Shikamaru Nara (奈良 シカマル Nara Shikamaru?) is a fictional character in the Naruto manga and anime series created by Masashi Kishimoto. He is a member of Konohagakure's Nara clan. Though lazy by nature, Shikamaru has a rare intellect that consistently allows him to prevail in combat. The responsibilities that these successes leave him with cause him frequent annoyance, but he gladly accepts them so that he may be of service to his fellow members of Team Asuma, and to prove himself to generations of the past and future.
Powers and Stats
Tier: High 8-C with explosives, 8-A with Shadow Possession Jutsu. | At least High 8-C with explosives, 7-C with Shadow Possession Jutsu.
Name: Nara Shikamaru
Age: 12-13 in Part 1, 15-17 in Part 2, 32 in the Boruto Movie.
Classification: Human, Ninja
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Earth Manipulation, Shadow Manipulation (Can manipulate his shadow to restrain, control, or attack targets), Genius Intelligence, Duplication (Can create illusionary clones with no substance), can replace himself with inanimate objects to avoid damage, Shapeshifting (Can transform into animate and inanimate objects), Speed Enhancement with Shunshin, Can adhere to walls or walk on water
Attack Potency: Large Building level with explosives (Put up a good fight against Temari in the Chunin Exams), Multi-City Block level with Shadow Possession Jutsu (Almost strangulated CS2 Tayuya, who should be comparable or superior to Jirobo) | At least Large Building level with explosives, Town level with Shadow Possession Jutsu (Could briefly trap Hidan with his Jutsu but lost due being low on chakra. Destroyed some of Sai Yamanaka's ink creatures)
Lifting Strength: Superhuman
Striking Strength: Likely Large Building Class (He is usually portrayed as physically weaker than other high level Genin, but he should still be on the same level) | Unknown
Range: Standard melee range, several meters with jutsu's and weapons.
Standard Equipment: Standard ninja gear (kunai, shuriken etc.), explosive tags, fake explosive tags, wires, flashbombs, Asuma's chakra knives.
Intelligence: IQ is said to be over 200. Can come up with brilliant strategies during battle.
Weaknesses: Very lazy until Asuma died, currently lacks powerful attacks. His Shadow Manipulation technique consumes large amounts of chakra and can be overpowered with enough physical force.
- Kagemane no Jutsu: Allows Shikamaru to extend his shadow. Once it comes into contact with the opponent's shadow they are forced to imitate Shikamaru's movements. Can work on multiple targets. This technique can only work for a limited amount of time.
- Kage Kubi Shibari no Jutsu: Shikamaru's extended shadow takes the shape of a hand and can restrain the opponent or snap their neck. It is possible for stronger opponents to overpower this technique.
- Kagemane Shuriken no Jutsu: Taking advantage of Asuma's chakra knives, Shikamaru will store his shadow chakra in the blades. He will target his opponent's shadow with the knives and can "capture" them similar to Kagemane no Jutsu.
- Kage Nui no Jutsu: Shikamaru creates multiple shadow tendrils that are no longer bound to the ground like his other techniques. The tendrils have a piercing effect and can be used to restrain an opponent and even pick up objects and throw objects.
Key: Pre-Timeskip | Post-Timeskip