Shiro (白, Shiro)? is an 11 year old genius NEET (Not in Education, Employment, or Training), hikikomori (shut-in) gamer who, along with her step-brother, Sora, form 『 』 (Blank). She is the main female protagonist of No Game, No Life and the calm and calculative half of the siblings.
Powers and Stats
Origin: No Game, No Life
Classification: Human, Queen of Elchea
Powers and Abilities: Genius Intelligence
Attack Potency: Below Average Human level
Speed: Below Average Human
Lifting Strength: Unknown
Striking Strength: Below Average Human Class
Durability: Below Average Human level
Stamina: Very high mentally (She was playing video games for five days straight.)
Standard Equipment: Unknown
Intelligence: Extraordinary Genius. Along with her step-brother, Sora, Shiro is arguably one of the most intelligent characters in her setting. She is a genius with an almost supernatural intelligence, possessing incredible scientific, calculation and simulation abilities, and like her brother, an eidetic memory that allows her to accurately retain large amounts of information. She is so intelligent that she has compared chess to a game as simple as Tic-Tac-Toe, and has been implied to have memorized all 10120 possible chessboard states, defeating a chess computer program that defeated grandmasters 20 times in a row. Shiro learned the entire written language of Imanity in less than a day, one of the 18 languages she understands. She was able to speak a while before she turned a year old, and was already coming up with complex wordplay on the spot at three years old. Due to her ability to predict the movements and bullet trajectories of her opponents, she is exceptionally skilled at first-person shooters. Along with Sora, she can plan out and execute incredibly complex and long-term plans and carefully guide and manipulate others towards their goal.
Weaknesses: She is reliant on Sora. While a genius, Shiro has trouble dealing with the human aspects of games, reading human opponents and predicting their moves. A human player doing something unpredictable can unsettle and confuse her, and she relies on Sora to tell her when a human opponent is leading her into a trap, seen in their chess game with Tet. She must be within range of sight and/or sound to Sora or else she'll fall into an almost catatonic state.