Save the Logistics is a 2nd Generation Legitimacy Kingdom Object. Save the Logistics is an experimental second-generation model with an emphasis on transporting supplies. As it was too much of a hassle to send multiple Objects to protect fragile transport fleets on long journeys, the Legitimacy Kingdom had tried to design an Object to which the containers could be directly attached.
Ultimately, the extra weight had raised the Object's damage rate during high-speed battles and the extremely high Gs of the evasive actions had crushed the contents of the containers, so it had not gotten much use. As such, it's primarily used for missions other than transporting supplies, such as escorting criminals with a risk of attack or escape during transport, like mafia bosses or terrorist ringleaders.
Powers and Stats
Tier: 7-B with main cannons, 8-B with secondary weapons
Name: Save the Logistics
Origin: Heavy Object
Classification: Logistics Transportation Support Weapon, 2nd Generation Object specialized in naval battles
Powers and Abilities: Flight (Hovers above water using an electrostatic propulsion device and naval floats), two low-stability plasma cannons as main weapons, several dozens of coilguns, laser beams, etc as secondary weapons, Advanced Sensors, resistance to heat, radiation, hacking and EMPs, transport capacity
Speed: Subsonic top speed (490 km/h when fully loaded), likely Hypersonic+ reactions (Comparable to other Objects)
Durability: City level (Comparable to other Objects)
Stamina: Unknown, once fuel is put in the JPlevelMHD reactor it doesn't have to be swapped for 5 years, so the practical limit is on things like ammunition and the like
Range: Around 10 km with main weapons, over 20 kilometers with secondary weapons
Weaknesses: Save the Logistics is an exclusively naval Object, it's likely that after 5 kilometers the main cannons can no longer achieve city level attack potency