Serpico (セルピコ, Serupiko) is a secondary protagonist of the series, the illegitimate son of the head of the noble Vandimion family who became a servant of his half-sister Farnese de Vandimion. Having made it his vow to protect Farnese, Serpico joined her in the Holy Iron Chain Knights and then joining Guts' New Party.
Powers and Stats
Tier: 9-B | 8-B
Classification: Fencer, Farnese's bodyguard, Herald of the Holy Iron Chain Knights (former)
Lifting Strength: Athletic Human
Striking Strength: Wall Class | City Block Class
Durability: Wall level | City Block level
Range: Extended melee range, several meters with wind manipulation.
Standard Equipment: Weapons:
- Rapier: Serpico is shown to use this several times on humans, as Farnese's bodyguard he's very adept in fencing.
- Sylph Sword: Given to him by Schierke, along with the "Wind Cloak", it can cut Trolls, Daka or any other regular sized beings easily through sending the wind. Can send more than one wave to dispose of many enemies. Even with the full moon, said to increase the power of the magic, therefore, giving it a boost, it was not able to cut off the main tentacle of a Sea Slug.
- Sylph Cloak: The same origin and properties as the "Wind Sword", it makes his light body more buoyant thus increasing his jumping height that is comparable to flight, air maneuverability, mobility, etc. and can summon strong winds to deflect attacks and projectiles. It synergizes very well with the wind sword as both responsibly made a wind pressure barrier able to disperse a lightning strike from Ganishka. It has the same kind of Sylph spirit and the pair of items have a somewhat strong attachment to Serpico as when Schierke offered him the items again, it jumps to him (controlled by the wind spirits).
Intelligence: One of the best swordsmen seen so far. Serpico also displays cunning as he once overwhelmed the stronger Guts by using the terrain of a cliff to keep his opponent from using his weapons.
Weaknesses: Nothing notable
Key: Base | With Sylph Sword