MK Sheeva


Sheeva is a Shokan warrior who is well known as the bodyguard of Sindel and Shao Kahn. Much like Goro, she is of elite Draco lineage.

Powers and Stats

Tier: 7-C

Name: Sheeva

Origin: Mortal Kombat

Gender: Female

Age: Unknown, presumably thousands of years old

Classification: Shokan

Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficiency in the Kuatan fighting style, Has some degree of Earth Manipulation via ground stomps

Attack Potency: Town level (Shouldn't be that much weaker than Goro, has fought the likes of Jax, Jade, Liu Kang, and Kung Lao in the rebooted timeline)

Speed: Superhuman with Supersonic reactions

Lifting Strength: Possibly Class 10 (Via scaling from Goro, who is of the same race/lineage)

Striking Strength: Town Class

Durability: Town level

Stamina: Superhuman

Range: Extended melee range due to her height, several meters with projectiles and stomp techniques

Standard Equipment: Shokan Blades

Intelligence: Above average; skilled combatant

Weaknesses: None notable

Notable Attacks/Techniques:

  • Jump Stomp: Sheeva jumps a great distance upwards, then comes crashing down on the foe, repeatedly jumping up and down on them.
    • Jump Crush: An enhanced version of Jump Stomp with increased power and super armor properties upon initiation of the jump.
  • Fireball: Sheeva fires a large fireball out of her hands.
    • Fire Blast: An enhanced fireball with increased power, size, and knockback.
  • Furious Stomp/Ground Pound: Sheeva stomps the ground with vicious force, knocking the opponent away and dealing damage.
    • Ground Smash: The same attack as Ground Pound, but with two stomps instead of one.
  • Grab and Punch: Sheeva grabs the foe, repeatedly striking them in the face with her upper arms, with the last strike sending them flying.
    • Untamed Fury: An enhanced version of Grab & Punch. The final punch in the sequence is replaced with a vicious throw, and Sheeva gains super armor initiation of the attack.
  • Anti-Air Grab: An attack which sees Sheeva grab her airborne foe, slam them down, then jump stomp on them.
    • Power Anti-Air: An enhanced Anti-Air Grab with increased damage and super armor properties.
  • Low Grab: Used on crouching opponents, Sheeva grabs the opponent and throws them in the opposite direction.
    • Anti-Duck Throw: An enhanced version of Low Grab that does increased damage and has super armor properties.
  • Slam Dance: Sheeva delivers a jumping stomp to the ground, sending the opponent flying her direction, then falling face down; Sheeva then stomps on the opponent's head, damaging their cranium, then stomps their spine, breaking multiple bones and damaging organs, then finishes with a throw sending the foe in the opposite direction.


Notable Victories:

Notable Losses:

Inconclusive Matches: