Shiro (白, Shiro)? is an 11 year old genius NEET (Not in Education, Employment, or Training), hikikomori (shut-in) gamer who, along with her step-brother, Sora, form 『 』 (Blank). She is the main female protagonist of No Game, No Life and the calm and calculative half of the siblings.
Powers and Stats
Origin: No Game, No Life
Classification: Human, Queen of Elchea
Powers and Abilities: Genius Intelligence
Attack Potency: Average Human
Speed: Normal Human
Lifting Strength: Unknown
Striking Strength: Human Class
Durability: Human level
Stamina: Very high mentally (She was playing video games for five days straight.)
Standard Equipment: Unknown
Intelligence: Extraordinary Genius. She along with her step-brother Sora are arguably the most intelligent characters in the verse. Shiro has shown to be a genius with an almost supernatural intelligence, with incredible scientific, calculation and simulation abilities, and like her brother she possesses eidetic memory able to learn and recall vast amount of information quickly and accurately. Shiro has beaten a chess computer program which has bested grandmasters 20 times in a row, alternating between white and black, and she herself has stated that chess is no different from Tic-Tac-Toe. It is implied that Shiro has memorized all 10120 different possible states of a chessboard. Shiro learns the entire written language of Imanity in less than a day. This is one of 18 languages that she knows. Sora learns the language not too long after Shiro does. Shiro learned to speak “a while” before she turned twelve months old. When Shiro was three years old, she was already coming up with complex wordplay on the spot. She is also incredibly skilled in First Person Shooters due to her ability to predict the movements and bullet trajectories of her opponents. She along with her brother Sora managed to beat "God" in a game of chess.
Weaknesses: She is reliant on Sora. While a genius, Shiro has trouble dealing with the human aspects of games, reading human opponents and predicting their moves. A human player doing something unpredictable can unsettle and confuse her, and she relies on Sora to tell her when a human opponent is leading her into a trap, seen in their chess game with Tet. She must be within range of sight and/or sound to Sora or else she'll fall into an almost catatonic state.