The Sectopod is a robotic combat unit/heavy weapons platform used by the aliens. Sectopods usually travel with 2-3 drones that can repair damage or attack foes.
Powers and Stats
Tier: At least 9-A with Cluster Bombs, 8-C with Cannon Fire
Name: Sectopod (Invasion)
Classification: Bipedal Robot, Weapons Platform
Attack Potency: At least Small Building level with Cluster Bombs Building level with Cannon Fire
Speed: Below Average Human travel speed with Hypersonic reactions
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Small Building level
Stamina: Peak Human (Has same movement allowance as a rookie XCOM trooper)
Range: At least dozens of meters with Cannon Fire/Plasma Cannon, a few city blocks with Cluster Bombs (4 meters squared target radius).
Standard Equipment: A large cannon, secondary plasma cannon, cluster bombs.
Intelligence: Is skilled in battle tactics. Is strategic when deciding on who to attack first. If the Sectopod is near death, or feels outnumbered/out-gunned, it may retreat to an allied position to regroup.
Weaknesses: Susceptible to HEAT ammo, can be stunned for a short of time. Headshots have a higher chance to do critical damage.
Feats: Can absorb focused electrical energy to repair damage (this is done by drones), has reinforced armor that reduces damage, is hardened reducing chances of a critical hit. Immune to fire/poison/venom and psionic mind attacks, and can’t be hacked.
- Overwatch: Grants a reactionary shot if the enemy moves within the unit’s field of vision. Fired with the secondary plasma cannon.
- Cluster Bombs: Launches missiles that can destroy cover to get an easy shot, or to attack clustered targets (takes a short while to charge up).
- Cannon Fire: Shoots targets with the regular large cannon
Note: This Sectopod is the version from XCOM EU/EW and is considered non-canon as it is assumed that XCOM never fought this unit.