Prior to the current events of Warframe, the Sentients were originally designed by the Orokin as terraforming drones bound for the Tau System. Inadvertently gaining Sentience, they turned on their Orokin masters and sought their extinction, leading to the event known as the Old War.

Powers and Stats

Tier: At least High 6-A

Name: N/A

Origin: Warframe

Gender: Unknown

Age: Possibly centuries old

Classification: Drones, Sentients

Powers and Abilities: Superhuman strength, speed, durability and agilityEnergy Manipulation, Teleportation, Adaptability, Flight, Immortality (Type 1), can cause explosions, can create whirlwinds, Resistant to Soul Manipulation, can link their life to others to mitigate damage, Resurrection (Capable of reviving other sentients in the middle of combat should their cores still be functional)

Attack Potency: At least Multi-Continent level individually (The Lotus, the youngest of their kind, was capable of warping the moon into the Void, naturally, others more trained for combat should be capable of this kind of destruction)

Speed: Massively Hypersonic, possibly Relativistic+ or higher reactions/combat speed (Can fight evenly against Volt and other Tenno)

Lifting Strength: Unknown

Striking Strength: At least Multi-Continent Class

Durability: At least Multi-Continent level, their ability to split damage among themselves and their adaptability also makes them hard to kill

Stamina: Limitless (Consisting of advanced robotics, they shouldn't be capable of experiencing fatigue)

Range: Melee range, dozens of meters with ranged attacks

Standard Equipment: Interchangeable arm weapons, omnidirectional lasers

Intelligence: High, highly intelligent machines capable morphing their systems to adapt, conform and combat virtually any manner of enemy they encounter. Intellect can match the likes of the Tenno in combat, and even at times render their capabilities null at effectively marring them with their adaptability and, at times, superior skills overall.

Weaknesses: If attacks are focused on their arms, they can be knocked off. The very essence of The Void renders them impotent, and concentrated beams of void energy, like those of the Operator can remove the resistances gained by them. Should their cores be destroyed, they will be incapable of resuscitating allies in conflict.


Notable Victories:

Notable Losses:

Inconclusive Matches: