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Colonel Sarge
Maybe you're all here because this is the only place you fit in. Maybe you're here because you don't have anywhere else to go. Maybe you're all here, because deep down, you want to be here. The reason doesn't matter. What matters is that you're here! For all we know, Tex and Church are dead. That means we're the only ones who know what's happened; the only ones who can prevent them from covering it up. So the way I figure it, these Freelancer guys, wanna use us, take us away from our families, and send us all over the dag gum galaxy just to test if their agents are ready for the big fight? Well, I guess I'm interested in showing 'em, exactly what a big fight is all about. Time to clean the slate. So I'm not ordering you to go. I ain't even askin'. You do, what you gotta do Private Grif.
~ Sarge

Summary

Colonel Sarge is a main character in Red vs. Blue and the southern-accented leader of the Blood Gulch Red Team. He is voiced by Matt Hullum, co-creator of the series, and first appears at the end of Episode 1, where he is shown to be aggressive and illogical. Because of his involvement he could be considered the main protagonist of Red Team's half in the series

Powers and Stats

Tier: 9-B physically, 9-B to 9-A with most weapons, 8-B with piercing power

Name: Sarge

Origin: Red vs Blue

Gender: Male

Age: 40’s currently

Classification: Human

Powers and Abilities: Superhuman Physical Characteristics, High willpower, Expert in robotics, Weapon Mastery

Attack Potency: Wall level physically (Punched Tex so hard that he damaged her armor slightly and almost KOed her), Wall level to Room level with most weapons like his shotgun (Managed to break Meta’s energy field with his shotgun, one hit killed paradox clones of Wyoming), City Block level with piercing power

Speed: Superhuman, likely Supersonic reactions (Dodged a mine’s explosion right after it was triggered)

Lifting Strength: Superhuman

Striking Strength: Wall Class (Punched Tex so hard that he damaged her armor slightly and almost KOed her)

Durability: Room level (Took mine explosions with no injuries, took quite a beating from Agent Maine and took a massive beating from Epsilon Tex)

Stamina: Superhuman (He held his breath underwater for quite a lot of time)

Range: Melee normally, several yards with pistols and shotguns

Intelligence: Above average (Created Lopez from scratch, managed to replace most of Grif’s organs with no “reference” and replaced most of Simmons’ body with robo-parts), but since he is prone to violence his only strategy is “shoot something until it dies”

Standard Equipment: A pistol and a shotgun

Weaknesses: Very prone to violence to the point of being irrational (Tried to take Meta by himself and nearly got himself killed), obsession (Refused to believe that Grif was an officer despite being handed proof, later spent his reward to tear him down)

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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