Sanosuke Sagara

Powers and Stats

Tier: 8-C

Name: Sanosuke Higashidani, took on the name Sagara. Alias "Zanza"

Origin: Rurouni Kenshin

Gender: Male

Age: 20

Classification: Human Swordsman, Former Yojimbo, Fighter for Hire/Explorer

Powers and Abilities: Superhuman Physical Characteristics, Minor ki sensing and usage abilities, Incredibly skilled swordsman, Futae No Kiwami technique

Attack Potency: Building level

Speed: Subsonic+ with Supersonic+ reactions/attack speed

Lifting Strength: Superhuman

Striking Strength: Building Class (One of the strongest characters in the series physically)

Durability: At least Building level (Took a serious beating by the strongest in the series, and kept getting back up)

Stamina: Superhuman

Range: Several meters with his Zanbatou, otherwise average human melee range

Standard Equipment: Fists, Zanbatou (large horse-cutting blade)

Intelligence: Sanosuke is often depicted as not so bright, he would rush into battle without thinking and doesn't rely on focusing in defense whatsoever, which is the reason he takes so much damage, thankfully he has the endurance of a cockroach and never ends up dying. He rarely plans ahead and usually thinks as he goes along

Weaknesses: Lack of defense

Notable Attacks/Techniques:

Sanosuke uses a mixture of fighting moves that he picks up in brawls. He doesn't only have one specific style.

-Futae no Kiwami: Mastery of Two Layers: Sanosuke's own and Signature technique. He delivers two consecutive blows with his right fist using his first knuckle to shatter an objects/opponents natural resistance, while delivering the second blow with his second pharanx knuckle to absolutely shatter the opponent or object. This technique is considered the technique of destruction, capable of ending matches with one blow. He later invents a way to use this technique involving his left hand as an extension to help him get over the stress it deals with the right fist.

-Sanju no Kiwami: Mastery of the Three layers: Successor technique to the Futae, it's simply a more powerful yet more difficult technique to use, using the fingertips as a final movement to the initial technique. After the first two knuckles are done, extending the finger tips, making it a greater technique.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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