirou has seen and stored in Unlimited Blade Works include Kanshou and Bakuya, Rho Aias, Caladbolg II, Hrunting, Gáe Bolg, Rule Breaker, Avalon and Caliburn (only in Fate), Berserker's Axe Sword, the Jeweled Sword Zelretch a number of Noble Phantasms from the Gate of Babylon, and a degraded Excalibur Morgan, which he can only use at the cost of his life.
    • Kanshou and Bakuya: Archer's - and thus, Shirou's - favored melee weapons, a low-ranked pair of short swords. Their strong bond to each other causes them to return as boomerangs when one is thrown and one is held, even reacting to another traced copy. This forms the basis for his Triple-Linked Crane Wings technique, throwing the first pair as projectiles with the purposes of being deflected, a second pair for slashing the opponent as the first pair returns to strike them from behind. If his opponent somehow blocks all of his strikes, he projects a final pair to slash down at their chest in an X-motion now that they're defenseless.
    • Nine Lives Blade Works: After tracing Berserker's Axe Sword, Shirou is able to duplicate his most trusted Noble Phantasm, Nine Lives, the technique he used to kill the Hydra. Using it, he performed nine near simultaneous attacks, surpassing the speed of sound, destroying 80% of Berserker's body with the first eight slashes before he could launch his own attack, and killing him with the ninth.

Note: Shirou's skills and abilities vary depending on the three routes of the game. Regardless of the route, however, it can be assumed that Shirou eventually reaches the same level of power as Archer.

Key: Base | Fate | Unlimited Blade Works | Heaven’s Feel


Emiya Original Version03:05

Emiya Original Version

EMIYA, Shirou's theme.


Notable Victories

Erza Scarlet (Fairy Tail) Erza's profile (Speed was equalized, Unlimited Blade Works Shirou and Post Second Origin Erza were used. Shirou was restricted from using his 7-A weapons.)

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Shirou Emiya

  • Tatsumi vs. Shirou Emiya (F/SN)

    37 messages
  • Shirou Emiya vs Lucario

    10 messages
    • NotEvenHuman wrote: Heaven's Feel Shirou probably dies in the middle of the fight because of Archer's arm, even if Lucario hasn...
    • NotEvenHuman wrote:Heaven's Feel Shirou probably dies in the middle of the fight because of Archer's arm, even if Lucario hasn...